I am overwhelmingly pleased to see you active and reading feedback for your game.
The joy of discovering and playing this game felt like seeing the sun rise after a long period of smog and awful weather. This game stands out from its contemporaries. I really find it delightful.
It seems you are actively interested in well thought out critical feedback. Especially keeping in mind the limitations of an early game build where things are mostly made for the bare minimum.
I really enjoy the feel of the economy in your game right now. It feels like it is hard to afford things at first, but as soon as you are able to make world changing serums you are rewarded handsomely in cash. This feels really good. At some point it feels like you have more cash than you can do anything with, and at this point I feel like adding "halo" products/goals is a good idea. Things that cost a lot of money, but add something enjoyable but inconsequential to the core mechanics of the game.
The research feels really good. Nothing takes too long, or is too difficult to obtain. And the joy from getting most new research is enough reward to pursue them.
The NPCs are currently unremarkable, but show promise. I feel like this is heading in the right direction.
The growth and maintenance mechanics are balanced, but the current time it takes to show you all the food you ate is too much. I don't want to wait 30 seconds seeing a list of food I or Allia ate.
I enjoy the presence of a balancing between who is in charge. It makes Allia feel more real. I would like to see more ability to fuck with her by subjecting her to bad gases, and have it be more impactful.
Manufacturing is a little tedious but the system works well, and I think a little bit of tedious is alright here. I would add a tab that has all available new constructions you can build, so you don't have to check each tab.
It's been a few days since I played, I came back to see what the discussion about this game was and was delighted to see the dev here. But this is all I can think about off the top of my head.
If you want suggestions separate from critique, I will also include them, but keep in mind that I am not trying to say you need to do these things, this is just things I'd like to see in the game, but I respect you as the artist.
I would like to see different paths to godhood. Is a goddess all knowing primarily, is she a nordic god, an Indian god, or a being with godly powers like the worlds all time greatest wizard or an eldritch creature.
I would like to see the ability to have a small cult that you interact directly with (interacting with individual people, sexing them), and a broader religion that forms that you interact with remotely (setting religious tenants, collecting donations).
I would like to see multiple girls you choose from to start the lab with.
I would like to see much of what you already have primmed in the game taken further. Such as lab policies. You already have many many great ideas and I would like to see the implemented.