It's not a novel thought, scope creep has been the second biggest issue for crowdfunded projects like this ever since online crowdfunding became a thing. People like to bitch about publishers and shareholders forcing devs to ship unfinished games but if it weren't for them this would've been the norm (and that's if you're lucky and the game doesn't get abandoned).
I also don't get the complaints, the devs have a steady release schedule and have nearly doubled their output ever since they put guest characters on hold. It's not perfect but the situation is far better than most patreon games where the release schedule is whenever the devs feel like doing an update. It's also a bit silly to complain about the size/speed of updates for a game you don't even pay for (and if you do, why are you complaining about it on a pirate site?)
I don't pay for it *because* there's no incentive to finish it (that and the fact they want $10 bucks a month just to access the
current patch only). If the game ever finishes and they're not charging an unreasonable sum for it I'd gladly buy it, but yeah no sorry, not dropping that much cash on an incomplete (and likely never to be complete) game.
Baldur's Gate 3, to use an example may have done an early access run for full price, but once you dropped that price you had the whole game, including all future updates+finished product. Lethal Company is presently in early access, but it's only $10 bucks as a one-time purchase for the game and all future updates.
If a person was paying every month for every patch for this game and nothing more, they'd be set back $360 dollars for a game that's still not complete. My previous example, BG3 finished in just under three years.
So frankly, a better question is why are you defending them so hard?