Well it's been a while so I thought I'd show my work. This is what I have right now with the knock-off custom VN system. The text at the top is error stuff so disregard in the screenshot.
Issues:
- Changing an image - there's a class I made to do this but I want it to be like Renpy's system with the images. I guess I can prioritize this for now. It's not loading any images. Unity is really not built for this.
- No longer have ANY fluid sim in Unity. The fluid sim I bought is not going to work. Going to have to figure out a way to do fluids from blender, use the particle system from Unity, or a mixture of both. It'll be a lot of work.
- I am using SQLite on the backend so it has to be exported which is not a big deal but I may abandon it too and write everything in C#.
- I thought about doing a strictly DX11/12 C++ game but I don't have the time to learn the engine right now. I really wanted to have full control and stop having so many issues with Unity (stop after weird errors, stuff randomly not lining up, random crashes, etc.). Bugs from Unity's editor is wasting A LOT of time.
- Reverse barely works on the custom VN system.
- Daz3D models are not importing correctly even though it's like super easy when everyone else uses the bridge. I'm mainly having issues with shaders not showing up correctly in Unity and the model's sizes. For some reason, the HDRP sample scene has Natsumi's model partially covered correctly with shaders, and her size looks fine. However, when I do it in any other basic indoor/outdoor scene, she's insanely small and has NO shaders. The bridge sucks.
- Need to figure out how to use morphs. I want all character's, mainly the girls, to easily have their ass and pussy expand on 'approach'.
- Need to also do morphs for when the girls get kinky and spread their lips for pee play.
- Transition of images does not work.
- Transition of scenes does not work.
- Images sometimes look better in other programs like image viewers (look darker in Unity).
- Navigation buttons have arrow buttons too that have not been linked up so have to do that too.
- No effects for the VN images right now. Working on it.
What works:
- Startup with the main menu and its buttons
- Canvases transition/hide ok
- Options menu works and returns to game with a few issues
- Choices work but some variables are not being saved correctly (have a trick up my sleeve to fix this)
- Bars at the top work
- Text changes are quick and fluid
- Input system (seen below) works ('natsumi' in the bars, not 'Natsumi' - that was input variable from previous screen)
- Navigation buttons at the bottom work
- Music is partially wrote so the demo will have what I have made so far.
- h button hides everything
- escape button goes to options
- Can't advance if over certain buttons
- DB system with commands does work - just needs tweaking - it stores variables, game progression, story responses, story text, and choice commands, etc.
I wanted to let you guys know I am working though. Here's what the UI and custom VN looks like right now (expect minor changes though after this post as I'm sure I will change a lot more):
It would be awesome over the course of the next week to knock out some of these issues but then again, I am still working full time with O/T most days so we'll see.
Disregard the old Natsumi above, she's going to be in the game but I have something for you guys planned that is hot and I'm not spoiling it
- Old Natsumi will return! She will have another name and a back story you guys may enjoy.
In the opening part, you pick their relationship (yes you can put in siblings/sisters or anything else), then their names, and after it starts the actual story. I haven't wrote the male MC side yet but it's close to the lesbian story. Natsumi greets the MC at the door, they exchange pleasantries, Natsumi has to pee, there's a chance for a peek, and Natsumi responds. This is all I have for now but until I can get a solid story engine wrote, it's going to be a test intro for now.
The way I envisioned the 3D stuff - I want to set them up like another game I played where the scene is interactive but you don't move the characters around (unless it's to penetrate, pee, etc.) and move the camera. So it WILL NOT be a large map to walk around with things to click on and stuff like that. Keep in mind this may change with the amount of bullshit the VN system is giving me (yeah I know I created the monster - trying not to raise another). I want to have the post processing effects, however, that the HDRP has to offer so the 3D scenes
should look great.
All characters have an inclination to watersports, mind you. They're all curious and hopefully the game will show that they entered each other's lives for a reason -
to play with each other. They all have a watersports backstory that made them a little curious but I'm debating rendering them.
Anyways, it's back to work....
I will return. Hopefully with some more things taken care of.