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Mod Cheat Mod Ren'Py Grandma's House - Walkthrough + Music Mod [v0.16a/v0.37a/v0.53/v0.68/v0.69] [KoGa3]

5.00 star(s) 1 Vote

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,289
Not a huge problem but, I changed the MC's name when accessing the RePlay and clicked on the scene with Cat and the aunties in the car and for Cat's dialogue she still says Thomas at the start.
Thanks! Seems I've missed to add some code for the renaming in RePlay. Here a quick patch for that (unzip and overwrite the existing file in .../game/). You have also to rename in RePlay the MC one more time (but can be the same name again, too), than it should be fixed.

Edit July 9, 2022: removed outdated download
 
Last edited:
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Reactions: Lumiscnt

Razielprince

Active Member
Nov 4, 2017
516
362
Hi
Here is the error message I always receive when trying to load any latest saves after each update.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4110, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 771, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2190, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2014, in rollback
    self.load_failed()
  File "renpy/python.py", line 1932, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Grandma's House V0.09
Thu Jun 16 13:36:00 2022
 
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KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,289
Hi
Here is the error message I always receive when trying to load any latest saves after each update.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4110, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1297, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1090, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 771, in load
    log.unfreeze(roots, label="_after_load")
  File "renpy/python.py", line 2190, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "renpy/python.py", line 2014, in rollback
    self.load_failed()
  File "renpy/python.py", line 1932, in load_failed
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Grandma's House V0.09
Thu Jun 16 13:36:00 2022
Unfortunately, this is a kinda bad error you can get in RenPy - your save is not compatible for a variety of reasons in the new game version. Probably because I changed something in the game for my Mod and your save can not handle that. And there isn't really an easy solution for that either. Only thing you can do is to try an earlier save or also one of the autosaves. Sorry about that. If that doesn't work I can give you a save at the end of v0.08 if needed.
 

Razielprince

Active Member
Nov 4, 2017
516
362
Unfortunately, this is a kinda bad error you can get in RenPy - your save is not compatible for a variety of reasons in the new game version. Probably because I changed something in the game for my Mod and your save can not handle that. And there isn't really an easy solution for that either. Only thing you can do is to try an earlier save or also one of the autosaves. Sorry about that. If that doesn't work I can give you a save at the end of v0.08 if needed.
When I press Ignore it always follows with this error.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 142, in script
    "\" Grandma's House with Mod from KoGa3 \""
  File "game/screens.rpy", line 269, in execute
    screen quick_menu():        #KoGa3
  File "game/screens.rpy", line 269, in execute
    screen quick_menu():        #KoGa3
  File "game/screens.rpy", line 282, in execute
    if quick_menu == True and persistent.KoGa3QuickMenuShow == 1:
  File "game/screens.rpy", line 284, in execute
    hbox:
  File "game/screens.rpy", line 299, in execute
    hbox:
  File "game/screens.rpy", line 301, in execute
    if KoGa3ModMenuButtonPressed == False:
  File "game/screens.rpy", line 301, in <module>
    if KoGa3ModMenuButtonPressed == False:
NameError: name 'KoGa3ModMenuButtonPressed' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 142, in script
    "\" Grandma's House with Mod from KoGa3 \""
  File "renpy/ast.py", line 716, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1223, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 875, in do_display
    **display_args)
  File "renpy/character.py", line 621, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3694, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3694, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 269, in execute
    screen quick_menu():        #KoGa3
  File "game/screens.rpy", line 269, in execute
    screen quick_menu():        #KoGa3
  File "game/screens.rpy", line 282, in execute
    if quick_menu == True and persistent.KoGa3QuickMenuShow == 1:
  File "game/screens.rpy", line 284, in execute
    hbox:
  File "game/screens.rpy", line 299, in execute
    hbox:
  File "game/screens.rpy", line 301, in execute
    if KoGa3ModMenuButtonPressed == False:
  File "game/screens.rpy", line 301, in <module>
    if KoGa3ModMenuButtonPressed == False:
NameError: name 'KoGa3ModMenuButtonPressed' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Grandma's House V0.09
Thu Jun 16 14:21:56 2022
Btw thanks for the quick response.
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,289
When I press Ignore it always follows with this error.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 142, in script
    "\" Grandma's House with Mod from KoGa3 \""
  File "game/screens.rpy", line 269, in execute
    screen quick_menu():        #KoGa3
  File "game/screens.rpy", line 269, in execute
    screen quick_menu():        #KoGa3
  File "game/screens.rpy", line 282, in execute
    if quick_menu == True and persistent.KoGa3QuickMenuShow == 1:
  File "game/screens.rpy", line 284, in execute
    hbox:
  File "game/screens.rpy", line 299, in execute
    hbox:
  File "game/screens.rpy", line 301, in execute
    if KoGa3ModMenuButtonPressed == False:
  File "game/screens.rpy", line 301, in <module>
    if KoGa3ModMenuButtonPressed == False:
NameError: name 'KoGa3ModMenuButtonPressed' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 142, in script
    "\" Grandma's House with Mod from KoGa3 \""
  File "renpy/ast.py", line 716, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1223, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "renpy/character.py", line 875, in do_display
    **display_args)
  File "renpy/character.py", line 621, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3694, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3694, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 269, in execute
    screen quick_menu():        #KoGa3
  File "game/screens.rpy", line 269, in execute
    screen quick_menu():        #KoGa3
  File "game/screens.rpy", line 282, in execute
    if quick_menu == True and persistent.KoGa3QuickMenuShow == 1:
  File "game/screens.rpy", line 284, in execute
    hbox:
  File "game/screens.rpy", line 299, in execute
    hbox:
  File "game/screens.rpy", line 301, in execute
    if KoGa3ModMenuButtonPressed == False:
  File "game/screens.rpy", line 301, in <module>
    if KoGa3ModMenuButtonPressed == False:
NameError: name 'KoGa3ModMenuButtonPressed' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Grandma's House V0.09
Thu Jun 16 14:21:56 2022
Btw thanks for the quick response.
As suspected it's probably my Mod causing that (the mentioned "KoGa3ModMenuButtonPressed" is from my Mod). Here now a save from the end of v0.08 you can try out.
 

Razielprince

Active Member
Nov 4, 2017
516
362
As suspected it's probably my Mod causing that (the mentioned "KoGa3ModMenuButtonPressed" is from my Mod). Here now a save from the end of v0.08 you can try out.
Hi
Tried the save but it brings me back to the main screen with the normal options of when you try to load a save or save the game.
Here
1655382116808.png

And its the same save that you sent previously. Thanks
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,289
Hi
Tried the save but it brings me back to the main screen with the normal options of when you try to load a save or save the game.
Here
View attachment 1874174

And its the same save that you sent previously. Thanks
:oops: You even have the quick menu buttons at the buttom on the main screen, that's weird! Unfortunately I don't have any more advice to give here for solving that problem. I'll try to upload a compressed game version with integrated Mod later, but that will take some time.

Edit: here the download for the compr. game with Mod (~1.9GB): Pixeldrain

Edit July 9, 2022: removed outdated link
 
Last edited:

worldofmac84

Member
Jan 2, 2020
313
606
Sorry to bother, but I have a problem as well.
Fresh installation (on a Mac), never played this game before; downloaded the compressed version and your Mod, and If I replace al the files/folders in the game folder with the ones in your Mod I get this

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
IOError: Couldn't find file 'gui/window_icon.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/main.py", line 617, in main
run(restart)
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 208, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 387, in script
$ __gl_test()
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gltest.rpy", line 387, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 317, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 342, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/display/core.py", line 3237, in interact
self.start()
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/display/core.py", line 2173, in start
self.post_init()
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/display/core.py", line 2251, in post_init
self.set_icon()
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/display/core.py", line 2290, in set_icon
with renpy.loader.load(icon) as f:
File "/Users/…/GrandmasHouse.app/Contents/Resources/autorun/renpy/loader.py", line 798, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'gui/window_icon.png'.

Darwin-20.6.0-x86_64-i386-64bit
Ren'Py 7.4.8.1895
Grandma's House V0.09
Thu Jun 16 15:47:50 2022
If I merge the two Game folders instead, the game runs correctly but I can see no trace of your Mod.

Any help will be greatly appreciated
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,289
Sorry to bother, but I have a problem as well.
Fresh installation (on a Mac), never played this game before; downloaded the compressed version and your Mod, and If I replace al the files/folders in the game folder with the ones in your Mod I get this



If I merge the two Game folders instead, the game runs correctly but I can see no trace of your Mod.

Any help will be greatly appreciated
Hi. Unfortunately I'm a rookie on Mac systems. I once tried that for another game (AWAM), here the steps I made there back then:
I remembered that I have a (very old) Mac Mini "lying around" somewhere. And since I was curious I reactivated it (hadn't started that old thing for years now...). And it worked! The Mac is running, the game is running, and even my Mod is running on it, too!

My steps for that

One problem: I'm a German speaking user, so my whole system is in German. So maybe my translations from the Mac are not correct, sorry for that.

- install the base game

- download my Mod

- extract my Zip file temporarily and open the extracted folder

- now open a second "Finder" and go to your main game app/program file (where you normaly start the game). Right click on it. There should be an option like "package contents" or something similar, in my system it was in the upper part of the context menu. Click on it.

- now open: Contents -> Resources -> autorun -> game

- switch back to your first "Finder" with my Mod files and drag and drop all of them (and the folder "music" when using the Mod with music) into the already open .../game folder of the second "Finder"

- on my Mac I was asked for my password then, don't know if that's the same for you, too


That's it. Now you can (hopefully) start the game with my installed Mod
If that does not work, I could offer a Mac compile from my compressed Android game version. But of course I don't know if that works for you either.

Edit: Here the Mac download Link (~1.9GB)
I reactivated my old Mac mini and tried it there- and surprisingly the port/compile worked ...

Edit July 9, 2022: removed outdated link
 
Last edited:
  • Like
Reactions: worldofmac84

worldofmac84

Member
Jan 2, 2020
313
606
First of all, thanks for your quick and kind reply.

Actually the workaround you suggested it's the one I use for all Mods: AFAIK mods work the same for Windows and Mac versions, both have a game folder where you either replace or add files/folders.

I don't know if it's because I'm working on a compressed version, or maybe because I'm running a Mac with the Silicon M1 chip.

Anyway, I'll give a try to the port you so kindly provided.

Thanks again for your help (y)

EDIT: I can confirm your version works peachy; you da man! ;) (y)
 
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Lumiscnt

Member
Mar 21, 2022
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First of all, thanks for your quick and kind reply.

Actually the workaround you suggested it's the one I use for all Mods: AFAIK mods work the same for Windows and Mac versions, both have a game folder where you either replace or add files/folders.

I don't know if it's because I'm working on a compressed version, or maybe because I'm running a Mac with the Silicon M1 chip.

Anyway, I'll give a try to the port you so kindly provided.

Thanks again for your help (y)

EDIT: I can confirm your version works peachy; you da man! ;) (y)
That's very weird, I'm also running a M1 Mac yet I could run the mod perfectly with the compressed version of the game.
 
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worldofmac84

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Jan 2, 2020
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That's very weird, I'm also running a M1 Mac yet I could run the mod perfectly with the compressed version of the game.
TBH I have no idea either, though I noticed the version posted above weighs close to 2Gb, when the compressed version found in the Game main thread is a little more than 1Gb.

Anyway, this one works fine for me, so I guess all's well than ends well
 
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lamarks

Member
Feb 9, 2018
115
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Hey!
How can I fix the textbox regarding opacity? I can't read when the scene is over white areas and the control isn't working.
I appreciate any help!
 

KoGa3

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Hey!
How can I fix the textbox regarding opacity? I can't read when the scene is over white areas and the control isn't working.
I appreciate any help!
Can you tell me which version of the Mod you are using? The WT only or the one with RePlay/music? Or the Android port from me? (with the replay Mod).
 

KoGa3

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Aug 14, 2018
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HI!
The v0.09 only WT. and pc and it's translated to PtBr with incest included.
ok. I checked my Mod's again, there the textbox/font sliders are working. So I think the translation is probably not fully compatible to my Mod. Do you have a link to it so I can make a quick test?
 

lamarks

Member
Feb 9, 2018
115
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Hi!
I don't know if it's right but I went to the site and copied the game's link. Is that what you asked for?
 

KoGa3

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Hi!
I don't know if it's right but I went to the site and copied the game's link. Is that what you asked for?
Thanks. Well, I don't speak portuguese, but I tried to do a quick patch for the sliders to function again. Here a patch, extract it into the .../game/ folder, overwrite the existing files. It's not perfect, the Mod menu is a bit of a mess, but at least it worked for me.
Edit July 9, 2022: removed outdated link
 
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lamarks

Member
Feb 9, 2018
115
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It worked!!!!!
Thank you so much!!!
It was perfect, I can read and adjust the opacity.
Thank you so much!!!
"Muito Obrigado"!!! in ( PtBr), too.
Hugs!!
 
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Revelwer

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Dec 4, 2021
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So can I use the Mod version with Replay and Music Tracks on the Mac without having that 'renpy load error' again? If not, then does that mean I have to start a new file or I can start on a previous file that didn't have the mod installed? I want to be sure so I don't keep backtracking again.
 
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