I gave this game a go, and I have some stuff to say.
I'm completely lost. Even with the great hint system, version 1.0 doesn't allow me to go to the park. Ok... but I also cannot interact with the dojo at any time (even when it's open, in the evening). How can I proceed with the restaurant job quest if I cannot train? What am I missing? The chef tells me he'll hire me if after a few days no one shows up for the job - but the quest tip doesn't change (still asks for me to train before applying again). That makes me believe just skipping some days won't do anything. So, I suggest getting the dialogue and the tips to make sense with each other.
The art is great. The braid girl - Yasuka - is really pretty. The backgrounds and scenarios are top-notch.
There are some gameplay issues that I really hope the dev team will change:
- Having to blindly click on stuff to get random money. Without any kind of visual aid, it's just a Diablo-tier method of destroying my mouse. Please, add something subtle to indicate where it is, just like some other porn games do (a small money bill is enough).
- There's no way to advance time outside going back to bed to nap. I STRONGLY suggest adding a button to advance 1 period of time (morning to afternoon, afternoon to evening, etc) right below the current time period.
- Likewise, having to return EVERY day to your bed just to advance a day is boring. Could you add a button to make the character show up in his bedroom on the morning of the next day, no matter where he is?
- Speaking of places to be: The 'Return' button that shows up at the bottom right corner when you're at the street of your house is misleading. The first time it appeared (at the door) made me return to the previous room, but at the street it takes me to the map instead of back to the door. I recommend changing it to a map icon when you're outside.
- The white localization signs on the map could be red instead of white. As the buildings are mostly light grey, one can miss some of them while looking for a place to go.
- Is there any reason for the map to have zoom and pan (while zoomed in)? If it doesn't add anything to the gameplay, you could cut the game file size removing that. The zoom doesn't work with the mouse scroll, which severely reduces its use.
The non-32 version lags a lot. Dunno why, but I hope that is fixable.
The game promising and it's clear the dev is passionate about it, so I hope it'll become better and better with time.