HTML WebGL Giantess Play(Giantess, Roguelite) [v1.1 release](Update Oct 30, 2025)

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0 release-1: Relevant updates are as follows. Thank you for your support:

- Weak point damage from players' Giantess characters is reduced at lower difficulty levels
- Enhanced the scaling effect of passive skills (e.g., poison) on Giantesses based on height
- Reduced HP of melee soldiers
- Temporarily granted bullets at the start of the game
- Fixed undefined bone errors for Ciming and Lipusi
- Fixed rate calculation errors
- Fixed character switching errors
- Fixed potential post-stage completion errors
- Fixed a bug causing loop interruptions after 20 seconds of waiting
- No new gems/gold (except items) will spawn after 20 seconds of waiting
- Fixed potential errors when triggering the "Serious" event
- Players skip death animation upon defeat and immediately end the stage
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0 release-2: Thank you for your support. The following updates have been implemented:

- Fixed a bug where the activation page might display incorrectly
- Fixed incorrect activation time calculation
- VIP activation is now disabled
- Fixed bone errors for Sunxiaomei
- Fixed a bug where Boss level failed to trigger events
- Error handling: Added display of current time
- Fixed an issue where defeated Giantess player characters did not have HP reduced to 0
- Fixed a bug where new users couldn't see version update notice after logging in
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0 release-3 Update Notes:
Thank you for your support. The following updates are now live:

- Reduced damage from the Fire Support Event
- Increased reward level for "Add Army/Elite Giantess count" heat
- Raised item drop rates
- Limited maximum drops of "Giantess Character Usage" items per battle
- Fixed bugs related to event binding and reward generation
 
May 22, 2025
6
0
1
It may look simple but what I can't understand is how do you accurately stomp the npc while playing the stomping animation? One way I managed to add precision and have it work is with FABRIK in unreal engine, it's still buggy and I think it's an overkill. I tried to also play the stomping animation whenever it gets close to the player and calculate the distance from the end of the stomp animation so the foot lands as close as possible the NPC but it's not enough. I would really appreciate it if you could tell me the logic behind it, even if I use UE it probably shouldn't matter.
 

yyc-gts

Member
Mar 16, 2025
196
17
27
It may look simple but what I can't understand is how do you accurately stomp the npc while playing the stomping animation? One way I managed to add precision and have it work is with FABRIK in unreal engine, it's still buggy and I think it's an overkill. I tried to also play the stomping animation whenever it gets close to the player and calculate the distance from the end of the stomp animation so the foot lands as close as possible the NPC but it's not enough. I would really appreciate it if you could tell me the logic behind it, even if I use UE it probably shouldn't matter.
the stomp distance is fixed(mean the distance of right foot between start position and stomp's position). the distance is proportional to leg's length.
so we should get the Proportional coefficient(e.g. 0.5), then make it multiply leg's length = distance

how to get the Proportional coefficient? you should make the littleman to the stomped point,and when giantess stomp, compute the distance between littleman's position to giantess' position, then use it to divid leg's length
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0 Release-4 Update Notes:
Thank you for your continued support. The following fixes and adjustments are now implemented:

- Fixed "undefined bone" errors when spawning Giantesses
- Fixed incorrect foot collision physics after high heels are knocked off
- Fixed "rate NaN" errors triggered by the Duelist career during events
- Fixed an issue where player characters wouldn't die upon stage failure if not defeated
- Fixed a bug where selecting Giantess characters still consumed "Giantess Character Usage" items after game activation
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0 Release-5 Update Notes:
Thank you for your continued support. The following fixes and adjustments are now implemented:

- Optimize runtime, improve FPS
- Fixed LightStomp error with Sunxiaomei in Boss level2
- Restore Ciming, Lipusi, Sunxiaomei foot bone related
- Ciming's shoe type use rear heel type
- Optimize memory leak cause exit
- Shotgun upgrade->bullet count: decrease to 3 level
 
Last edited:

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0.6 Release Notes
Thank you for your continued support. The following updates and adjustments are now live:

Fixes & Adjustments
- Fixed a bug where camera loss caused errors after pausing the game.
- Adjusted drop rates for Revival Stone, Capture Device, and Giantess Character Usage items
- Fixed an issue where littleman characters failed to automatically resume their previous ranged firing or melee attack state after exiting stagger
- Resolved unreachability of gems and coins for 30,000-meter-tall Giantesses or littleman characters during ranged attacks.

New Features
- Added "Continuous Fire" control option for PC, enabling continuous projectile firing when holding the attack key.

Balance Changes
- Adjusted turret attributes to improve combat balance.
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0.7 Release Notes
Fixes & Optimizations

  • Adjusted drop rates for:
    • Revival Stone
    • Capture Device
    • Giantess Character Usage items
  • Fixed "Clear Hatred → Switch Character" error
  • Fixed Mobile: Tap firing lock after re-entering stages
  • Fixed getCareerData errors
  • Fixed littleMan talent stacking bug
  • Fixed PC: Accidental shooting when closing interfaces
  • Rendering optimization: Auto-set precision to "Ultra" for oversized summoned goddesses
Balance Adjustments

  • Swapped attributes between enemy/wild Giantesses
New Features

  • "Ammo-Step Upgrade Path" unlocked earlier
  • Database schema update (userData fields)
  • Daily Login Rewards for new/activated players
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0.8 Release Notes
Fixes & Optimizations

- Add more tip
- Capture more network error
- Optimization: Auto-destroy data of static objects when destoryed

⚖ Balance Adjustments

- Reduced gem from get reward
- Attack City Stage: Elite Giantesses now spawn farther away
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0.9 Release Notes
Fixes & Optimizations

- Crosshair hidden when littleMan is downed
- Fixed terrain texture acquisition errors (e.g. base2)
- Fixed get building's hp may error
- Added "Not Show Building Smoke" UI option
- Death animations are now played again after player defeat
- Upgrade interaction: Auto-popup upgrade direction window by default, switchable to manual

⚖ Balance Adjustments

- Adjusted heat & reward level
- Level Giantesses won't proactively grow repeatedly on lower difficulties
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0.10 Release Notes
Fixes & Optimizations

- Increased fire rate for Bigger/Smaller Guns
- Fixed bug: Army attack frequency decreased at higher difficulties
- UI: Relocated item quantity display
- Mobile: Expanded virtual joystick area

⚖ Balance Adjustments

- Nerfed attack bonus from "Army Kill Empowerment" career feature
- "Goddess Summon" artifact effect buffed: Duration ×2 on stack
- Recalculated gold cost formula for weapon upgrades
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0.12 Release Notes
Fixes & Optimizations

- City Attack Stage: Reinforcement events disabled after clearing all enemies
- Improved time display format for summoned buffs (e.g. goddess summons)

Balance Adjustments

- Summoned player goddesses/Giantesses now share the talents of player's Giantess character
- Shop adjustments:
• Price reduction for Giantess summon items
• Tier-based pricing implemented for Artifacts
• Increased stock slots
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0.13 Release Notes
New Player System

- Newbie rewards display obtained Artifact names
- Newbie reward claim window reduced to 5 days

Fixes & Optimizations

- Fixed terrain texture loading errors
- Fixed bug: Summoned units' talent sharing not activating
- Building size affects rewards: Different rewards from various-sized structures

Class Changes

- "Ordinary" class no longer requires gems
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.0.14 Release Notes
Fixes & Optimizations

- Fixed Noah's crawl animations clipping into terrain
- Fixed Elite Giantess movement/action speed mismatch
- Fixed Elite Giantess spawn failure in City Attack Stage at high difficulty
- Minor performance optimizations
 

yyc-gts

Member
Mar 16, 2025
196
17
27
now publish v1.1.0, Release Notes, Thank you
New Content

- Added new skills for player Giantess characters:
- Stomp Jump
- Left Foot Stomp
- Foot Grind
- Sit
- Thigh Squeeze
- Hip Crush
- Thrust
- Insert
- Store in Breast
- Store in Shoe
- Free Breast/Shoe/UB

Development Optimization

- Implemented one-click deployment to Tencent Cloud & Vercel

Future Roadmap

- Additional skills, careers, partial growth mechanics to be released in v1.1.x updates
 
  • Like
Reactions: m3m31

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.1.1 Release Notes
Fixes & Optimizations

- Fixed bug where Giantesses could freeze during stomp/foot grind actions
- Fixed bug where Giantesses might remain stuck in prone state
- Fixed errors during foot grind in Boss Stage 2
- Fixed errors during chest protection animation in Boss Stage 3
- Added target focusing behavior during foot grind actions
- Updated skill icons for Giantess upgrades
- Improved upgrade description texts
 

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.1.2 Release Notes
Fixes & Optimizations

- Fixed bug where Giantesses could freeze during stomp/foot grind actions when stunned
- Fixed bug where Giantesses in non-initial stages could freeze during stomp/foot grind actions
- Fixed bug where thigh squeeze sound effects persisted after being stunned
- Fixed VMD animations for BaiXi Giantess's sitting stagger state
- Added benefit descriptions to the activation page
- Increased Operate button UI size
- Weapon damage values were reduced
- Fixed resource loading failure errors: Added retry mechanism (max 3 attempts)
 
Last edited:

yyc-gts

Member
Mar 16, 2025
196
17
27
v1.1.3 Release Notes

New Content

- Added new skills for player Giantess characters:
- Breast Rub
- Crawl Beat
- Crawl Lick
- Spray Milk

Fixes & Optimizations

- Fixed particle size/offset for climax effects & Boss Stage 2 liquids
- Fixed pickup errors in Boss Stage 2
- Fixed character_shadow resource loading failures
- Optimized 13% loading stall: Implemented batched parallel loading + serial VMD loading
- Updated probability calculations for Stun/Excitement/Climax (now easier to trigger)
- Reduced Elite Giantess damage
- Increased action speed for kilometer-level Giantesses
- Max level for Giantess talent "Action Speed Increase" increased to 75
- Lowered Giantess sound effect volume
- Enemy Giantesses now permanently target players
- Updated skill descriptions
- Revised activation page instructions
- Extended anti-cheat wall detection time threshold
- Expanded tablet device compatibility