[v0.0.8]
I remember when this was unplayable due to being a prototype, now roughly playable due to limted content and balance.
But it is really promising.
Yet for now most aspects feel unfinished:
I remember when this was unplayable due to being a prototype, now roughly playable due to limted content and balance.
But it is really promising.
Yet for now most aspects feel unfinished:
- Clothing and has little durability, possibly due to lacking (meaningful i-frames) and enemies having fairly frequent long-reaching + multi-hit attacks.
- Combat is weird- there are a lot of monsters around, and needing to dodge/ avoid them all, even when are some harmful even without targetting the player or use unfair surprise attacks (upon entering spaces, invisible on ceiling). Including unfair surprise attacks; their blocking and special attacks have little indication for start and end and short cooldowns for them.
- Stagging is seemingly random and getting staggered by goat-man has no escape.
- Resources are varied in style, rather than function- there's lots of apparent items, but they most of them differ by a handful of stats, making some essentially worthless compared to common better. options, their "prepared" states aren't worth the time and ingredients
- Crafting is currently very limited, not to mention very grindy and slow, with plenty of for now unused resources.
- Character creation seems to hint at a possible stat system, but haven't seen anything past initial stat distribution.
- There's a closed area, found no access.