Oh, you mean like the cookie cutter unimaginative combat systems of the RPGMaker games? Which are often so terrible and repetitive (especially if the dev doesn't give a shit about adapting the combat system to his world or even change anything from the default settings) and all they then do is to artificially extend the playtime with their needless grind and to stand in the way of the story and porn?
Nooo, I would never skip those...
Alright, if you are talking about the v.0.1 is the first update and of course is not complex right now. It have zero grinding because is entirely optional to do it to complete the update. I actually thought to erase it after the first fight you have to do, you can even avoid it if you escape the battle
, but I left those game mechanics in case some people want it to explore those maps and see more combat.
I do adapt the combat system to the overall mechanics by connecting the "real world" and the other dimension. You get money in the other dimension and you spend the money in the "real world" to buy items, and later on will be a lot more like weapons, armors and so on. Also, the explorations is connect between those realities, by finding the "portal" that connect the 2 realities.
I do change pretty much everything of the default setting, I even used some plugins to improve the combat, every skills has their own name and ability, the enemy have a unique weak point. Also, If you look at the default setting you see the damages and lives stats are completely different from my game. Moreover, I used plugins to show enemies lives:
and make quality of live improves and add mechanics that I want to implement, like skills that requires to spend life points.
I appreciate all your feedback. Thank you for your comment.