Hi everyone!
I have a basic question and I figured there are some very smart people here that can help me get started in the right direction for research!
I am about to finalize another update of my current game called Karlsson's Gambit (the Beta is public now), and I am realizing I need to try and split off the next update into a new chunk/season/file (I apologize I am not very tech proficient so just trying to explain as best as I can) because the ability to create an Android port under 2GB is getting threatened with future updates. My current build normally is zipping at about 9.5GB (I know it's not really optimized very well so looking into that too), but I also would like ideally to be able to do the following:
1) Allow a player to make saves that can "transfer" over to a new season/game file (not sure how this works but I think you know what I mean?)
2) Allow flags and relevant data from prior choices to also transfer over to the new file/season as well so everything in terms of writing a new script file works easily with the same transitions, characters, etc.
3) Ideally, trying to keep everything as simple as possible for a non-tech dev, lol. (so less extra files/separate things, etc.) I even know how unwise it is in some ways to have all dialogue in one script file, but I am still doing it because I'm so uncomfortable changing anything I don't 100% understand. (so I can't make many changes, heh)
I was thinking as a basic start of just opening up Being a DIK (a game I know that does a season/save transfer thing) as a first step, but I don't really know if this is the best option or if there is another thing I can research in looking into this stuff. I feel like if I can study some templates/ideas that I can figure things out, but I don't really have a good frame of reference as a starting point.
Any help greatly appreciated
I have a basic question and I figured there are some very smart people here that can help me get started in the right direction for research!
I am about to finalize another update of my current game called Karlsson's Gambit (the Beta is public now), and I am realizing I need to try and split off the next update into a new chunk/season/file (I apologize I am not very tech proficient so just trying to explain as best as I can) because the ability to create an Android port under 2GB is getting threatened with future updates. My current build normally is zipping at about 9.5GB (I know it's not really optimized very well so looking into that too), but I also would like ideally to be able to do the following:
1) Allow a player to make saves that can "transfer" over to a new season/game file (not sure how this works but I think you know what I mean?)
2) Allow flags and relevant data from prior choices to also transfer over to the new file/season as well so everything in terms of writing a new script file works easily with the same transitions, characters, etc.
3) Ideally, trying to keep everything as simple as possible for a non-tech dev, lol. (so less extra files/separate things, etc.) I even know how unwise it is in some ways to have all dialogue in one script file, but I am still doing it because I'm so uncomfortable changing anything I don't 100% understand. (so I can't make many changes, heh)
I was thinking as a basic start of just opening up Being a DIK (a game I know that does a season/save transfer thing) as a first step, but I don't really know if this is the best option or if there is another thing I can research in looking into this stuff. I feel like if I can study some templates/ideas that I can figure things out, but I don't really have a good frame of reference as a starting point.
Any help greatly appreciated