Hey guys, when I use Rawart's Texture on my models I have issues when I render using Golden Palace. This happens with all of Rawarts's textures.
As you can see in the picture, it looks fine before rendering.
G8F and BearClan texture was used.
the texture is a fur texture and has depth so it essentially pokes through the shell colour. Here is a similar situation but with a desirable outcome. (the couch is poking through the blanket due to dforce simulation issues).
Pre:
post:
I don't have an immediate solution for you but you might get away with lowering the depthmap effects in the surface tab.