- Jan 1, 2018
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Could you fine folks please recommend good, preferably free software for making a flowchart for story progression? Much obliged.
Could you fine folks please recommend good, preferably free software for making a flowchart for story progression? Much obliged.
Have you actually used Plot or Canva? I don't want to spend money on Plot unless I know it's useful, and Canva doesn't seem to be well suited to storyboarding.You must be registered to see the links
No, I just remembered this link from a similar post.Have you actually used Plot or Canva? I don't want to spend money on Plot unless I know it's useful, and Canva doesn't seem to be well suited to storyboarding.
[[This is the text that gets displayed.->This is the name of the new scene node to be created.]]
Little bit too busy at the moment to take it for a test drive, but it looks promising. Thanks!Have you checked outYou must be registered to see the links? That has a flowchart style overview editor. Each node represents a chunk of your story and adding new ones is as simple as adding a link in the text of a node formatted like this:I'm using it right now for the rough draft pass of my side project text game and used it to create a text demo of my main game project. Between its ease of use and getting that handy visual overview of my project and the paths it takes make it one of my favorite tools lately. The only thing I can really fault it on is the lack of spell checking and to a lesser extent that it only outputs html so you can't easily make standalone games with it. It also uses JavaScript if you want to do more advanced stuff, which could be a plus or minus depending on how you feel about that language (personally not much of a fan of it myself).Code:[[This is the text that gets displayed.->This is the name of the new scene node to be created.]]
Okay, so a day later and I think I'm gonna have to give this my seal of approval.I'm looking into this exact same thing right now andYou must be registered to see the linksseems to be a good bet. It's supposedly free so I'm going to give it a test drive myself tonight, I'll report back with my opinion probably tomorrow.
Thanks! I haven't decided if I'll be using RenPy. Would you recommend it even just for my internal use, ordering the elements of the plot and staggering the different stages of multiple, overlapping arcs? Or should I use something simpler if it's not going to lead to a RenPy game?For the RenPy game I'm currently making, Twine (despite being a full engine of it's own) is turning out to be simply the best free storyboarding tool out there. It's just intuitive for all of the uses in @jerricho13's article
Regrettably, although it seems as though the software could easily do that, I haven't seen any feature that does. I'm hoping someone else can comment on other platforms where it's possible, for future reference.Not trying to raise this thread from the dead, but ...
I am using Twine at the moment but have an issue which I hope somebody can help me with:
As different paths are taken through the story the player gets awarded different point for different stats. e.g. Say something nice to somebody Relationship += 1
Then later on, different paths are open depending on the values of these stats. e.g. If Relationship > 10 "Would you like to bonk?"
These are all static values though, for a particular route through the story there will be a fixed value for different variables. As story arcs rejoin the main thread then these stats start having a range of values from a theoretical minimum to a maximum. This is what I need to keep track of.
I need to know, when I write a new passage, what the possible values of different stats are so I can adjust the logic accordingly. Lots of authors must have similar mechanics in their games and computers should be able to keep track of these min/max values with ease but I cannot work out how to do it in Twine.
Is this possible in Twine or any other storyboarding software that people have tried?
Note: this is different to Twine variables which get altered at runtime, I need something that changes during authoring.