- Nov 12, 2016
- 432
- 799
After dithering on getting started with DAZ due to the enormous learning curve, I finally mustered up enough courage to get started on honing my DAZ skills. Immdiately, I had trouble posing and a couple of things that raised a few questions
1) Is there a way to display the coordinate system ? I found myself having to triall and error my way out of finding the correct direction to move the model. I have never been more frustrated with a Cartesian coordinate system.
2) For my first scene I started too big too soon. It had 5 people on /near a sofa. I watched as my brand new PC stopped and sputtered, then finally gave up trying to render the scene. I tried lowering the resolution of the render to no better results. I just wanted to render it. The final quality did not make much difference to me. Is there some way to render this scene albeit with lesser quality?
3) How do you get things to conform to a plane or surface. I want the butts of my models to be on the sofa not hovering in mid air until I am in a convenient camera angle to detect them. I was struggling to get models touching each other outside of the pose sets I was already using. How does one go about navigating this?
4) How do you keep your assets folders organized. It's fine if it is DIM-able. Daz does a pretty satisfactory job but I got lost in the maze of folders for assets that I had installed directly. Not to mention not having them be available in smart content became a hassle as I went on. Are there any ways to keep it neat and tidy?
5) I toned it down on my next attempt by trying out a scene with just 2 characters. I learnt everything I know about lighting from a course that I found here. Creating Realistic Portraits in Daz, I think it was called. It was awfully specific to portraits however. Any recommendations for a more general source?
6) WTH is dforce? Any resources for its use?
7) How do you get a part of a model's body to stay rigid while you move the rest. Say I have a model sitting on the floor and I just want her to arch her back and look at the camera leaving her waist and down in place. How do I go about doing that? Everytime I tried moving the model, they ended up horribly contorted.
I have attached a sample of my attempt I'd appreciate any and all technical suggestions regarding it.
1) Is there a way to display the coordinate system ? I found myself having to triall and error my way out of finding the correct direction to move the model. I have never been more frustrated with a Cartesian coordinate system.
2) For my first scene I started too big too soon. It had 5 people on /near a sofa. I watched as my brand new PC stopped and sputtered, then finally gave up trying to render the scene. I tried lowering the resolution of the render to no better results. I just wanted to render it. The final quality did not make much difference to me. Is there some way to render this scene albeit with lesser quality?
3) How do you get things to conform to a plane or surface. I want the butts of my models to be on the sofa not hovering in mid air until I am in a convenient camera angle to detect them. I was struggling to get models touching each other outside of the pose sets I was already using. How does one go about navigating this?
4) How do you keep your assets folders organized. It's fine if it is DIM-able. Daz does a pretty satisfactory job but I got lost in the maze of folders for assets that I had installed directly. Not to mention not having them be available in smart content became a hassle as I went on. Are there any ways to keep it neat and tidy?
5) I toned it down on my next attempt by trying out a scene with just 2 characters. I learnt everything I know about lighting from a course that I found here. Creating Realistic Portraits in Daz, I think it was called. It was awfully specific to portraits however. Any recommendations for a more general source?
6) WTH is dforce? Any resources for its use?
7) How do you get a part of a model's body to stay rigid while you move the rest. Say I have a model sitting on the floor and I just want her to arch her back and look at the camera leaving her waist and down in place. How do I go about doing that? Everytime I tried moving the model, they ended up horribly contorted.
I have attached a sample of my attempt I'd appreciate any and all technical suggestions regarding it.
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