Got $7K budget for a game. What would be best setting, hero, fetishes in your opinion?

CreativeIdeasCome

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Mar 10, 2018
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Hey everyone,

This year instead of buying another vintage guitar, I've decided I want to produce a visual novel game with some adult elements. I got around 7k USD to invest into writers, artists, coders and okay to part with the cash if game flops (always the likeliest scenario with every project like that), since I'll have still fun in the process - already produced a non-adult Visual Novel couple of years ago and it was fun and worth it, even though I never got my money back.

So, what kind of game you feel like you're missing and want more off? I am open minded to all topics, all fetishes (perhaps not NTR or shota/loli, or guro, everything else goes), all settings, female protagonist, male protagonist, futa, you name it. Submissive, dominant. if you have any fantasy - please share it.

Now, I know the obvious answer is: "instead of asking others opinions, scratch your own itch - since that is what keeps you motivated, when you finally get to the hard and boring parts of the work." I agree. But if I scratch itches that only I have and will get no feedback from users and actual players, that will be demotivating as well. So I'll try to find a sweet spot betwwen my itches and what people miss and would pay attention to.

So please share your wants and thank you for reading this )
 
Oct 30, 2018
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You should totally do a VN about a 20-somthing sleazebag MC who swindles milfy wealthy dowagers out of their money ladykiller style by seducing them.
Only to inevitably fall in love with one of them and then for her to die tragically. Stricken with grief about the love he had and lost (like an angels kiss) he falls into a complete spiral of degeneracy in an attempt to fill the void. This is where you can pick and choose any sort of depraved fetish and just slot it in like one of those fisher-price toys. Futa? Scat? Beast? Nothing can fix the MCs heart so he goes to drugs. Opium specifically. This allows you to write all sorts of surrealist sex stuff in there - 4 armed, quintuple tittied milk maids haunt his dreams. There is no escape. Eventually he meets a young ward girl of an elderly man who shows to him that life is still worth living. Peaks and troughs stuff.

Oh yeah and the entire thing is set in like an early 1800s setting Pride and Prejudice style. See if you can work a carriage chase in there too.

Man, I'd play the shit out of that game.
 

CreativeIdeasCome

New Member
Mar 10, 2018
5
5
You should totally do a VN about a 20-somthing sleazebag MC who swindles milfy wealthy dowagers out of their money ladykiller style by seducing them.
Only to inevitably fall in love with one of them and then for her to die tragically. Stricken with grief about the love he had and lost (like an angels kiss) he falls into a complete spiral of degeneracy in an attempt to fill the void. This is where you can pick and choose any sort of depraved fetish and just slot it in like one of those fisher-price toys. Futa? Scat? Beast? Nothing can fix the MCs heart so he goes to drugs. Opium specifically. This allows you to write all sorts of surrealist sex stuff in there - 4 armed, quintuple tittied milk maids haunt his dreams. There is no escape. Eventually he meets a young ward girl of an elderly man who shows to him that life is still worth living. Peaks and troughs stuff.

Oh yeah and the entire thing is set in like an early 1800s setting Pride and Prejudice style. See if you can work a carriage chase in there too.

Man, I'd play the shit out of that game.
Wow, that was.... Very creative! I am not sure I'd be able to create something that complex, but thank for sharing ))
 
Sep 2, 2020
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So you want to be a producer in a way that your not involved in art, programming, and writing and so forth at all?

Also as a fellow Guitarist, a very bad one tho, i wouldnt mind a new guitar. :)

I think 7k is nice if you would do most parts yourself and if your knew how to buy assets.
Its also depends highly on what artsyle your vn should have. 3d or 2d. 2dd will take ages and means high cost for manpower and if yorue not the one doing the work i wonder how much one can get if there is also writing and programming left.

Same goes for 3d but with added cost for assets although one doesent have to be an idiot and pay full price one just has to have some patience and a plan. You can basicly buy all assets for an 3d project for way under a 1k dollars. BUt there where people spending more like 20k because they had no plan and werent clever about it.

7k gives you probable some month of work from some cheaper countries in the western world it would get you about 2 month of work from 1 guy.

So if you acutally did something like that already i would be interested in some details as im of curious nature.

There are diffrent path one can take to get money doing this.
Steam make a good one time payment but it may best to not post then publicly beforehand and it has to be steam compatible content, length and development time. So you dont run out of beforehand.
Your dont seem to be interested in Patreon which i find refreshing but that could also only bring money in the long game. Takes probably years to get your money back if ever as this market is overflooded with games imo.

Another way could be to make shorter comics stuff and sell then urself or over certain sites like
I have no idea how much one gets out of work like that, but i find it much more likely to produce and sell an maybe break even at some point a smaller series of works starting with 7k than making a full vn with it.


When it comes to fetishes i have to say that there is a lack of gangbang and bukkake in vn and games. But i dont believe that would be very popular either. :) Although its one of the more popular porn categories.
There are also not that many monogamy games or stories. Like staying with aunt katie for example.
Most do harem but for me that always means less of the one character i like best. And maybe im still a romantic at heart. One girl wont mean that their wont be any kinks just means for me it doesent have to be always a whole family or city to bang.

If i had 7k to burn i would probably produce my own real life porn tbh .. could also be a nice collection of sorts be made out of over the years :) And your only need an actress and an iphone. And professional actresses are not a problem for that money to get.

Whatever you do have fun and it should make YOU happy.
 
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Hi,
Pretty much the same as UnderCoverLover said with the added option in which you could elicit a Game Dev you appreciate
(either personaly - or for the themes he likes - or because he already has completed a game you appreciate)
then either you finance him on his next project or
you ask him to realize a special order - a kind of what NTRgames does - short story in VN format (complete) or short game with only a few choices.
that way both the artist and the producer are happy - the product is complete (which is never a bad thing)

Remember that trying to please everybody is never a good option when creating art. Considering it's your project and your money better to stick to what rocks your world (people will always come to have a look as long as it is Porn with decent images) (good text a welcomed addition)

I honestly think (I'm an optimist at heart) that people will gather to read a good story with decent characters (Bad Memories and GGGB being examples of such games) you just have to elicit a format (Novella - short story - long story - 169 Chapters story manga style)

I would recommend you make a decision Before starting your project (write the story before starting illustrating it)

If all this looks boring and overly complicated - you can still buy a nice guitar ;)
 
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anne O'nymous

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I got around 7k USD to invest into writers, artists, coders [...]
It's a really short budget.

I wouldn't code for less that US$ 180/month, yet it would be basic coding on my free time. Based on the average content of a VN, the writer would probably cost you around US$ 200/month. What already take more than half your budget for one year worth of content. Then come the artist. Here, it totally depend of what you want, but expect at least US$ 50/art, what let you with less than 50 arts for your game.
There's always options to have a cheaper team, but obviously the less you spend, the lower will be the quality you'll get. And anyway with this budget don't expect more than 200 arts, yet only if you're doing the writing and coding yourself.
 

ChaosCircle

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Mar 27, 2021
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A poll is probably a better solution than a thread in terms of gathering this information tbh.

I'm also pessimistic you can do a visual novel with background and characters for $7k. You are probably better off funding 1-2 good chapters of content in a VN with that $7k and then trying to raise money to finish it.
 
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Davos2

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Aug 29, 2020
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Hello.

First off, good idea about meeting halfway between your interests and others for the game. Though it might help to know what your itch is in this case.

As for possible ideas/interests...How about something that could be dark and goes in a nice direction? (Example=https://f95zone.to/threads/absolute-obedience-crisis-v1-05-traktori.62570/ Have not come across much like this, though that might be on me instead of there being a dearth).

As for interests, how does blackmail, corruption and/or hot teachers sound?
 

megaplayboy10k

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Apr 16, 2018
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It's a really short budget.

I wouldn't code for less that US$ 180/month, yet it would be basic coding on my free time. Based on the average content of a VN, the writer would probably cost you around US$ 200/month. What already take more than half your budget for one year worth of content. Then come the artist. Here, it totally depend of what you want, but expect at least US$ 50/art, what let you with less than 50 arts for your game.
There's always options to have a cheaper team, but obviously the less you spend, the lower will be the quality you'll get. And anyway with this budget don't expect more than 200 arts, yet only if you're doing the writing and coding yourself.
So that's like a dollar per render?
 

hakarlman

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Jul 30, 2017
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Instead of playing guitar. Making learning the following your new hobby:

- DAZ Studio / GOZ (30 days)
- Zbrush (30 days)
- Ren'Py Basic Scripting (14 days)

In 74 days you'll be ready to make your game by yourself. Once you make a nice prototype of what you want, from there you can start to pay people here & there to help you.

As for the game setting:
- A modern setting is easiest to do based on daz assets.
- Sci-fi is a tad bit harder.
- Fantasy (orcs, elves) is the most difficult.

I know you said not to say this, but you should seriously make a game based on what turns you on erotically. What turns you on will also turn on others with the same tastes. If you try to make a game with concepts that don't turn you on, how will you know how to implement the fetishes properly so it turns on your player base?

EDIT: The OP is correct. Using Honey Select as a renderer is a viable option. One of the top games on F95zone uses Honey Select renders and it has 5500 patreons.
 
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Zetsuko

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Sep 22, 2016
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Instead of playing guitar. Making learning the following your new hobby:

- DAZ Studio / GOZ (30 days)
- Zbrush (30 days)
- Ren'Py Basic Scripting (14 days)

In 74 days you'll be ready to make your game by yourself. Once you make a nice prototype of what you want, from there you can start to pay people here & there to help you.

As for the game setting:
- A modern setting is easiest to do based on daz assets.
- Sci-fi is a tad bit harder.
- Fantasy (orcs, elves) is the most difficult.

I know you said not to say this, but you should seriously make a game based on what turns you on erotically. What turns you on will also turn on others with the same tastes. If you try to make a game with concepts that don't turn you on, how will you know how to implement the fetishes properly so it turns on your player base?
Yeah, uh...You can't just "make learning your own hobby", if they don't want to be involved with that stuff and they want to hire it, let them, not everyone wants to learn coding(Or whatever)


Also also; Never ask other people(Specially in this forum with so many mixed feelings on kinks) for opinion on what they want to see.

If it was me, for example, it would be;

Fantasy setting with a mix of futa, females, and males but only in the form of monsters or orcish kind of races.
Some breast expansion and belly inflation.

As you can see, this doesn't contain ANY milfy shit cause I'm absolutely uninterested in it and I think it's shit, but the guy in the second post is interested in it...While the person in the next post might not be interested in Futa or breast expansion.

Do your own think, eventho that's not the answer you want, it's the answer you need.
 
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hakarlman

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Yeah, uh...You can't just "make learning your own hobby", if they don't want to be involved with that stuff and they want to hire it, let them, not everyone wants to learn coding(Or whatever)
IMO, if he's going to pay people to use DAZ, he should know the basics of DAZ. If he's going to pay people to do Ren'py coding, he should know basic scripting.

Going into it completely blind is a bad idea unless he has more than $7000.00 budget.

He needs at least two people, paying them each at least $1500.00 a month for 12 months of development. Since he doesn't have that much money, he's gonna need to do put in some DAZ & Ren'py work.
 

wtpf8nwhv

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Mar 14, 2020
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Hello



Make a Game with mature characters, bored of being responsible adults with their sexual partners. These characters seek to escape from reality by cheating with fetishes, but then little by little they convince their partners that their perversions are fine. It is when madness spreads to a neighborhood, and some end up in beds with their neighbors, and with their wives.
 
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anne O'nymous

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So that's like a dollar per render?
US$ 7000 / 200 renders do not lead to US$ 1/render, but to US$ 35/render ; and it was (perhaps not explicitly enough) the most he can get, assuming follow the cheap route.

It's not much, but I guess that it goes for artists like it goes for any other freelancers ; the price isn't just linked to the amount of works needed, but also to the duration of the contract. The price aren't high only because it's a difficult work, but also because as freelancer you never know if it will not be your only job for this month. Therefore, unless it's real specific jobs that need him to regularly setup new models/locations, if he's assured to have, lets say one week/month of works for a full year or more, he could be up to make a lower offer.
At least it's what I was doing when I was freelancer (mostly coder and system administration, not as artist) ; you would pay more for me to setup your server if it's all you wanted, than if you offered me to administrate it after that.
 
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fidless

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the writer would probably cost you around US$ 200/month.
I can't imagine anyone with actual literacy working for such low pay.

7k hiring people to make your game pretty much will produce only the first release and maybe additional update/chapter 1, 2, 3, and maybe 4 at best. (if it is a simple VN)
And when the money runs out what you'll do then?
Are you sure you'll be making 2-5k/month to pay all those people to continue working on your game?

On another note, why would anyone talented enough to make a game would collaborate with you whose sole motivation for game making is "I've got some money to throw around and see if it'll stick" doing no actual work?

Unnecessary middle man.
You have to look for someone desperate for money.
 
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Sep 2, 2020
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Looks like the OP will get anything but what he initially asked for. :)

It was said that he did already once what hes now planning todo again.
It just seems for most of us a bit impossible to pull of to make a vn for 7k if there is only producer work included.

Some budgets here mentioned im not sure of as i would say the majoriy of the workload is on art.

Im a programmer and there really isnt much behind vns regarding logic from my point of view.

Things would be diffrent when it comes to sandboxes as those can get sideeffects when one is not careful about triggers. So there is much more to keep track of and ways to fuck up.

Calling some image and texts in order, with simple if else or switched based logic at best and adding to counters for lovepoints and stuff is kinda hardly worth calling programming nor calls for a real coder. Its more a slave job and something i would give some helper or trainee for 10 bucks an hour as this is minimum wage level work, after i trained him in 2 hours the basics of pasting images and code.
You could even do this with basic html as it has nearly no logic in it and html isnt a programming language .. this in itself proves the point completly. Just saying if anyone is trying to denie that and wanna look bad fine but thats just a fact. HTML btw is a mark up language and contains no real logic therefor its not a programming language. Hard to believe but there are people out ther that can figure even that one out.

And i have to admit that for minimum wage i personnaly rather work something even more braindead, as that has often other added values. Free beer and possbiel loose woman working at a bar, free food at restaurant plus tips and even at mc d u get at least burgers for free even as much as u can eat when u get the late shift. Otr u drive by and know the girl that takes the order and order a coke and get a deluxe with all u can eat for free. I did all of that a long fucking time ago.


So 1500 a month for a helper to paste images and text is way overshooting costs here.

You wont even have enough images produced as most projects produce not more than 10 images a workday when rendered and i think even less when painted by hand.
So there cant be much need of a programmer in a basic VN even if it were more complicated and would require a higher skill set. The only thing that makes all of this special is kinda the boner problem isnt it. So most would this probably alone or you have to get filters setup for images and stuff to a decent working enviroment. Its also a tainted job so that may add to because you cant put that in you resumee and is therefor lost time or even negative if done official and fulltime.

Also the producer or writer have to clear up what should when happen what should be upped and what face to be shown and all of that which kinda could take so long to write down that one could just do that themself in that time.




Using daz is in itself not much diffrent regarding skill level or brainpower needed, takes just a bit more time to get into and the basics down. Most of it is clicked together some morph tweaked and some slider adjusted. One just has to know whats what and what to buy from daz. thats the real skill imo :) thats where u save money if you go full legal and thats where u decide what the game characters look like and settings and all of that.

Posing characters then later isnt the big deal. Those can either also bought and them a bit tweaked and then you need some tests and tweaks for good render results.

Learning zbrush would NOT be my first choice and im sure 99% of all devs here dont have a clue about doing any real 3d modelling or sculpting or painting. Would be nice but isnt the case. Most do at best some skin retouching ore and some effects or filters on post work.

I myself am into Blender. Its cheaper can mostly do what zbrush can and sculpting and modelling can be fun. Tutorials are massive on yt and one can get even longer courses on udemy.
Retopology tho isnt that much fun.
And texturing is kinda its own world of problems and knowledge and tools.

Anyway zbrush would be the last thing i would start with. People that use zbrush will also take more money as they use a tool that costs money.
I would start with blender as it cost nothing and people that are using it can also not tell u they have a base costs due to using zbrush and are specially trained.

One can take genesis 8 base character meshes and import them into blender resculpt them and import them back as original characters or as morphs tp be a sub character of genesis which makes sense since then you can do the clothing change and all that timesaving stuff that is in my skillset but its not really necessary and i havent done it since i once exercised that for gain of knowledge.

Thats all legal as long as you dont sell the basemesh or use it in a 3d realtime game without her extended realtime license.. Which can be bought at sale times for 10 or 20 bucks.

I personally go for the extra hard route which is make everything custom as in sculpt character and model assets and stay in Blender. That cost the least but takes the most time and isnt good for normal porngame production. But it has the plus that its unique and noone can copy your shit with afew clicks. A lot of daz works are just asset flips imo not that it isnt fappable porn but its not really what i would call art.

If im completly off base in my assumptions please let me know im not flawless and open to learn from mistakes or misconceptions.
 

anne O'nymous

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I can't imagine anyone with actual literacy working for such low pay.
[...]
Unnecessary middle man. You have to look for someone desperate for money.
The end of your comment answer to its opening.

As I said (well, clearly not explicitly enough since you're the second), those were the minimal costs he could possibly get without going to shitty work.
 
Sep 2, 2020
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US$ 7000 / 200 renders do not lead to US$ 1/render, but to US$ 35/render ; and it was (perhaps not explicitly enough) the most he can get, assuming follow the cheap route.

It's not much, but I guess that it goes for artists like it goes for any other freelancers ; the price isn't just linked to the amount of works needed, but also to the duration of the contract. The price aren't high only because it's a difficult work, but also because as freelancer you never know if it will not be your only job for this month. Therefore, unless it's real specific jobs that need him to regularly setup new models/locations, if he's assured to have, lets say one week/month of works for a full year or more, he could be up to make a lower offer.
At least it's what I was doing when I was freelancer (mostly coder and system administration, not as artist) ; you would pay more for me to setup your server if it's all you wanted, than if you offered me to administrate it after that.
Are 35$ per render an actual minimum that someone would have to pay?
I would have thought that would be way lower tbh.
And is that with the artist having to procure the assets and their rights or is that just for setup and render and the cost for assets if bought are added as plus. Or have to be taken care by the one hiring?

I mean i could do that any day as long as i dont have to provide the legality of the assets myself and would even call that an ok deal aslog i dont have to worry about taxes :) ... as a legal freelancer things are a bit diffrent.

sorry my english is becoming even more bad and im getting tired, but i am very interested to know what one could make on the side doing daz renders. The only thing i ever have seen here were jobs were money wasent talked about or so low that it wouldnt be of interest to me. As i have made clear in an earlier post that if one gets only minimum wage typical candidates have benefits pc jobs dont have.
 
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