the stats on the monsters, from left to right leadership, health, magic power, range, physical attack, defense, magic,
best stats leadership growth-black orc
best heath, defense stats growth, the blue axe orc?
highest physical stat orc- the red orc. (but they can't seem to use any magic and has range 1)
highest magic - the shaman looking orc, (can cast the most magic and has most growth potential for magic power)
the yellow orc can be considered tier 2 goblin mobs. (all in 1 monster with lesser stats)
difference between magic and magic power
magic = the times you can cast magic
magic power = how much damage or healing you can do
leadership affects how many monsters the leader can lead, meaning you do more damage and can take more damage.
the area with the words 資料庫
page 1 items that does healing when defending nests, heals 10 hp to 50 per turn
page 2 items that negates 1 all the bottom by 5 times (attacks)
page 3 does damage to all enemy troops- looks like direct damage to troops first then leaders.
nests intruders occur every 5 days, with special invaders as triggered events.
the area with食糧庫 is used for buffing new born monsters,( monsters can only buffed 3 times and only on the day of birth)
++important++ buffed monster stats won't carry over to child ex. goblin parent with 6hp, buffed to 15 hp-- child goblin goes back to 6 or 7 hp not 15
the area with 武器庫
left part is the attackers, the right is for defense
the 5 grouping method the game uses,
basic, by species, by generation, by the best magic user(who has learned the best moves), by stats.
left clicking the top left side of portrait of a monster marks them in to the basics page
the girls are aligned to give birth to higher stats monsters depending on their stats on bottom right,(there are max stats boost for each girl, meaning you can't use 1 girl to piggyback a particular stat.)
the first column is their name, then their sanity(sans) their magic spell, which their child might learn
the bottom right besides their portrait sanity(sans),their magic, their stats improvement for the child.
(攻擊力 attack) (防禦力 defense) (魔力 magic power) the rest of the stats grow by generation (my opinion)
the green goblins can give birth to all types of monsters, but with extremely bad stats.
the girls all have three levels of corruption, seen by bottom right. the icon that looks like handcuffs.
the corruption level is seen on the third line, (拒絕 refuse, ?順 = obedient 淫?= perverted)
different level determine what gets born out and their stats. eg. lv1 are almost all green goblin born regardless of parent with bad stats
when sans turn to 0, the girl will die on next turn, which turns into food, depending on the character, the higher they are the better the food they turn into.(these food are the best boosts for monsters)
the stats in the food(統率 leadership) (攻擊力 attack) (防禦力 defense) (魔力 magic power)
the five buttons for the attack and defense screen
from left to right attack, defend, magic slot 1,magic slot 2 ,steal.
there a limit of items for stealing,
i don't think you can change the magic slots to other magic(it depends on the mother and monster)
the auto sucks,( auto on + enter = fast forward)
there are three types of magic, buff, healing, damage->(multi or single target)
figure it out yourself what is what.
my suggestions for the game don't use food to boost yourself cause you can mix up who's the new seed donor easily.
cheese the battle by selecting 1 unit to run away on turn 1 then blasting the enemy with magic, rinse and repeat( use green goblins as fodder) leaders always die last.
it took me to gen 35 to finish the game, (day 80?)
i don't know how to get any endings other than bad ending
sorry for bad english usage