I've been playing around with tech to implement in games. Eventually, I noticed that there is a lot to do with dialogue AI: chatbots, paraphrasing/spinning tools, etc.
I'm not that interested in dialogue as 2-way communication because current AIs aren't beating the Turing test--machine answers are just uncanny. I'm more interested in generating simple sentences for the user using limited parameters.
Paraphrasing tools, for example, do a great job at cleaning broken sentences that could be generated via algorithms. Getting keywords and generating broken sentences is easy enough.
Some game dialogues are maybe 10% story relevant and 90% of no consequences or plain paraphrasing, so I cannot fathom why that tech is not in games as it would allow a single dev to do the work of tens. It may not be much from a user perspective but from a single dev POV, this changes everything.
Any recommended tool/software that can be operated offline and easy enough to tweak or interesting enough to learn to use?
I'm not that interested in dialogue as 2-way communication because current AIs aren't beating the Turing test--machine answers are just uncanny. I'm more interested in generating simple sentences for the user using limited parameters.
Paraphrasing tools, for example, do a great job at cleaning broken sentences that could be generated via algorithms. Getting keywords and generating broken sentences is easy enough.
Some game dialogues are maybe 10% story relevant and 90% of no consequences or plain paraphrasing, so I cannot fathom why that tech is not in games as it would allow a single dev to do the work of tens. It may not be much from a user perspective but from a single dev POV, this changes everything.
Any recommended tool/software that can be operated offline and easy enough to tweak or interesting enough to learn to use?