- Jul 19, 2020
- 23
- 25
I'm DeadliesAliases and I am super excited about this game Goblin Burrow. By complete happenstance I found it right when it came out so I can theoretically be the first (dubious) guide to the game!
Didn't know where to put this, but the store page says 12 heroines, there are 15. That tells you how good a job they did with the store page![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
EDIT: I forgot to include proper game links.
Japanese only game, I complain about that a lot, if anybody has an autotranslate recommendation I'd appreciate it
Buyer beware, I had to torrent from Fap for Fun to get a working copy. Not gonna link that for obvious reasons, y'all got google.
Also had to use Local Emulation to get it to run, didn't even work when I changed to Japanese system settings XD
Gameplay TL;DR
Link to my save file. File should also be attached to post (point it out if I forgot) Game's for sale at DLSite, but I'm like 90% sure I had to priate it to get a working copy it was a nightmare, I hope they fix the download.
It's an incomplete gallery, and I think it might be seperate from the save file. When an event happens and the game saves/autosaves it updates the gallery, so you can save scum to get a bunch of the scenes without having to screw up your breeding output. Save before sex, do sex, end day so it auto saves, then load your save and repeat for all 6 goblin types.
There are other scenes too, but all the scenes are just a few stills and very dialogue heavy. I was translating with Yandex using screenshots and this method was bad, I failed at getting a text-hook to work for any autotranslate program so if anyone has luck with that please share. This game is VERY dialogue heavy with a full tutorial, and but I get the feeling most of it is suffering/enslavement fetish stuff and you don't really need it to follow the plot.
Just realize that the game expects you to get game over and use the Lose+ option to start again with your surviving goblins/supplies. Turns out goblins can take it with them.
TL;DR(TL;DR)
Have save.
Partial gallery, you might need to unlock it using the save yourself.
You can get the good CG easy, most of the differences are just dialogue and varying nudity.
When you lose, use the Lose+ option to start over with all your stuff.
RAMBLE
The rest of this is going to be me excitedly explaining my partial understanding of the game and giving play advice. You've already got everything you need to get the goods without thinking, but I am going to tell you how to do it for yourself anyway.
GRAND OBJECTIVE
So it's clear what this guide is aiming for, our goal is 100% completion. I enjoy the game enough to go for it, but I haven't had the time yet and I want to get this save circulating for those who want it. You can get off at any time, because most of the good stuff is easy to get (sprites are the best, imo).
You have 80 days, at the end of the 80th day you lose no matter what.
There is probably a way to beat it in one run but that's pointless because you need to loop the game to have early access to all 6 goblin types and save scum for all the "first encounters" to get 100% completion anyway.
MECHANICS
Starting with the order the tutorial tells you things.
Spacebar speed through dialogue/text until you get a decision (works in combat too)
ゴ ブ リ ン - Goblin (Gob)
ホ ブ ゴ ブ リ ン - Hobgoblin (Hobbo) ((it's a fucking ogre to my west-ass-brain but whatev))
シ ャ ー マ ン - Shaman (Shaman)
チ ャ ン ピ オ ン - Champion (Red-Fucker)
パ ラ デ ィ ン - Paladin (Goldo)
ロ ー ド - Lord (Lord)
*Strat Camp
The four slots on the left are your outgoing raiders, the four on the right are defenders.
The six different options next to it are the extra goblins assigned to your leader.
Using Gobs for the entire game is fine, you mass produce them and the extras are basically just spare hitpoints. If you have a surplus of a non-Gob or a severe shortage of Gob you can use another type, they will boost the damage/have more hitpoints than Gobs but the difference is negligible, the stats on your leaders are what matter.
Placement doesn't matter a lot, but make sure to have Red-Fuckers and Lords in a top-left or bottom-left slot, otherwise sometimes they won't be in range to attack for some reason that I don't understand.
We'll get into party composition/strats when we talk breeding.
Changing your lineup does NOT USE AN ACTION, so you can do it however often you want.
Obey the pointy finger and fill all 8 slots to proceed.
*In the bottom right of the main camp screen is the backward C lookin' gallows symbol. That makes you waste the rest of the day. You basically never want to use this, because you only get 3 actions a day.
I know you are curious about the handcuffs, they let you view the captured women.
*Raid Menu
The next thing the finger points you to is the raiding menu. It's not super intuitive. It'll add a new raiding loctions a couple days after you've captured the woman in the most recent location. The little difficulty-star rating in the upper left corner will increase by a half star for each location, that's how I told them apart at a glance. There are 9 locations in total at the end, ranging from 1 star to 5.5 star.
When you raid a location at first there will be a woman and guards there, you must beat them all to capture the woman. The finger will explain most of combat nonverbally, I'll get into combat strategy later.
I did not really trust the auto-combat option for important/close battles, but you can use it.
Important Raid Notes
-Damage dealt to defenders stays at the end of the fight.
-You only need to have one raider to retreat, the rest can keep fighting, the enemy gets one more turn before you flee.
-Once you win a raid you get some trap items you only get by raiding, and some stat boost items used for breeding.
-The next time you raid a spot there will be no woman just generic (weaker) guards protecting trap items.
-Later raid locations have better items and stronger guards.
And this one is SUPER IMPORTANT
-Raid as your 3rd action, because raiding ends your day.
*Stat Boosting Pit
The top options: Left is the goblin fetuses, right is the women
You use the same items to boost them both. Women have only one stat, sanity, and if it hits zero they kill themselves. There is no scene for their deaths so there's no reason to let them die. My recommendation is that you just don't breed them if they are less than 10 San. First woman has infinite sanity (she is like, super sane).
The day after a breeding you'll see a pregnancy CG, and the fetuses will show up in the fetus tab. You can give a fetus items that improve their stats. They will be born the next day.
IMPORTANT! You can go through the menus and it does not use a time slot. Once you have used an item on any women or fetus it will use a time slot, but you can use ANY NUMBER of items at a time, limit 3 per woman/fetus. So I recommend you check in until you either have a good goblin fetus or an useful woman with low sanity, then use a bunch of items at once.
There are sort options at the top, you can figure them out, but I never felt a need to use them. It default puts the higher stat goblins at the front.
*Trap Den
This lets you set up "traps". Changing your trap configuration uses up one of your 3 daily actions, so do so sparingly. After a single defensive battle all the equipped traps are used up.
You get up to three traps. In the bottom left corner are three buttons. The button on the makes a defaul configuration (usually a mix of your best traps), the button in the middle confirms the selection and actually USES the daily action, the right button leaves without changing anything.
To manually select traps you click on the arrows increase/decrease the number of each trap you have set up. It'll have the number you own next to it. You can have 3 or less traps.
Traps are listed from weakest at the top to strongest at the bottom. In general the lower the on the list the longer it lasts and the higher the power. The radio button at the bottom moves from left (food) that heals each goblin squad while active, to middle (wards) which makes a random squad invulnerable/damage while active, to the right (damage) which does an amount of damage to the attackers while active.
My base strategy was to rely on low-power healing items early, using a bulk of regenerating goblins to just outlast them, and use a high power damage traps and a ward later to just DPS race because the traps ignore enemy defense. But you really are limited by what traps you own.
You can save scum when you think you are due for an attack, and then spend you last action cancelling our raid, organizing your defense, and setting traps for the specific enemy comp.
If you are losing steam/running behind it may be better to just remove all of your defenders, deactivate your traps, and take the game over next time you get attacked so you can start again with all your stuff/goblins and blitz through the early to be in a better position.
The attackers scale with time.
There are 9 women you get through raids, and 8 that attack you. I don't know how to provoke them to attack sooner.
*Breeding Pens
Oh hey the core sexual appeal of the game. Finger you point this out for you, it is in a very stupid place and I kept forgetting it was there.
Pick woman, pick goblin, get scene, 100% perfect impregnation.
Gobs can be produced in every pairing, and also along side other goblins in the same womb, somehow. Like the evil fries to a burgar. You can get multiple of some other varieties, but the powerful ones tend to come out one at a time.
Offspring chart as far as I can tell (ALL of these produce lots of Gobs, I think higher tiers produce more Gobs)
Gob -> Hobbo
Hobbo -> Hobbo, Shaman, Red-Fucker
Shaman -> Shaman, Red-Fucker, Goldo
Red-Fucker -> Red-Fucker, Goldo
Goldo -> Goldo, Lord
Lord -> Lord
I should explain stats before I explain breeding strats.
統 率 : 21 HP: 69 MP: 0 射 程 :1
攻 撃 力 :96 防 御 力 :18 魔 力 :7
System rate : 21 HP: 69 MP: 0 range :1
Attack Power :96 Defense Power: 18 magic power :7
I kept the numbers to make it easier to distinguish the stats.
System Rate is a mystery to me, I think it effects reproduction
HP is self explanatory
MP is how many spells a goblin can cast in a battle
Attack Power determines damage dealt by attacking and retaliating
Defense Power reduces damage taken
Magic Power increases effect of spells cast, both damaging and self-healing
You can use items to increase these stats in the Stat Boost fetus menu. Items will have a line for it's goblin effect, and a line for san. I copied the japanese characters so you could see which stat was which. I recommend boosting just one stat to specialize. I'll get into combat strats later. Some items also give inheritable spells, make sure you give spells to goblins with at least 1 MP so they can actually use them, otherwise the items are better used for women san.
I didn't mess with the magic system, I mostly just checked if they had one of these two damaging spells
木 の 秘 術 - Secrets of trees: a fire spell for some reason
風 の - Of the wind: a metal looking spell that seems to ignore armor (last character wouldn't translate for me, this just the start of phrase)
Each of the the women have some stat they boost on their offspring, but the translations were confusing. Usually if it has a + at the end it boosts an offensive stat. I mostly just used the Martial-Art+ ones (all the ones that look like sword badasses) to boost attack on a Red-Fucker lineage until they had 100+ attack and then I could use them to murder things. I also tried to cultivate Shaman with high magic and most of them ended up with 3 MP, I think the ninja boosts magic power and I'm not sure if one of them boosts MP.
Anyway every turn you use all of your actions you don't NEED for something else to breed. At max you get 3 breedings a day.
IF YOU CAN'T BREED, it's because you have too many goblins. Suicide rush a bunch of Gobs out in a raid and it'll clear up space. Or just do a normal raid and take some losses. Whichever.
The breeding minigame is a whole huge appeal of the game, and I basically skipped it because I can't read Q>Q
COMBAT REDUX + MISC
There are two cut scenes before a new raid target opens on the map. One with the woman smacking goblins inside, one with the woman smacking goblins by their front door, then it's on the map. The next woman shows up a couple days after you capture the last one.
I recommend raiding easy locations for traps; lower casualties and the low quality traps are usually fine for defense. Manually select so you can save the best ones for when a woman squad attacks, they can be murderous. Especially the woman with the rock golems, you REALLY want high damage traps for that. If you don't have any and can't raid any, that's a good time to take the L and let her wipe an undefended base, try again on the next pass.
Thing I didn't mention before. You can have any number of squads lead by Gob and Hobbo, but only one each of the others in a raiding or defense team.
I hate that. But oh well I guess.
My core raid setup is high-attack Red-Fucker to lead off, a Lord and Goldo with decent stats, and then a Shaman in the bottom right with stupid high magic. I would just run all things with high attack, but you are breeding all the women so you might as well use the variety.
For the most part the mid and late game raids are awful for you. I say have 3 powerful hitters and then a 4th throw away, attack and kill off a mob or two and use the worst leader you have to retreat on the first turn. That'll minimize your casualties and maximize attrition. Then when down to 1.5 enemy squads left you stick it out and finish.
The priestess lady in late game is a nightmare, swap out your best leaders for less valuable ones when you raid her if you want them to live. Most of the other fights your leaders will survive a one-strike run.
Another important detail, excess damage to a unit or entourage never overflow, so regardless of how tiny their escort size the leader will not take damage if they have an escort.
This makes defense with even a little healing pretty safe.
THE END
Whelp, I shared that. Hope y'all enjoy this game and maybe share what you learned. Or just show up to bitch about how you didn't know what was going on, that would be cathartic for me.
(P.S. if I get 100% completion I'll post that save file. If save files turn out not to port over gallery unlocks I'll do it anyway.)
Didn't know where to put this, but the store page says 12 heroines, there are 15. That tells you how good a job they did with the store page
EDIT: I forgot to include proper game links.
You must be registered to see the links
Japanese only game, I complain about that a lot, if anybody has an autotranslate recommendation I'd appreciate it
Buyer beware, I had to torrent from Fap for Fun to get a working copy. Not gonna link that for obvious reasons, y'all got google.
Also had to use Local Emulation to get it to run, didn't even work when I changed to Japanese system settings XD
Gameplay TL;DR
You must be registered to see the links
Link to my save file. File should also be attached to post (point it out if I forgot) Game's for sale at DLSite, but I'm like 90% sure I had to priate it to get a working copy it was a nightmare, I hope they fix the download.
It's an incomplete gallery, and I think it might be seperate from the save file. When an event happens and the game saves/autosaves it updates the gallery, so you can save scum to get a bunch of the scenes without having to screw up your breeding output. Save before sex, do sex, end day so it auto saves, then load your save and repeat for all 6 goblin types.
There are other scenes too, but all the scenes are just a few stills and very dialogue heavy. I was translating with Yandex using screenshots and this method was bad, I failed at getting a text-hook to work for any autotranslate program so if anyone has luck with that please share. This game is VERY dialogue heavy with a full tutorial, and but I get the feeling most of it is suffering/enslavement fetish stuff and you don't really need it to follow the plot.
Just realize that the game expects you to get game over and use the Lose+ option to start again with your surviving goblins/supplies. Turns out goblins can take it with them.
TL;DR(TL;DR)
Have save.
Partial gallery, you might need to unlock it using the save yourself.
You can get the good CG easy, most of the differences are just dialogue and varying nudity.
When you lose, use the Lose+ option to start over with all your stuff.
RAMBLE
The rest of this is going to be me excitedly explaining my partial understanding of the game and giving play advice. You've already got everything you need to get the goods without thinking, but I am going to tell you how to do it for yourself anyway.
GRAND OBJECTIVE
So it's clear what this guide is aiming for, our goal is 100% completion. I enjoy the game enough to go for it, but I haven't had the time yet and I want to get this save circulating for those who want it. You can get off at any time, because most of the good stuff is easy to get (sprites are the best, imo).
You have 80 days, at the end of the 80th day you lose no matter what.
There is probably a way to beat it in one run but that's pointless because you need to loop the game to have early access to all 6 goblin types and save scum for all the "first encounters" to get 100% completion anyway.
MECHANICS
Starting with the order the tutorial tells you things.
Spacebar speed through dialogue/text until you get a decision (works in combat too)
ゴ ブ リ ン - Goblin (Gob)
ホ ブ ゴ ブ リ ン - Hobgoblin (Hobbo) ((it's a fucking ogre to my west-ass-brain but whatev))
シ ャ ー マ ン - Shaman (Shaman)
チ ャ ン ピ オ ン - Champion (Red-Fucker)
パ ラ デ ィ ン - Paladin (Goldo)
ロ ー ド - Lord (Lord)
*Strat Camp
The four slots on the left are your outgoing raiders, the four on the right are defenders.
The six different options next to it are the extra goblins assigned to your leader.
Using Gobs for the entire game is fine, you mass produce them and the extras are basically just spare hitpoints. If you have a surplus of a non-Gob or a severe shortage of Gob you can use another type, they will boost the damage/have more hitpoints than Gobs but the difference is negligible, the stats on your leaders are what matter.
Placement doesn't matter a lot, but make sure to have Red-Fuckers and Lords in a top-left or bottom-left slot, otherwise sometimes they won't be in range to attack for some reason that I don't understand.
We'll get into party composition/strats when we talk breeding.
Changing your lineup does NOT USE AN ACTION, so you can do it however often you want.
Obey the pointy finger and fill all 8 slots to proceed.
*In the bottom right of the main camp screen is the backward C lookin' gallows symbol. That makes you waste the rest of the day. You basically never want to use this, because you only get 3 actions a day.
I know you are curious about the handcuffs, they let you view the captured women.
*Raid Menu
The next thing the finger points you to is the raiding menu. It's not super intuitive. It'll add a new raiding loctions a couple days after you've captured the woman in the most recent location. The little difficulty-star rating in the upper left corner will increase by a half star for each location, that's how I told them apart at a glance. There are 9 locations in total at the end, ranging from 1 star to 5.5 star.
When you raid a location at first there will be a woman and guards there, you must beat them all to capture the woman. The finger will explain most of combat nonverbally, I'll get into combat strategy later.
I did not really trust the auto-combat option for important/close battles, but you can use it.
Important Raid Notes
-Damage dealt to defenders stays at the end of the fight.
-You only need to have one raider to retreat, the rest can keep fighting, the enemy gets one more turn before you flee.
-Once you win a raid you get some trap items you only get by raiding, and some stat boost items used for breeding.
-The next time you raid a spot there will be no woman just generic (weaker) guards protecting trap items.
-Later raid locations have better items and stronger guards.
And this one is SUPER IMPORTANT
-Raid as your 3rd action, because raiding ends your day.
*Stat Boosting Pit
The top options: Left is the goblin fetuses, right is the women
You use the same items to boost them both. Women have only one stat, sanity, and if it hits zero they kill themselves. There is no scene for their deaths so there's no reason to let them die. My recommendation is that you just don't breed them if they are less than 10 San. First woman has infinite sanity (she is like, super sane).
The day after a breeding you'll see a pregnancy CG, and the fetuses will show up in the fetus tab. You can give a fetus items that improve their stats. They will be born the next day.
IMPORTANT! You can go through the menus and it does not use a time slot. Once you have used an item on any women or fetus it will use a time slot, but you can use ANY NUMBER of items at a time, limit 3 per woman/fetus. So I recommend you check in until you either have a good goblin fetus or an useful woman with low sanity, then use a bunch of items at once.
There are sort options at the top, you can figure them out, but I never felt a need to use them. It default puts the higher stat goblins at the front.
*Trap Den
This lets you set up "traps". Changing your trap configuration uses up one of your 3 daily actions, so do so sparingly. After a single defensive battle all the equipped traps are used up.
You get up to three traps. In the bottom left corner are three buttons. The button on the makes a defaul configuration (usually a mix of your best traps), the button in the middle confirms the selection and actually USES the daily action, the right button leaves without changing anything.
To manually select traps you click on the arrows increase/decrease the number of each trap you have set up. It'll have the number you own next to it. You can have 3 or less traps.
Traps are listed from weakest at the top to strongest at the bottom. In general the lower the on the list the longer it lasts and the higher the power. The radio button at the bottom moves from left (food) that heals each goblin squad while active, to middle (wards) which makes a random squad invulnerable/damage while active, to the right (damage) which does an amount of damage to the attackers while active.
My base strategy was to rely on low-power healing items early, using a bulk of regenerating goblins to just outlast them, and use a high power damage traps and a ward later to just DPS race because the traps ignore enemy defense. But you really are limited by what traps you own.
You can save scum when you think you are due for an attack, and then spend you last action cancelling our raid, organizing your defense, and setting traps for the specific enemy comp.
If you are losing steam/running behind it may be better to just remove all of your defenders, deactivate your traps, and take the game over next time you get attacked so you can start again with all your stuff/goblins and blitz through the early to be in a better position.
The attackers scale with time.
There are 9 women you get through raids, and 8 that attack you. I don't know how to provoke them to attack sooner.
*Breeding Pens
Oh hey the core sexual appeal of the game. Finger you point this out for you, it is in a very stupid place and I kept forgetting it was there.
Pick woman, pick goblin, get scene, 100% perfect impregnation.
Gobs can be produced in every pairing, and also along side other goblins in the same womb, somehow. Like the evil fries to a burgar. You can get multiple of some other varieties, but the powerful ones tend to come out one at a time.
Offspring chart as far as I can tell (ALL of these produce lots of Gobs, I think higher tiers produce more Gobs)
Gob -> Hobbo
Hobbo -> Hobbo, Shaman, Red-Fucker
Shaman -> Shaman, Red-Fucker, Goldo
Red-Fucker -> Red-Fucker, Goldo
Goldo -> Goldo, Lord
Lord -> Lord
I should explain stats before I explain breeding strats.
統 率 : 21 HP: 69 MP: 0 射 程 :1
攻 撃 力 :96 防 御 力 :18 魔 力 :7
System rate : 21 HP: 69 MP: 0 range :1
Attack Power :96 Defense Power: 18 magic power :7
I kept the numbers to make it easier to distinguish the stats.
System Rate is a mystery to me, I think it effects reproduction
HP is self explanatory
MP is how many spells a goblin can cast in a battle
Attack Power determines damage dealt by attacking and retaliating
Defense Power reduces damage taken
Magic Power increases effect of spells cast, both damaging and self-healing
You can use items to increase these stats in the Stat Boost fetus menu. Items will have a line for it's goblin effect, and a line for san. I copied the japanese characters so you could see which stat was which. I recommend boosting just one stat to specialize. I'll get into combat strats later. Some items also give inheritable spells, make sure you give spells to goblins with at least 1 MP so they can actually use them, otherwise the items are better used for women san.
I didn't mess with the magic system, I mostly just checked if they had one of these two damaging spells
木 の 秘 術 - Secrets of trees: a fire spell for some reason
風 の - Of the wind: a metal looking spell that seems to ignore armor (last character wouldn't translate for me, this just the start of phrase)
Each of the the women have some stat they boost on their offspring, but the translations were confusing. Usually if it has a + at the end it boosts an offensive stat. I mostly just used the Martial-Art+ ones (all the ones that look like sword badasses) to boost attack on a Red-Fucker lineage until they had 100+ attack and then I could use them to murder things. I also tried to cultivate Shaman with high magic and most of them ended up with 3 MP, I think the ninja boosts magic power and I'm not sure if one of them boosts MP.
Anyway every turn you use all of your actions you don't NEED for something else to breed. At max you get 3 breedings a day.
IF YOU CAN'T BREED, it's because you have too many goblins. Suicide rush a bunch of Gobs out in a raid and it'll clear up space. Or just do a normal raid and take some losses. Whichever.
The breeding minigame is a whole huge appeal of the game, and I basically skipped it because I can't read Q>Q
COMBAT REDUX + MISC
There are two cut scenes before a new raid target opens on the map. One with the woman smacking goblins inside, one with the woman smacking goblins by their front door, then it's on the map. The next woman shows up a couple days after you capture the last one.
I recommend raiding easy locations for traps; lower casualties and the low quality traps are usually fine for defense. Manually select so you can save the best ones for when a woman squad attacks, they can be murderous. Especially the woman with the rock golems, you REALLY want high damage traps for that. If you don't have any and can't raid any, that's a good time to take the L and let her wipe an undefended base, try again on the next pass.
Thing I didn't mention before. You can have any number of squads lead by Gob and Hobbo, but only one each of the others in a raiding or defense team.
I hate that. But oh well I guess.
My core raid setup is high-attack Red-Fucker to lead off, a Lord and Goldo with decent stats, and then a Shaman in the bottom right with stupid high magic. I would just run all things with high attack, but you are breeding all the women so you might as well use the variety.
For the most part the mid and late game raids are awful for you. I say have 3 powerful hitters and then a 4th throw away, attack and kill off a mob or two and use the worst leader you have to retreat on the first turn. That'll minimize your casualties and maximize attrition. Then when down to 1.5 enemy squads left you stick it out and finish.
The priestess lady in late game is a nightmare, swap out your best leaders for less valuable ones when you raid her if you want them to live. Most of the other fights your leaders will survive a one-strike run.
Another important detail, excess damage to a unit or entourage never overflow, so regardless of how tiny their escort size the leader will not take damage if they have an escort.
This makes defense with even a little healing pretty safe.
THE END
Whelp, I shared that. Hope y'all enjoy this game and maybe share what you learned. Or just show up to bitch about how you didn't know what was going on, that would be cathartic for me.
(P.S. if I get 100% completion I'll post that save file. If save files turn out not to port over gallery unlocks I'll do it anyway.)
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