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Others WIP Goblin Burrow Sengoku Battle + DLC 1 [peperoncino][20241004 + 20241010]

MuninKai

Well-Known Member
Apr 29, 2020
1,629
2,636
Hmmm, this is a good question about how pack units are accounted for. I'll leave a note for myself to go seeking out that formula between the different versions.
 
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XenoDriven

Newbie
Oct 19, 2024
22
3
This made me think that they perhaps adjusted the formula for how pack units work. Where previously it was primarily averaging each stat and adding it to the alpha's to get total unit stat, I think now it significantly accounts for NUMBER of pack units. Even if you have low level/low stat pack gobs in your den, the weightage of numbers vs averaging stats has become more pronounced.

I observed this in fights. When I have an alpha with 150 pack units (same one throughout), my paladin takes only 1-3 dmg. But when I sent the same paladin into a fight with the same pack units, but only have like 20-30 of them, they take waaaay more damage and deal way less.

BTW My primary save now has >1K ATK gobs and there isn't anything they can't kill, easily. For reference, you can clear 5 stars easily with use of some strategically place skills once you reach about 600ATK (as in no need to constantly cheese save scum for random effects). In defence fights with evolved girls you still need to use stuff like DEF up traps and the like because of their skills.

Which heroine would you use to level a null active skill? To level a general purpose genetic line that you can insert skills later at higher levels?

I find these two having the best inheritance stats, because HP is one of the more useless skills
Can't insert image: Kicho (1HP, 1ATK, 2DEF, 1MGC) and Magoichi (1ATK, 3DEF, 1 MGC)
Hmm... I don't think the devs changed how pack units work. Maybe they tweak the multipliers a bit, but during my low-level run, I didn't feel having high pack unit really boosted my alpha unit's stats.

But then again, I haven't really tried doing this when using special goblins as pack units. Since I easily sacrifice them to the altar to avoid reaching the cave's goblin limit.

Yeah, if you have a decently built army, 5-star Difficulty isn't that hard to beat. Unless the devs release another boss like Nefarious in this game, then maybe things might become a little bit challenging. As for defense battles, I have a paladin with 1k+ Defense, so mobs aren't able to scratch it at all... As for heroine defense battles, then I usually use traps that reduces the enemy's range, put up 2 of them, and heroines at the back row will become useless. In my first playthrough, I also use either SP recovery traps, or SP reducing traps depending on the heroine I battle. Right now, range-reducing traps will render possibly magic-dealing heroines(Nobunaga) useless.

Null active skill, huh? In the early game, I usually use those heroines for the main goblin line I have to keep it clean from skills. I used Hanzou for attack, Magoichi or Ranmaru for defense. However, as soon as I got Mitsuhide's skill, I stopped caring about keeping my main goblin's line clean. I keep breeding my goblins with Musashi as she had 4-stars in attack. Goblins breed with Musashi, and Hanzou has too much of a gap later on, so I went with Musashi. For defense, I only used Magoichi/Ranmaru since Invasion-Type Nobunaga was bugged in my version before. But Invasion-Type Nobunaga has the highest growth rate for defense.

It's a bit of a hassle, but doing this will make your pack units super buffed later on. If I want a certain skill for my alpha unit, I'll have to do it the hard way. Breed them with a heroine with a skill you want, then clean them using heroines without a skill. I only update my alpha unit once a playthrough though, so it's actually not that bad.
 

tanabe74

Member
Aug 16, 2017
310
91
No voice for now... However, a user here did mention that the developers are focused on releasing a voiced patch rather than a 4th DLC. (so we can probably expect a voice patch at 2nd or 3rd DLC)
Well thank you for the info
I dont like buying if its mute
 

urmomhasstigma

New Member
Feb 3, 2023
1
0
View attachment 3939122

Store:
Censored: Yes
Version: JPNv241004 + 241010/ENG0.3
Game Updated: 241004 + 241010
Thread Updated: 241012
OS: Windows
Language: MTL, Edited MTL, and English
Translators: MuninKai, viktor2104, leochan22, and WM-R

Instructions/Information
  1. Unzip
  2. RUN IN LOCALE EMULATOR - If you see ??? in the error message when opening the game, you are not running Locale Emulator
Download





Additional Information

Full save attached, thanks evil12

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is now up. All of the text files are included in Community_RAW.7z. Read the README to make sure you don't spend a bunch of time and effort doing it wrong, and check the Sign Up Sheet to see if someone has already claimed or completed the file you are wanting to work on!

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Preview Images:
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Both dl links are not working. IDK about the store site if the download link is still working
 

litnel

New Member
Oct 4, 2023
13
3
Hmm... I don't think the devs changed how pack units work. Maybe they tweak the multipliers a bit, but during my low-level run, I didn't feel having high pack unit really boosted my alpha unit's stats.

But then again, I haven't really tried doing this when using special goblins as pack units. Since I easily sacrifice them to the altar to avoid reaching the cave's goblin limit.

Yeah, if you have a decently built army, 5-star Difficulty isn't that hard to beat. Unless the devs release another boss like Nefarious in this game, then maybe things might become a little bit challenging. As for defense battles, I have a paladin with 1k+ Defense, so mobs aren't able to scratch it at all... As for heroine defense battles, then I usually use traps that reduces the enemy's range, put up 2 of them, and heroines at the back row will become useless. In my first playthrough, I also use either SP recovery traps, or SP reducing traps depending on the heroine I battle. Right now, range-reducing traps will render possibly magic-dealing heroines(Nobunaga) useless.

Null active skill, huh? In the early game, I usually use those heroines for the main goblin line I have to keep it clean from skills. I used Hanzou for attack, Magoichi or Ranmaru for defense. However, as soon as I got Mitsuhide's skill, I stopped caring about keeping my main goblin's line clean. I keep breeding my goblins with Musashi as she had 4-stars in attack. Goblins breed with Musashi, and Hanzou has too much of a gap later on, so I went with Musashi. For defense, I only used Magoichi/Ranmaru since Invasion-Type Nobunaga was bugged in my version before. But Invasion-Type Nobunaga has the highest growth rate for defense.

It's a bit of a hassle, but doing this will make your pack units super buffed later on. If I want a certain skill for my alpha unit, I'll have to do it the hard way. Breed them with a heroine with a skill you want, then clean them using heroines without a skill. I only update my alpha unit once a playthrough though, so it's actually not that bad.
So i finally "Finished" the game. Which to me is having goblin raider and defender team that can just auto-fight every single encounter, including adventurer tower, without needing to use any traps or tricks or special skills (apart from a primary attacking skill like mitsuhide's or musashi's active skill) at 5-star difficulty, and lose no pack goblins (or maybe 3-5 in super hard encounters like Date Masamune, or Oda Invasion type).

And the strategy I used was pretty much what you described.

Musashi for primary genetic line levelling with her amazing 4 stars in atk, upbreeding the main line once per playthrough. Then Breeding using Mitsuhide for her active skill (hit all in range 0.8x atk)
In the early stages I play to max turns in order to learn the important passives on all the various gob species. Once that's done I do speed levelling. Playing at the highest difficulty that I can auto clear the adventurer tower at that point until I reach 5 stars.

Each speed levelling playthrough only lasts 7 turns, using the following steps every time.
(I slot in sacrifices during turns as appropriate to keep pop managable)
Turn 1 - Attack Bennosuke's (Musashi's pre evolve) map point to make her spawn
Turn 2 - Attack Torachiyo's map point (Kenshin's pre evolve)
Turn 3 - Clear Adventurer's tower (this gets my attacking party a stat up bonus at the end plus 1x noble meat, 1x virgin meat, 1x saint meat drop)
Turn 4 - Attack and capture Musashi (she evolves on this turn)
Turn 5 - Breed Musashi (you can save here prior to breeding her if you want to save scum) and then Attack and capture Kenshin (she evolves on this turn), nest gets attacked, get 1 x man meat (RNG though)
Turn 6 - Attack and capture chacha (for virgin meat)
Turn 7 - Musashi pops her kids (you can check and if you didn't get a good roll you can reload turn 5 and try again), if I get a gob champion (warrior in this game) with good attack stat (+6-8 post feeding over the last generation) then I feed it with 3 x saint meat. Once that's done I feed my 3 seedbeds to 0 SAN with man meat or woman meat, remove my defenders and let myself lose the game with the nest invasion that happens on this turn.

Go to next restart, remember to swap out my attacking party gob champion with the new generation one (so that it can get adv tower buff), rinse, repeat. (Each round nets you 1 man meat (RNG), 1 Noble meat, 2 Virgin meat, 3 Saint meat, so you can just level your primary output with saint meat and use the rest to drop SAN)

Once I reach my target desired stats (>1K ATK, DEF, MGC) I just do branch lines with Mitsuhide to get her hit all in range skill.

The below is my main team comp stats that can clear EVERYTHING including defence fights at 5 star with auto fight using normal gobs as pack units with 0 losses (heal 30 to frontline if unit is in backline passive is needed, also need to get magoichi's range extender to 3 range passive)

1730733937395.png
 
Last edited:

XenoDriven

Newbie
Oct 19, 2024
22
3
So i finally "Finished" the game. Which to me is having goblin raider and defender team that can just auto-fight every single encounter, including adventurer tower, without needing to use any traps or tricks or special skills (apart from a primary attacking skill like mitsuhide's or musashi's active skill) at 5-star difficulty, and lose no pack goblins (or maybe 3-5 in super hard encounters like Date Masamune, or Oda Invasion type).

And the strategy I used was pretty much what you described.

Musashi for primary genetic line levelling with her amazing 4 stars in atk, upbreeding the main line once per playthrough. Then Breeding using Mitsuhide for her active skill (hit all in range 0.8x atk)
In the early stages I play to max turns in order to learn the important passives on all the various gob species. Once that's done I do speed levelling. Playing at the highest difficulty that I can auto clear the adventurer tower at that point until I reach 5 stars.

Each speed levelling playthrough only lasts 7 turns, using the following steps every time.
(I slot in sacrifices during turns as appropriate to keep pop managable)
Turn 1 - Attack Bennosuke's (Musashi's pre evolve) map point to make her spawn
Turn 2 - Attack Torachiyo's map point (Kenshin's pre evolve)
Turn 3 - Clear Adventurer's tower (this gets my attacking party a stat up bonus at the end plus 1x noble meat, 1x virgin meat, 1x saint meat drop)
Turn 4 - Attack and capture Musashi (she evolves on this turn)
Turn 5 - Breed Musashi (you can save here prior to breeding her if you want to save scum) and then Attack and capture Kenshin (she evolves on this turn), nest gets attacked, get 1 x man meat (RNG though)
Turn 6 - Attack and capture chacha (for virgin meat)
Turn 7 - Musashi pops her kids (you can check and if you didn't get a good roll you can reload turn 5 and try again), if I get a gob champion (warrior in this game) with good attack stat (+6-8 post feeding over the last generation) then I feed it with 3 x saint meat. Once that's done I feed my 3 seedbeds to 0 SAN with man meat or woman meat, remove my defenders and let myself lose the game with the nest invasion that happens on this turn.

Go to next restart, remember to swap out my attacking party gob champion with the new generation one (so that it can get adv tower buff), rinse, repeat. (Each round nets you 1 man meat (RNG), 1 Noble meat, 2 Virgin meat, 3 Saint meat, so you can just level your primary output with saint meat and use the rest to drop SAN)

Once I reach my target desired stats (>1K ATK, DEF, MGC) I just do branch lines with Mitsuhide to get her hit all in range skill.

The below is my main team comp stats that can clear EVERYTHING including defence fights at 5 star with auto fight using normal gobs as pack units with 0 losses (heal 30 to frontline if unit is in backline passive is needed, also need to get magoichi's range extender to 3 range passive)

View attachment 4200073
Oooohhh... Nice stats. About 550+ to every stats from Adventurer's tower alone. But damn, that must have took a while. I also farmed 500+ on every stats in Adventurer's Tower, but it didn't feel long as most battles were played by auto clicker.

The meat really doing their stuff, eh? My generation 134 goblin only has 1.2k attack. (this is my playthrough without having farmed stats in Adventurer's tower though)

Well, I did slack off most of the times in my stat-building. Since I was more likely to use Bennosuke or Nabenosuke for raising my goblins since they give birth more goblins, which makes it more likely for them to give birth to goblin champions.

Generation 134.png