- Feb 17, 2021
- 97
- 119
Going through the tunnel at the beach (after defeating the bunshido in the tunnel) is the area where the plush is, which gives the option to reset stats at a priceis there a way to reallocate your own characters attributes?
Going through the tunnel at the beach (after defeating the bunshido in the tunnel) is the area where the plush is, which gives the option to reset stats at a priceis there a way to reallocate your own characters attributes?
Isn't that only for your Points though? It doesn't include ones obtained from EssenceGoing through the tunnel at the beach (after defeating the bunshido in the tunnel) is the area where the plush is, which gives the option to reset stats at a price
This is much appreciated but could you make it 100,000 or 10,000 of those growth essences?Here you go. There's 1000 of each essence and 100 of each stat potion alongside a lot of ability crystals. I've also upgraded the equipped broken sword to level 100 since I've heard people complaining about exp gain in the latest version and hopefully it helps with that.
You're actually right and I forgot about that. The plush only resets points spent from leveling up, but not from essences. The only way to reset stats from essences is either with the help of cheat engine orIsn't that only for your Points though? It doesn't include ones obtained from Essence
Sure.This is much appreciated but could you make it 100,000 or 10,000 of those growth essences?
How do you find the right names? Ive tried guessing but nothing seems to work.You can use the summon command through the console to also spawn items as well. Since you want to have more slime ball, the command would be "Summon SlimeBallWeapon_C".
Since I have every baked asset files of the game from unpacking the pak file, I practically have the list of the names of every items and NPCs. If you like, I can make a text file containing all of those.How do you find the right names? Ive tried guessing but nothing seems to work.
The easiest solution I can think of is by changing your keyboard layout from windows settings so that the tilde(~) key is mapped in your keyboard.how to use the console on german keyboard
not workingThe easiest solution I can think of is by changing your keyboard layout from windows settings so that the tilde(`) key is mapped in your keyboard.
Well, one other alternative is to make an AutoHotKey script that can emulate a tilde key press.not working
or im using the wrong layout because i dont know what layout has tilde(`)Well, one other alternative is to make an AutoHotKey script that can emulate a tilde key press.
can you send it me tooSince I have every baked asset files of the game from unpacking the pak file, I practically have the list of the names of every items and NPCs. If you like, I can make a text file containing all of those.
thank a lotHere's the list of summonable weapons, armors, items, and NPCs. I originally wanted to put it out earlier but decided to hold off until the update comes so I can also list the new weapon and NPCs.
Edit: fixed a small typo and adding a weapon that I missed earlier, also attaching patreon bypass pak file
How did you edit/make these files? Totally new to Unreal, but trying to see if there's something I can do since version 4.5 of this game was such a (excuse me) dumpster fire and that could happen again. All I've learned so far is how to unpack the .pak files, but not sure what to do with the stuff that's in those.If anyone used the patreon bypass pak file I made, it seems to cause issue with loading into the game in the newest patreon build from my experience. I've attached a new one that works with the current build.
As usual, place the pak file within the rar file into the game's pak folder (WindowsNoEditor/GrowthRPG/Content/Paks) and that's it.
As I've mentioned in my earlier posts, I used a program called UAssetGUI which allowed me to look into the values contained within the .uasset and .umap files from the unpacked .pak file, and then used UnrealPakGUI alongside a working official UnrealPak from Unreal Engine editor to repack the modified files into a patch .pak by naming it so that it's alphabetically ordered after the main .pak file.How did you edit/make these files? Totally new to Unreal, but trying to see if there's something I can do since version 4.5 of this game was such a (excuse me) dumpster fire and that could happen again. All I've learned so far is how to unpack the .pak files, but not sure what to do with the stuff that's in those.
A list of the commands is a little too broad, since there are figuratively millions of them and I haven't found a lot that's relevant for general purposes. So far, only "serverTravel (map name)" (the console command will also give suggestions on the map name), "Summon (item name)", "Ghost, "Walk", and "Fly" are the relevant ones.Could you include a list of the commands next time?
There's now an NPC by the sewer dungeon entrance that takes points allocated from essence, so now you don't have to reset it the hard way.Isn't that only for your Points though? It doesn't include ones obtained from Essence