I think what GL has become is awesome and can be so much more… I wish that the devs could divide the game into Teo components… one is the game “engine” part of the game and the other the “game” itself as a mod…..
The way I see it is that the breadth of options and stats in the game are wasted on just GL. Imagine building other games using the mechanics already in GL. For example imagine if Female Agent was in GL…. Or any other VN…. It would be interesting if GL could become the basis and idea to create a game engine solely for adult VN. Much like twine or Renpy is. In this case the game would open up to a blank state where you choose which kid to play.
So you have the Girl Life World Engine and the Girl Life Game (as a mod) as an open world sandbox game showcasing the features of the GLWE.
That way the devs can work on the breadth of GLWE (engine) while others can work on games (mods) that utilize GLWE giving it depth.
Although it may be necessary to move away from QSP for better accessibility…..
Just saying… I love this game and I see it has great potential for so much more if it had dedicated story tellers like “Female Agent”, or “The Fixer”, or "In Her Own Hands”, that could utilize all the variables and stats there and just add the story and graphics.
The engine is already it's own thing but it is just bare bones, that is qsp.
We sorta have it with mods for GL. Mods in theory could replace all the content in the game and just use the underlying code. Not sure it would be efficient to completely replace everything like that though over just making a game from scratch
Also some of us that work on GL, like myself are mostly writers. I know a little code, the basics, but I mostly make write the text and design the stories you see while playing the game.
What you mean by engine, I am sure you mean the code that does everything. That can not be separated out, that is just not how qsp works the content, text, images, code is all intermixed.
here is a example on why we can't do that