Somehow this never occurred to me. But since there's a discussion here, this is exactly how Maeve's combat works:
1. Maeve alternates between three basic attacks. Kick, bow, and sword. She will never use the same ability twice in a row, and will never switch to a third ability unless you block. So, if she is alternating between Sword and Bow, she will only start to kick you once you use block on her sword or bow.
2. The reason to block, is that it resets her stacks in that particular base move. So, if she is attacking you with her 3x sword, blocking it will reset it to 1, and switch her to her other attack as described in #1.
3. She has her three special moves, which are unlocked at the third consecutive strike of any of her abilities.
A. Special kick puts you in a timer hold that you need to quickly struggle out of, after initial damage from her stomping.
B. Special Bow charms you, you need to quickly 'remember' what you were doing before a hidden timer expires, else she will heal.
C. Special Sword disarms you, actually unequipping your weapon for the rest of the battle.
4. What ties in the above, is Maeve has a scale of 15/15 points in her 'Anger,' which will always increase by 1 per turn, but by 3 if you block while she's only hitting you once, by 2 if she's hitting you twice, and by only 1 if she's hitting you 3 times. When her scale hits 15/15; as symbolized by the cougar emblem getting really angry, she will pounce you; initiating a hold that if you fail the QTE, you need to struggle out of.
The way to beat her is to manipulate which abilities she uses by controlling her through blocking.
Also a cheesy way to win is to just survive to 100 TP, use charge, then use power strike. You'll be able to do like 60% of her health in one hit.
I tried to hint at it through the information in fight #1, and asking Daisy for advice. If it needs to be more clear, I can add more hints in the game or just flat out add a walkthrough.
1. Maeve alternates between three basic attacks. Kick, bow, and sword. She will never use the same ability twice in a row, and will never switch to a third ability unless you block. So, if she is alternating between Sword and Bow, she will only start to kick you once you use block on her sword or bow.
2. The reason to block, is that it resets her stacks in that particular base move. So, if she is attacking you with her 3x sword, blocking it will reset it to 1, and switch her to her other attack as described in #1.
3. She has her three special moves, which are unlocked at the third consecutive strike of any of her abilities.
A. Special kick puts you in a timer hold that you need to quickly struggle out of, after initial damage from her stomping.
B. Special Bow charms you, you need to quickly 'remember' what you were doing before a hidden timer expires, else she will heal.
C. Special Sword disarms you, actually unequipping your weapon for the rest of the battle.
4. What ties in the above, is Maeve has a scale of 15/15 points in her 'Anger,' which will always increase by 1 per turn, but by 3 if you block while she's only hitting you once, by 2 if she's hitting you twice, and by only 1 if she's hitting you 3 times. When her scale hits 15/15; as symbolized by the cougar emblem getting really angry, she will pounce you; initiating a hold that if you fail the QTE, you need to struggle out of.
The way to beat her is to manipulate which abilities she uses by controlling her through blocking.
Also a cheesy way to win is to just survive to 100 TP, use charge, then use power strike. You'll be able to do like 60% of her health in one hit.
I tried to hint at it through the information in fight #1, and asking Daisy for advice. If it needs to be more clear, I can add more hints in the game or just flat out add a walkthrough.