I'm looking for suggestions on a good engine for a card-collecting game with 2d animations. I'll give more details in case they happen to be useful.
I'm an aspiring developer. Here's my experience:
- No experience with coding.
- Able to do 2D art. I'm better with pixel sprites, but I can also do CGs if necessary.
- Getting the hang of 2D animation.
- Already done a few small projects in RPG Maker for practice, but I don't think it would be a good engine for what I've got in mind.
The concept I have in mind is that of a card-collecting game like Cunt Wars, but offline and single player. The units wouldn't be mere cards, though. I actually plan on having some pixel sprite sex animations to make things more alive. The idea is to start small and, once the foundation is laid out, expand the game by adding more cards and systems.
Of course, I greatly prefer engines that do not require coding skills. RPG Maker is great in this aspect, but alas I don't think it's possible to do what I have in mind in RPG Maker. Still, I'd also like to hear about engines that do require some coding skills, just for the case I fail to find a good engine without coding requirements. I mean, I've learned to draw decently from scratch and I'm learning to make simple animations just for the sake of making an adult game, so I believe I might as well spend some time learning basic coding skills, if need be.
Thanks for your attention!
PS: By the way, I don't think I'm picturing something too complex.
I've done a few small games in Twine a long time ago. Twine is perhaps the simplest game engine you can find (if you can even call it an engine, as it's more of a tool than an engine), and is meant for creating text-based HTML games (even without coding experience).
I think Twine is more than able to handle what I envision except for the animations. Take a look at the fine TF Card Transformation, for example.
I'm an aspiring developer. Here's my experience:
- No experience with coding.
- Able to do 2D art. I'm better with pixel sprites, but I can also do CGs if necessary.
- Getting the hang of 2D animation.
- Already done a few small projects in RPG Maker for practice, but I don't think it would be a good engine for what I've got in mind.
The concept I have in mind is that of a card-collecting game like Cunt Wars, but offline and single player. The units wouldn't be mere cards, though. I actually plan on having some pixel sprite sex animations to make things more alive. The idea is to start small and, once the foundation is laid out, expand the game by adding more cards and systems.
Of course, I greatly prefer engines that do not require coding skills. RPG Maker is great in this aspect, but alas I don't think it's possible to do what I have in mind in RPG Maker. Still, I'd also like to hear about engines that do require some coding skills, just for the case I fail to find a good engine without coding requirements. I mean, I've learned to draw decently from scratch and I'm learning to make simple animations just for the sake of making an adult game, so I believe I might as well spend some time learning basic coding skills, if need be.
Thanks for your attention!
PS: By the way, I don't think I'm picturing something too complex.
I've done a few small games in Twine a long time ago. Twine is perhaps the simplest game engine you can find (if you can even call it an engine, as it's more of a tool than an engine), and is meant for creating text-based HTML games (even without coding experience).
I think Twine is more than able to handle what I envision except for the animations. Take a look at the fine TF Card Transformation, for example.
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