The game idea is simple: you run a goblin den and the only way to produce more goblins is by defeating and kidnapping non-goblin females to impregnate. There are different "ranks" of goblins, from your simple goblin and hobgoblin all the way to the so-called goblin lord. The combat is turn-based with a system that allows you to build a pillaging team and a defending team (occasionally your den gets raided). The premise is interesting, but the execution is somewhat boring:
The fundamental problem with the h-scenes is that they all function exactly the same way: you choose which girl to impregnate with which type of goblin. And really, the scenes depend MORE on the rank of the goblin than they depend on the girl, which means that instead of having ~7 unique scenes for 20+ girls, you really have just ~7 unique scenes that BARELY differ from girl to girl.
On that note, it's grindy. One enemy attack later on can kill like 10+ small goblins. A birth will give you around 6-13 small goblins. That means that you need to see the same h-scene for more or less every enemy attack. Per fight, you'll at least get attacked 4 times. That's a LOT of non-skippeable, repeated h-scenes (+ repeated BIRTH scenes) with minor dialogue changes.
And I'll add that the game overall feels extremely clunky; there's no "quit" or "settings" option in the title menu, but it's found in the bar at the top of your game window, which is a problem if you play in fullscreen mode. The art is alright. The girls are alright. The translations are alright.
It's a shame, honestly, since I really wanted to like the game. But it just feels MEH. Play it if you want to, but I don't think you're missing out if you choose to not play it.
- as a resource management game, there's hardly anything to think or strategize about.
- the turn-based combat is very simplistic and tedious rather than rewarding.
- as a base builder, there's nothing to do; everything is already built for you and the way you get higher-ranked goblins is essentially by luck (it's simply random).
- as an h-game, it's way too repetitive with overused slides.
The fundamental problem with the h-scenes is that they all function exactly the same way: you choose which girl to impregnate with which type of goblin. And really, the scenes depend MORE on the rank of the goblin than they depend on the girl, which means that instead of having ~7 unique scenes for 20+ girls, you really have just ~7 unique scenes that BARELY differ from girl to girl.
On that note, it's grindy. One enemy attack later on can kill like 10+ small goblins. A birth will give you around 6-13 small goblins. That means that you need to see the same h-scene for more or less every enemy attack. Per fight, you'll at least get attacked 4 times. That's a LOT of non-skippeable, repeated h-scenes (+ repeated BIRTH scenes) with minor dialogue changes.
And I'll add that the game overall feels extremely clunky; there's no "quit" or "settings" option in the title menu, but it's found in the bar at the top of your game window, which is a problem if you play in fullscreen mode. The art is alright. The girls are alright. The translations are alright.
It's a shame, honestly, since I really wanted to like the game. But it just feels MEH. Play it if you want to, but I don't think you're missing out if you choose to not play it.