I've never done a review but I felt compelled because I feel that most of the bad reviews here do not do the game justice, because they aren't being objective but rather subjective and biased towards their own opinions.
And that's no longer a review, that's an opinion.
It's as if you're going to a seafood restaurant and complain that they do not have meat.
With that out of the way, let's address the elephant in the room.
The genders/characters
They are futas/weird combinations, males look exactly like mostly with big breasts and a dick and balls. Females are your regular females, with a vagina.
This point comes first because this
might not be for you, you can imagine it as if the game only had females, but some of them pack a gun in their crotch. If this isn't for you that's fine.
This is a subjective point so it's just something to have in mind.
The Story (Prologue)
The story starts as the usual cliché of an overpowered being dropped with amnesia. This part itself is
okay. It feeds a LOT of information to the player and that is most likely overwhelming for everyone. However the more you progress the easier it is to digest, because the base plot isn't convoluted. And we can summarize it quite easily.
- We learn that males look identical to females.
And that small breasts are rare for some reason.
[Get cucked pedos
]
- There are races, three to be precise.
Elven, Beasts and Humans
- We find that Humans are at war with the Beasts.
[And a strong message that the beasts might be evil]
- And you get drafted to the military because you had just saved someone, one of the main Heroines. This part felt a bit rushed however but it is understandable that it might have just felt like padding the plot if it had gone otherwise.
- You meet the squad/main heroines.
It's not a bad start but it's not an amazing start either, you get hints of intrigue here and there that spice the experience into pushing forward for things you know aren't just right.
The Story (Continuation)
I won't spoil what makes this game good, which is not the prologue that is for sure. It's the depth that the story can go and the fact that this game
can be and will be brutal.
A character you like may die, at times you expect it but it will still shock you.
But at the same time (currently at v1.4.1) it has a very good balance of... "deaths."
It's not oversaturated that you know they'll die, you don't really know.
But boy you can never shake that feeling.
That in my opinion is one of the best storytelling aspects that God's Call has.
We've seen planned things go wrong, your choices killing a person among others.
And with that last statement...
The World & Choices
This game is absurd to have gone the way it has gone.
There are 3 routes.
These aren't your "run of the mill" routes, these are
entirely separate realities.
When you reach Chapter 2 the game will take your past choices and scale them on a "Race/Alignment" and you'll have different available paths with your previous choices, these paths are
extremely different to the point they could have been a different game all-together.
This game has too much content, to put it in perspective it has around 7000-8000 current renders. Most
complete games are near that mark.
God's Call is halfway through...
of each individual route.
[And the human route isn't even at half yet.]
And I find it very amusing that the best way to play this game for it's Lore and World building is to play all three routes. Many answers to questions are sprinkled between the three routes, and I find that an excellent decision and good storytelling. Most developers cannot write a concise and entertaining story, much less an intertwined world.
The Flaws
All that said, it isn't all roses and flowers.
The game has that stingy/awkward anime feeling at times that I do enjoy, but they overlap with the seriousness of the story and that duality can give you a slap on the face.
There are missing holes in the plot and things are explained in a way that allow the plot to move forward, that is fine at best but it can sometimes leave that shallow experience in certain moments of the game.
These scenarios are forced ones, if you the player don't want it.
The game is
very choice-focused but the ones that it gives you, are calculated. I understand that this is to keep the scope down... but it leaves you with a sour taste in your mouth, I give you an example, a forced rape scene.
I understand it
IS the plot and part of the main story but that's something that affects the
main character.
The reason of why this is bad, is that the character is meant to be a
blank slate. So you would be the one in "control" but it just gives you that illusion.
And as of now Chapter 3 of the Beasts had an amazing ending sequence.
But I wish it didn't go on that path.
The sound effects are good but not amazing. The main negative point are the sex scenes being devoid of sound effects, it lacks them completely.
The minigame.
I find it fun don't get me wrong, it's a well-developed minigame. But I still feel that it's misplaced. I rather see those battles than play a card game, since the dev can clearly make good battles [visually and with pleasing battle choreography ].
I wish the card game was scrapped in favor of more action-focused sequences.
The long wait times between updates now that Chrys started developing another game. I personally love the game, but updates take a back seat now.
So it feels like an eternity waiting for the next update.
The Merits
The soundtrack is phenomenal. It is very high quality.
That's all I have to say about it.
The visuals are absolutely stunning at times, it is quite good in terms of raw quality. However no custom animations like Eternum for the action sequences, but the action sequences are full of "oomph" and power it's a shame they can't be animated but they look really good. I still think the visual effects on
some of the attacks/magic effects are surreal.
[Some are of mixed quality but as a small dev doing this amount of work I'll praise it where praise is due.]
The attention to detail is very cool to see, characters get "damaged" and hurt so to speak, you get to see a lot of nasty stuff and that is really well done.
Bruises, blood, death, dismemberment, gore it
doesn't hold back at all.
Characters will die in very brutal ways.
Characters get bloodier as fights go on, this makes it more of an impact to complement an immersive experience, more than I ever could have expected it would.
The UI is very pleasing and intuitive, Chrys has the habit of doing a little too much for the UI.
It looks stellar, I remember seeing the map upgrade and the hub being completed, I have to say, great job!
I wish more games (including big-name games) valued my eyes and you value them.
The characters and pacing of the plot are very spot-on as well.
ALL the characters feel unique, some cliché of course, but they have depth which is an oddity in this genre of games to say the least. They have their own lives and have their own values, reasons and backgrounds. Not ALL characters are perfectly developed but those that are (belong to the main cast / integral to the plot) are really well done.
[Although I firmly believe better can be done with more time.]
Updates are
packed with content, and recently, each chapter is getting bigger and bigger!
We're getting close to 2000 renders with hundreds of animations per update.
[The last two had 1900+ and 1600+ respectively]
One of the bad points of God's Call is its months of development time, but they do pack a helluva punch more than most devs bother to do even when their development is around the same.
So that's God's Call.
TL;DR
It's an experience to say the least, you'll have a lot of feelings playing this game. And I don't mean it will only make you sad. It will make you feel the entire fucking scope of feelings, from sadness to uncontrollable rage
where you want to nuke the humans out of the fucking planet those motherf-.
It's not for everyone, if you can get past the point of the gender shenanigans there's an amazing plot and characters awaiting you in this dark fantasy world.
And character design?
Peak.
There are so many varied, unique, and overall very beautiful characters be they male or female.
It takes itself very seriously and plot armor will do little to save whoever you think it might save, but balanced enough that it makes it feel compelling and at points at the edge of your seat to see the outcome.
I honestly wouldn't even rule out the possibility of the main character dying, and its implications would be tremendous and that would affect that entire plot in a very interesting way.
Chrys as a developer took a gamble, this is a project with extreme ambition and passion.
That's why it is so good, despite not being perfect.
5/5