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DjHover

New Member
Aug 9, 2022
14
13
Okay Mr. Genius, knowing that a background of this level of detail costs about $200, that a sprite with a few outfit variations costs $150, that an animation can cost between $500 and $2000 depending on the complexity and number of characters on it, the development time, the music and all the extras.

During the development of my game, I lived on a salary of $1,500 a month. Now that you're good at math, tell me if it's possible to achieve a game of this finish with such little income, without any extra(like patreon or same thing) funding?
Sorry but I just have to take my budget into account, the game may have a very high quality (and it's true for this my compliments to your team) but this doesn't mean that it has to cost me that much. If you wanted to do a project like this you should have had a budget to start it and complete it and then sell it for an HONEST price. You can't sell a product like that. However, if you didn't like the Sony example (maybe it was too exaggerated :D) then let's take the example with a book: I'll sell you a page of my book for $5 but don't worry, another one will come to you, one will come out in 3/6 months, would you buy it? Oh and I don't know how many pages my book will have, maybe 10 or even 1000, in the meantime please continue to support me monthly. This is the harsh reality, you complain about piracy (which is EVERYWHERE) without putting yourself in the shoes of those who should actually support you. I hope that you will continue and finish this project of yours, but personally I will not pay until it is 100% completed (obviously as said before at a price that is within the reasonable range).
 

Nihil5320

Member
Jul 2, 2022
371
933
Sorry but I just have to take my budget into account, the game may have a very high quality (and it's true for this my compliments to your team) but this doesn't mean that it has to cost me that much. If you wanted to do a project like this you should have had a budget to start it and complete it and then sell it for an HONEST price. You can't sell a product like that. However, if you didn't like the Sony example (maybe it was too exaggerated :D) then let's take the example with a book: I'll sell you a page of my book for $5 but don't worry, another one will come to you, one will come out in 3/6 months, would you buy it? Oh and I don't know how many pages my book will have, maybe 10 or even 1000, in the meantime please continue to support me monthly. This is the harsh reality, you complain about piracy (which is EVERYWHERE) without putting yourself in the shoes of those who should actually support you. I hope that you will continue and finish this project of yours, but personally I will not pay until it is 100% completed (obviously as said before at a price that is within the reasonable range).
The problem is, as the dev that responded to you alluded to, that these games need up front funding. That is... limited... in adult game development as very few are willing to invest in it due to the inherent reputational risk.

So we end up with crowd funded models flourishing. They aren't perfect, they're often abused and there's a fundamental information disparity between buyer and seller than makes scams, failed projects and the like rather common but frankly without this model the vast majority of these games wouldn't get made at all.

Hopefully over time we'll see more investment in these kind of games and the more traditional model will creep in and outcompete these crowdsourced projects, given their inherent capacity for larger teams and management of larger scale projects, but I wouldn't bet on it happening quickly. This model also isn't entirely free of anti-consumer practices designed to nickel and dime people with your budget either, as they'll tend toward the most aggressive monetization strategies possible be it F2P with microtransactions, gacha, content dripped out via DLC etc.
 

Ferghus

Engaged Member
Aug 25, 2017
2,897
4,451
Sorry but I just have to take my budget into account, the game may have a very high quality (and it's true for this my compliments to your team) but this doesn't mean that it has to cost me that much. If you wanted to do a project like this you should have had a budget to start it and complete it and then sell it for an HONEST price. You can't sell a product like that. However, if you didn't like the Sony example (maybe it was too exaggerated :D) then let's take the example with a book: I'll sell you a page of my book for $5 but don't worry, another one will come to you, one will come out in 3/6 months, would you buy it? Oh and I don't know how many pages my book will have, maybe 10 or even 1000, in the meantime please continue to support me monthly. This is the harsh reality, you complain about piracy (which is EVERYWHERE) without putting yourself in the shoes of those who should actually support you. I hope that you will continue and finish this project of yours, but personally I will not pay until it is 100% completed (obviously as said before at a price that is within the reasonable range).
You're a smart guy, clearly. Tell me, what's stopping you from paying for the game once it's completed, hmm? What's stopping other people? And since you're so good at marketing, pray tell, how do you budget game development? Do you even know how much each individual asset costs off the top of your head? Music, background, the little UI icons, etc. What about the amount of man hours you can put into the game? Do you take extra long by doing it all yourself? How long would it take? Or what if you need someone to fix something you can't predict needs fixing. How do you budget that? Do you know how much freelancers cost per hour? Why don't you put yourself in the shoes of a dev? Maybe it's because you don't know the first thing about game development, let alone budgeting for one?

Man, if only those poor Patreon supporters could stop anytime they want. Better yet, they should find someone they want to support. Oh wait, that's what they're already doing. The harsh reality is that other people aren't you and they understand that game development costs money. They're not paying for a completed product, they're funding the creative endeavor of someone that doesn't have their own million dollar company. Why is this such a hard concept for people to understand? Do you guys really thing people are "buying" one update at a time? You're smart enough to understand that's a stupid idea, so think about it. Why would someone do that then? What could they be thinking, throwing money at someone every month for years?
 
Last edited:

Lerial

Member
Nov 12, 2018
218
164
Okay, but most people don't need to work with this system. Most people aren't going to work with the system you're suggesting either, since it quite frankly doesn't make any sense. The games that run on how Patreon current works is due to people willingly giving those devs their money. Your whole spiel about how it's "fucked" implies that there's some sort of injustice when there really aren't. If you're so offended by all this, just don't play games that aren't completed.
why do people constantly think that, if you waste like 15 seconds making a post, you must care SUPER hard about it.
i'm not 'offended' just because i pointed out it's not a good system. i mean you yourself essentially pointed it out to a degree, too.
 
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Ferghus

Engaged Member
Aug 25, 2017
2,897
4,451
why do people constantly think that, if you waste like 15 seconds making a post, you must care SUPER hard about it.
i'm not 'offended' just because i pointed out it's not a good system. i mean you yourself essentially pointed it out to a degree, too.
If you don't "care super hard" about it, why are you replying to the same comment, insisting the same thing? My point was that if it bothers you so much, just avoid it. Talking about what payment models you think works is completely off topic and pointless. I don't know what you expect me to think when you took "15 seconds" to type 7 paragraphs, but you'd be even more of an asshole to start an off topic conversation with a half-assed essay for a topic you don't really care about. You would have been better off just not replying at all than to backpedal this hard, let alone do it twice in less than 24 hours. I didn't care enough to give you a reply the first time, if you couldn't take a hint.
 

theMickey_

Engaged Member
Mar 19, 2020
2,244
2,934
Here's another update from RNGeusEX on just now:


Last news
Here we are: after eight months of development, I've finally had the chance to play the Godot version of the game in a preview. While some elements are more than satisfying, I must face reality and make some difficult decisions.
I thought I could offer you this new version on time, but if you had it in your hands today, the gaming experience would really not be up to par, and an additional ten days of development wouldn't change that.
Understand me well: the version is playable and quite stable, but compared to the Renpy version, the Godot version is not yet there...
I do not wish to present you with a half-finished result, especially after a long wait.
However, don't panic: the release of version 0.8 is still scheduled for this month. Over time, one learns to anticipate problems, and I continued to develop the Renpy version while Selenyhr worked on the Godot version.
Once we finalize a few things, version 0.8 will be delivered to you in about ten days.
We've also noticed with Godot that the game size slightly increases. While this poses no problem on PC, the Android version might suffer, as Android does not allow files larger than 2 GB (this remains possible, but requires a different organization and a bit more time on our side).
I will also make the decision to postpone the release of the game on GOG, as the Godot version is not ready. I do not plan to sell the 0.8 version of Goodbye Eternity on Renpy only to switch game engines in the next update...
Sorry for this bad news... I believed in it until the end, but I cannot and do not want to make you wait any longer, especially you who support this project.
So, to summarize:
  • The 0.8 version on Renpy will arrive in about ten days.
  • The release of the game on Godot is temporarily postponed.
  • The Godot version continues its finishing phase to surpass what Renpy can currently offer. (This will also allow Selenyhr to take a break and avoid burnout.)
Take care, and we'll see you in about ten days' time for the official release of version 0.8.
 

Echidna SIMP

New Member
Dec 25, 2022
14
23
Here's another update from RNGeusEX on just now:


Last news
Here we are: after eight months of development, I've finally had the chance to play the Godot version of the game in a preview. While some elements are more than satisfying, I must face reality and make some difficult decisions.
I thought I could offer you this new version on time, but if you had it in your hands today, the gaming experience would really not be up to par, and an additional ten days of development wouldn't change that.
Understand me well: the version is playable and quite stable, but compared to the Renpy version, the Godot version is not yet there...
I do not wish to present you with a half-finished result, especially after a long wait.
However, don't panic: the release of version 0.8 is still scheduled for this month. Over time, one learns to anticipate problems, and I continued to develop the Renpy version while Selenyhr worked on the Godot version.
Once we finalize a few things, version 0.8 will be delivered to you in about ten days.
We've also noticed with Godot that the game size slightly increases. While this poses no problem on PC, the Android version might suffer, as Android does not allow files larger than 2 GB (this remains possible, but requires a different organization and a bit more time on our side).
I will also make the decision to postpone the release of the game on GOG, as the Godot version is not ready. I do not plan to sell the 0.8 version of Goodbye Eternity on Renpy only to switch game engines in the next update...
Sorry for this bad news... I believed in it until the end, but I cannot and do not want to make you wait any longer, especially you who support this project.
So, to summarize:
  • The 0.8 version on Renpy will arrive in about ten days.
  • The release of the game on Godot is temporarily postponed.
  • The Godot version continues its finishing phase to surpass what Renpy can currently offer. (This will also allow Selenyhr to take a break and avoid burnout.)
Take care, and we'll see you in about ten days' time for the official release of version 0.8.
In 10 days: "I have sad news you all, another half year waiting for this update. I can't let you see unfinished work.."
Just so you know, this update should look like GTA 6. 0.7 version took them half year and there was not even 20 min of content. 0.8 is taking another half year. They are taking around $100k from patreon per 6 months. I hope we see Noriko in Ray Tracing ultra for all this time and money it took. And hundreds of hours content to play.
 

patachoucs

Member
Mar 26, 2020
409
1,506
In 10 days: "I have sad news you all, another half year waiting for this update. I can't let you see unfinished work.."
Just so you know, this update should look like GTA 6. 0.7 version took them half year and there was not even 20 min of content. 0.8 is taking another half year. They are taking around $100k from patreon per 6 months. I hope we see Noriko in Ray Tracing ultra for all this time and money it took. And hundreds of hours content to play.
Such a moronic take.
GTA6 is costing billions (with an S) to develop. 10 years in the making (admittedly first years were probably concept but still).


And you think that a game made by a small team of devs should look like it ? You obviously has no idea what it takes to make a game.
 
Apr 13, 2018
84
61
In 10 days: "I have sad news you all, another half year waiting for this update. I can't let you see unfinished work.."
Just so you know, this update should look like GTA 6. 0.7 version took them half year and there was not even 20 min of content. 0.8 is taking another half year. They are taking around $100k from patreon per 6 months. I hope we see Noriko in Ray Tracing ultra for all this time and money it took. And hundreds of hours content to play.
People be really thinking that the more money you put on someshit it will just magically appear the next day.
Dude 100,000 dollars is a small amount of money, even one anime episode cost 80k+ dollars per episode and ya'll think that they should make a GTA level game just because they got 100k per 6 months??? b*tch this ain't mappa.

What's worse is that this people really be complaining on this site where you can download shit for free and act like they own the developers because other people donate to them.
 

Echidna SIMP

New Member
Dec 25, 2022
14
23
People be really thinking that the more money you put on someshit it will just magically appear the next day.
Dude 100,000 dollars is a small amount of money, even one anime episode cost 80k+ dollars per episode and ya'll think that they should make a GTA level game just because they got 100k per 6 months??? b*tch this ain't mappa.

What's worse is that this people really be complaining on this site where you can download shit for free and act like they own the developers because other people donate to them.
But this is not an anime. This is just casual hentai game. And yes, usually more money means better content. You can literally hire a profesional software development team for this kind of money. Not to mention some other games has significaly more content while keeping high quality for the money they are getting from patreon. And of course, a monthly game updating.

PS: I may be here but I am paying properly for that game. That's why I am complaining. This site is not to get games for free. It's meant to try the games first here for free while considering supporting it if you like the game. That's literally what patreon is here for in this case - supporting game development of the game you like.
 

Echidna SIMP

New Member
Dec 25, 2022
14
23
Such a moronic take.
GTA6 is costing billions (with an S) to develop. 10 years in the making (admittedly first years were probably concept but still).


And you think that a game made by a small team of devs should look like it ? You obviously has no idea what it takes to make a game.
I can't believe some people are really so stupid to take obvious exaggeration about GTA 6 seriously and being able to for real writing down how much GTA 6 costs and how much time it takes to make it. You are from USA I presume.
 

htakara82

Member
Apr 14, 2020
392
914
if you guys want to know what a real scam looks like, look at Cloud Meadows, they've been outed as a scam, but somehow still gets stupid amounts of cash, despite doing like 1 new animation a year.
 

patachoucs

Member
Mar 26, 2020
409
1,506
I can't believe some people are really so stupid to take obvious exaggeration about GTA 6 seriously and being able to for real writing down how much GTA 6 costs and how much time it takes to make it. You are from USA I presume.
Wrong again.
And if you want to be taken seriously, maybe don't use "obvious exaggerations" as an exemple to why you think that game should be updated every month. I'd also like to know which game exactly you think has a great amount of content, with constant quality, and updates every months. Cause all the games I like and follow have at best a 3 to 4 months schedule between each releases, often more.

AND a lot of those are not 2D games. And they don't have animated sex scenes (or not good ones). It might comes as a surprise to you, but 2D takes much longer to make, and costs a lot.
 

Echidna SIMP

New Member
Dec 25, 2022
14
23
Wrong again.
And if you want to be taken seriously, maybe don't use "obvious exaggerations" as an exemple to why you think that game should be updated every month. I'd also like to know which game exactly you think has a great amount of content, with constant quality, and updates every months. Cause all the games I like and follow have at best a 3 to 4 months schedule between each releases, often more.

AND a lot of those are not 2D games. And they don't have animated sex scenes (or not good ones). It might comes as a surprise to you, but 2D takes much longer to make, and costs a lot.
Sure, I know a lot of games. First example which came instantly in my mind is "Promise Better Left Unkept". Animations on pair with Goodbye Eternity, 1000x more content but especially voice which no hentai game can compare. And guess what :) Update each month while doing 2-3 side projects which are released once in 3 months. And yes, they doesn't take $100k per half year. And they doesn't go afk for half year but they are reporting their work consistently. You know exactly what are you paying for.

That's how studio which isn't scaming people but actually take job seriously and is having fun making games looks like. :) And that's just 1 example of many.

 

JayneDoe2

Member
Nov 21, 2022
219
398
Sure, I know a lot of games. First example which came instantly in my mind is "Promise Better Left Unkept". Animations on pair with Goodbye Eternity, 1000x more content but especially voice which no hentai game can compare. And guess what :) Update each month while doing 2-3 side projects which are released once in 3 months. And yes, they doesn't take $100k per half year. And they doesn't go afk for half year but they are reporting their work consistently. You know exactly what are you paying for.

That's how studio which isn't scaming people but actually take job seriously and is having fun making games looks like. :) And that's just 1 example of many.

And it's ntr, which most people dislike and not have an interest in. :D
 

NitZone

New Member
May 19, 2022
14
35
Story is actually flesh out and grounded despite it being niche. The H scenes are very fucking hot i love it, i hope more people play this hentai VN it has everything!!! Also Noriko segs when xD she might be my fave along with Sakuya......HAHA
Nothing grounded about a big titty Japanese trad wife becoming obsessed with incel nobody first timeline MC
 
3.90 star(s) 205 Votes