Hello everyone, this is an H5 3D online game that I have developed. It can be played on both mobile and PC devices.
The game is called 'Giantess Play' and belongs to Rougelite 3D shooting game. You can select Giantess or LittleMan character to combat
Currently in the v1.0 alpha testing period, which is free, and your data may be lost
v1.0-alpha8 version release:
Main update points:
-Added the "Protect City" level
Players and the army are one camp, fighting against the giantess
The two camps regularly generate troops, and the giantess keeps getting stronger
80% of buildings that are destroyed will fail
Persist for 6 minutes to show door and enter it can pass level
-Optimize runtime performance
-Optimize for memory leaks entering the next level
Secondary update points:
-Corresponding Mod have been proposed, mainly including:
-Scene
-Level Giantess
-Event
-Strengthen the Elite Giantess
-Walking can damage
-When she is large enough, there will be decal and dust when stepping on ground
-The larger the damage, the higher the damage caused
- damage label now show uppon damage position
- bigger, smaller bullet work for elite giantess
-After optimizing the unit to find a new path, there will be no more back and forth situations
-Optimize the voice of the elite giantess: the higher, the voice is louder
-Optimizing MMD's giantess's voice: it's attenuation to distance
-Fix the bug of catching players ->use the Giantess controller to modify the target: Giantess will always hold on to it without moving
-Added CD for unit attack
-bigger, smaller bullets have an impact on the scaleIncrease of the level giantess
-Fixed the bug where selecting targets is prone to failure when the level giantess is too large
The game is called 'Giantess Play' and belongs to Rougelite 3D shooting game. You can select Giantess or LittleMan character to combat
Currently in the v1.0 alpha testing period, which is free, and your data may be lost
v1.0-alpha8 version release:
Main update points:
-Added the "Protect City" level
Players and the army are one camp, fighting against the giantess
The two camps regularly generate troops, and the giantess keeps getting stronger
80% of buildings that are destroyed will fail
Persist for 6 minutes to show door and enter it can pass level
-Optimize runtime performance
-Optimize for memory leaks entering the next level
Secondary update points:
-Corresponding Mod have been proposed, mainly including:
-Scene
-Level Giantess
-Event
-Strengthen the Elite Giantess
-Walking can damage
-When she is large enough, there will be decal and dust when stepping on ground
-The larger the damage, the higher the damage caused
- damage label now show uppon damage position
- bigger, smaller bullet work for elite giantess
-After optimizing the unit to find a new path, there will be no more back and forth situations
-Optimize the voice of the elite giantess: the higher, the voice is louder
-Optimizing MMD's giantess's voice: it's attenuation to distance
-Fix the bug of catching players ->use the Giantess controller to modify the target: Giantess will always hold on to it without moving
-Added CD for unit attack
-bigger, smaller bullets have an impact on the scaleIncrease of the level giantess
-Fixed the bug where selecting targets is prone to failure when the level giantess is too large
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