Hi all,
I'm planning out my 0.3 (almost done with 0.2) a little for my game right now, and I was wondering if anyone knows how to do the following:
If you have a basic menu with choices, and some of the choices are not met with prior requirements (any type of say for example prior choice flag or numerical value based on a trait/stat), that the choices are shown in grey that you can see in game or some other muted color but they are not able to be picked/selected versus normal choices you do meet, etc. I also wonder that in say three different playthroughs you might have three different situations where certain choices would be there versus muted out so how complicated does it get to account for all of those situations. My lazy solution was to just either not have those choices there if they don't meet requirements (maybe even different menu sets or something based on flags/variables), but would be interesting if players could see options for future styles, etc. This might be a fairly easy thing to do but I'm so new at coding that I have no clue. I'll take a look at the Renpy documentation right after I release 0.2, but just taking a chance that someone here might already know this solution.
I'm planning out my 0.3 (almost done with 0.2) a little for my game right now, and I was wondering if anyone knows how to do the following:
If you have a basic menu with choices, and some of the choices are not met with prior requirements (any type of say for example prior choice flag or numerical value based on a trait/stat), that the choices are shown in grey that you can see in game or some other muted color but they are not able to be picked/selected versus normal choices you do meet, etc. I also wonder that in say three different playthroughs you might have three different situations where certain choices would be there versus muted out so how complicated does it get to account for all of those situations. My lazy solution was to just either not have those choices there if they don't meet requirements (maybe even different menu sets or something based on flags/variables), but would be interesting if players could see options for future styles, etc. This might be a fairly easy thing to do but I'm so new at coding that I have no clue. I'll take a look at the Renpy documentation right after I release 0.2, but just taking a chance that someone here might already know this solution.