- Nov 2, 2017
- 3,874
- 2,421
Some replies below.

That is our goal the over all mix of the two. A few years ago we ran a poll on how much Russian flavor should it have and the overwhelming winner was. Keep Russia flavor as much as possible, but fun trumps it. So if something is more fun to add in western influence do that instead. So that is the line we have tried to walk ever since that poll and I think we have more or less walked it pretty well.
The starts will be getting some more stuff but not a ton, some more traits etc. But we don't want to lock people to a path on a start. All a start is meant to be really is, This is a brief overview of what your past was for your character but going forward you the player are free to have her live her life how she wants. Start as a good student nerd and want to become a party girl gopnik? You can do that if you want. Which is why we are careful about putting to much on the starts, as we don't want to get in the way of that. So it is a fine line to walk, to make the starts different and feel different. yet not stop the player from trying to accomplish what they want, if that makes sense.
1) There is no "win" in GL, it is a sandbox life sim, it is about the journey not the destination.
2) The game long term will have 8 years of game play, yes you read that correctly. If things are to easy to max well the later years will be boring as you maxed everything in the first year.
3) Most of the content has no gate at all, those that do is mostly gated at around 6/7 or 60/70 for hotcat or skills/stats. Some of the starts already start with that, so how much grinding depends on what start picked and what your goals are. The reason we have outcasts starts is we have players that asked for very hard starts because they enjoy overcoming them.
4) GL is not designed to be able to do everything in one play through, that is on purpose. It is a game designed to have some replayablity of choosing different starts and trying to accomplish different things, when you play it again.
Now I understand not everyone likes the stuff I listed above, but that is how GL is designed so it is working as intended is all I can say. Yes we often tweak things based on feedback like you are giving, but just letting you know the over all design is working as intended, but we do tweak the balance from time to time.
So it is done this way for immersion/realism, and to give you something to work towards over the long haul.
As for best ways to up appearance, skin condition. Which means shower every day, don't smoke, don't sleep in makeup, use skin care products, use a luffa etc and you will raise it. Skin care like stats and skills is harder to raise the higher you go with it. So it is easy to get average to pretty good skin, but very hard to get flawless skin with out a lot of time and effort. Just like in our opinion it should be.
The other thing is raise your physical stats and keep a ideal BMI 19-24.
Basically everything you listed is the most of the stuff you should do, the couple you did miss I posted above already. eyes, lips, eyelashes, tits, butt sizes have no impact... yet. Eventually we will be adding NPC's preferences, which means some NPC's might like big boobs or small butts or red hair. So when you have that, that NPC will consider you more attractive than your base hotcat rating shows or might see you as less attractive if they hate big boobs and you have them for example. But that is a ways off but something we want to add eventually to the game, to make the appearance system more dynamic like it is in RL.
What you find attractive in a girl is likely going to be a little different than me or other people. Like me I like girls with small tits and small butts, I like girls with tattoos and wild colored hair. They look better to me than they look to most guys and we plan to mimic that in GL as best we can, when we can figure out how best to do it. When that happens appearance in the game will be a lot more dynamic anyways.
You are welcome. I am just one of the writers, I have been working on the game now for almost 7 years. Most of my work has been on the Pav School, Pav School NPC students and teachers, and their families. I didn't do it all others helped and have their own projects, but I wrote a lot of it and helped on even more. So if you have questions about those area's I am the best over all source for them, if you want to know about the rest of the game.. I may or may not know.
And remember if you liked something I take all the credit for it and if you didn't like it... that wasn't me so blame the other writers/devs for that.
Glad you enjoy it, it is always nice to hear when ones work pays off and it brings joy to others. Just remember anything good I wrote and anything you didn't like one of the others of the team did.I've played this game for a while now, and first wanted to say that I really enjoy it, and truly appreciate the efforts of everyone involved. I've only really played the school-years content but it has an incredible breadth of characters to interact with and situations to explore, and I look forward to seeing them developed a lot more. The setting of mid-2010s Russia with a USA/Western twist is a fun mix of familiar and unusual to me. I also really enjoy the flavor of the different starting backgrounds, and appreciate that they're not created equal and some definitely enjoy advantages that others do not. I'd enjoy seeing a few of them fleshed out or given even more possibilities for seldom-used skills or traits in the future.
That is our goal the over all mix of the two. A few years ago we ran a poll on how much Russian flavor should it have and the overwhelming winner was. Keep Russia flavor as much as possible, but fun trumps it. So if something is more fun to add in western influence do that instead. So that is the line we have tried to walk ever since that poll and I think we have more or less walked it pretty well.
The starts will be getting some more stuff but not a ton, some more traits etc. But we don't want to lock people to a path on a start. All a start is meant to be really is, This is a brief overview of what your past was for your character but going forward you the player are free to have her live her life how she wants. Start as a good student nerd and want to become a party girl gopnik? You can do that if you want. Which is why we are careful about putting to much on the starts, as we don't want to get in the way of that. So it is a fine line to walk, to make the starts different and feel different. yet not stop the player from trying to accomplish what they want, if that makes sense.
Well part of the issues is this.I can relate to those who say the grinding can be a bit too much; I think I'd prefer slightly less, or at least I'll note that while I think it's admirable to make it extremely difficult to have a character who is perfect or nearly-so in any category, it also feels like a lot of the cool situations or challenges are gated behind very high numbers, relative to what you are likely to achieve with reasonable effort. The effect is that, since you only have one school year to access the content there, it's easy to bumble through life and miss out on a lot of fun stuff if you're trying to RP a typical schoolgirl just doing normal or varied activities, and not following a guide or training really hard at your chosen pursuits. I do see the merits of both approaches, but I feel like this makes a typical player treat it like a game that you have to strive very hard to "win" by playing aggressively to qualify for the content you want to see, more than a life-sim where you can take a few days to visit your grandparents and work at shit jobs or explore the city aimlessly, and still get anything done.
1) There is no "win" in GL, it is a sandbox life sim, it is about the journey not the destination.
2) The game long term will have 8 years of game play, yes you read that correctly. If things are to easy to max well the later years will be boring as you maxed everything in the first year.
3) Most of the content has no gate at all, those that do is mostly gated at around 6/7 or 60/70 for hotcat or skills/stats. Some of the starts already start with that, so how much grinding depends on what start picked and what your goals are. The reason we have outcasts starts is we have players that asked for very hard starts because they enjoy overcoming them.
4) GL is not designed to be able to do everything in one play through, that is on purpose. It is a game designed to have some replayablity of choosing different starts and trying to accomplish different things, when you play it again.
Now I understand not everyone likes the stuff I listed above, but that is how GL is designed so it is working as intended is all I can say. Yes we often tweak things based on feedback like you are giving, but just letting you know the over all design is working as intended, but we do tweak the balance from time to time.
Appearance was recently revamped. Now it is fairly easy to hit hotcat 6 or 7 which will unlock ALL the content tied to looks. Hitting hotcat 8 is now hard and hotcat 9 and especially 10 is very hard. It is doable but they now take a lot of work and effort to manage it, again designed on purpose because the game is going to last 8 years eventually and if you hit hotcat 10 in 3 months, what do you have to work for the other 7 years and 9 months. Plus lets be honest if it was easy for a girl to hit hotcat 10 why isn't all the NPC's able to do it as well?Speaking of grinding, I did have a few questions for the board at large:
- Attractiveness: what are the best ways to increase it? I've seen people post about getting to a naked 200 and I'm just not managing to get there, even with a Beautiful start and a lot of effort. I know about moisturizer (is 1/day enough?), fixing teeth at the dentist, brushing teeth (is 1/day enough?), vitamins, soak in bath (is 1/day enough?), raise Endurance/Agility, big eyes, big lips, long eyelashes, weight in the ~65 kg range, high makeup skill... have I missed anything? I think I've read that butt size is a factor, but how does one train or build for that? Is a suntan necessary, or can you be pale and beautiful?
So it is done this way for immersion/realism, and to give you something to work towards over the long haul.
As for best ways to up appearance, skin condition. Which means shower every day, don't smoke, don't sleep in makeup, use skin care products, use a luffa etc and you will raise it. Skin care like stats and skills is harder to raise the higher you go with it. So it is easy to get average to pretty good skin, but very hard to get flawless skin with out a lot of time and effort. Just like in our opinion it should be.
The other thing is raise your physical stats and keep a ideal BMI 19-24.
Basically everything you listed is the most of the stuff you should do, the couple you did miss I posted above already. eyes, lips, eyelashes, tits, butt sizes have no impact... yet. Eventually we will be adding NPC's preferences, which means some NPC's might like big boobs or small butts or red hair. So when you have that, that NPC will consider you more attractive than your base hotcat rating shows or might see you as less attractive if they hate big boobs and you have them for example. But that is a ways off but something we want to add eventually to the game, to make the appearance system more dynamic like it is in RL.
What you find attractive in a girl is likely going to be a little different than me or other people. Like me I like girls with small tits and small butts, I like girls with tattoos and wild colored hair. They look better to me than they look to most guys and we plan to mimic that in GL as best we can, when we can figure out how best to do it. When that happens appearance in the game will be a lot more dynamic anyways.
I believe the computer helps you do your homework faster. All those things you listed increase Int, which in turn increases grades. It acts like a multiplier to the other stuff. So the higher your int the more the rest of that increases your grades. So have a low int and you will struggle to have good grades even if you do all that, have a super high int and you can ignore some of that stuff and still keep high grades. Hopefully that helps- Grades: does anything help boost these, apart from going to class, listening attentively, asking questions, and doing homework consistently? Does extra studying in the library or on your computer help? Does high Intelligence help?
Thanks to anyone who can help answer these, and thanks to all of the programmers, image-editors, and writers for working on this game!
You are welcome. I am just one of the writers, I have been working on the game now for almost 7 years. Most of my work has been on the Pav School, Pav School NPC students and teachers, and their families. I didn't do it all others helped and have their own projects, but I wrote a lot of it and helped on even more. So if you have questions about those area's I am the best over all source for them, if you want to know about the rest of the game.. I may or may not know.
And remember if you liked something I take all the credit for it and if you didn't like it... that wasn't me so blame the other writers/devs for that.
Last edited: