- Sep 4, 2019
- 34
- 105
This is a guide to one of my favorite games called "Goblin Burrow" which is made by a Japanese gaming circle or developer called peperoncino who is currently associated with Kagura games on Steam and also sells their works through DLsite, a one stop hub for Japanese indie hentai games and all sorts of other goods.
Background
This is a simulation/strategy game which is premised with managing a goblin hideout. Key game mechanics include a Sengogku Rance like battle format where you pick what goblins fight, a breeding pit to breed your fighters, item/buff collection, and varying maps to fight on, while also defending your base from attackers. Now, goblins are pretty weak, so you need to breed them with heroines with special abilities to make them stronger while also getting different types of goblins. I would say the battles and breeding management are the main focuses of the game.
Goblin Burrow [Estimated 31$]
(1.82 GB Zipped - 3.79 GB Unzipped)
The main game Goblin Burrow was released by peperoncino July 6, 2020. The main game's most recent update was in February 3rd, 2021.
DLC
The game is quite expansive with a myriad of DLC packs that have been released over a year since the original games release. I will cover all of the current DLC that have been released on DLsite by the developer and what they add to the game.
Despair Upgrade (August 3, 2020) [Estimated 1$]
(1.0 GB Zipped - 2.07 BG Unzipped)
This DLC adds three new heroines and new a new map.
Fleshfloor Upgrade (August 31, 2020) [Estimated 1$]
(918.5 MB Zipped - 1.80 GB Unzipped)
This DLC is added two new heroines and a new map. What is significant with this DLC is that one of the heroines uses an attack magic which is superior to any other in the game.
Devilkin Upgrade (October 5, 2020) [Estimated 1$]
(635.7 MB Zipped - 1.25 GB Unzipped)
This DLC did not add any new heroines, but it did add some interesting new mechanics to the game such as:
- A very large map for farming items: (Huge)
- Wolves for goblins to ride
- Human shields to lose less goblins in battle (obtainable from new map)
Demihuman Upgrade (November 9, 2020) [Estimated 1$]
(921.3 MB Zipped - 1.80 GB Unzipped)
- Adds two new heroines. No maps.
- Paige, the hobbit has a similar spell to Asteria's spell, but does the same damage (I think, it has the same 0.9 modifier)
- Adds succubus
Slut Corruption Upgrade (December 16, 2020)
(902.5 MB Zipped - 1.77 GB Unzipped)
- Adds two new heroines.
- New Story, endings, sex scenes, etc...
Burrowpedia + Language Upgrade (April 5, 2021)
(365.6 MB Zipped - 751 MB Unzipped)
Disclaimer: All the DLC must be bought in order for them to work. So you cannot just buy the Language upgrade pack without buying the previous 5 DLC that have been released.
Goblin Lair Layout
This section will look at the fundamentals of the lair layout so that you can successfully navigate with without being proficient in Japanese Kanji.
Buttons
There are a number of buttons that you can see here. The top right buttons are responsible for saving, loading, and returning to the title screen. The top left displays the days and actions you can take within a day. NOTE, the game will end after 80 days (unless you captured Asteria from the 2nd DLC. In which case, it would be extended to 90 days). After the last day, a special ending could occur if you meet some of the requirements. Hints are given after each ending to help unlock the next ending. Once the game ends, you will be asked if you want to go back to the title or restart with the same base. (Will keep all goblins, items, and base stats. Will have to recapture all heroines though.) The bottom right has three buttons.
The arrow like button just ends the day, so don't click it unless you are done and don't want to go out and battle. The handcuffs will show all of the statuses of your captured heroines. The angry face button basically kills some goblins to get one attribute wide bonus. On the bottom left, there are a couple of attributes. You can increase it by training and killing some goblins using the angry face button. As a rule of thumb, always pick the magic attribute. Generally, you only use this when your lair reaches maximum goblin capacity. You can tell when you cannot breed anymore.
Large Room:
This place is where you can assign your heroine with a goblin to breed and birth new goblins.
Material Storage:
This is where you can set up and select items that can heal, block damage, or attack in the case of an attack on the goblin lair. Note, only three items can be deployed at a time.
Armory:
The Armory is where you set your goblin teams for offensive and defensive battles. Note, you cannot put two types of the same goblin within either the looting or defense team. (Cannot put two goblin lord leaders under the looting team)
Food Storage:
Food storage is where your food items are placed. They can be used on heroines and goblins to increase Sanity and to increase the attributes of goblins. However, you can only use food items on newly born goblins, not older ones. Once a day passes since they are birthed, they cannot be fed food items to buff their stats. There are four pages of items to keep note.
The items displayed here are obtained by clearing maps outside the goblin lair.
Note: The command food items are pretty useless, so use those foods to restore SAN value for Heroines.
Doorway:
Allows you to select a map and clear it. Note, it ends the day after clearing any map.
Combat
The combat in this game is pretty straight forward. While in your goblin lair, you can set teams for offense when going into a map and defense when people attack your goblin lair. However, the battle set-up for both are the same. When you go out and attack on different maps, you tend to have the first move, so its quite important on increasing your attack power. The opposite is true when you are being attacked. The enemy attacking your lair will have the first move, so you often lose the most goblins in lair defense battles.
There are six buttons to note in battles.
Starting from left to right, the first button is the auto battle button which will automatically battle for you. I tend to not use this as it doesn't seem to be very good. The second button is for retreat. Generally, retreat takes a turn or 2, so the enemy will still be able to attack while you are retreating, potentially wiping out a bulk of your forces. The third button is for physical attacks. Keep in mind, there is a range for this, so put your physical attacker in the first two groups instead of the back two. The button with the shield is for defense, although I rarely use it. The button with the fire on it allows you to use the spell or ability of your assigned goblin leader. The last button can only be used when the group has goblins, but it essentially gets an item from the field during their turn. (Good for early game).
NOTE: In the FapForFun Version, if you use the last button too often, it will crash the game for some reason. However, the DLsite paid version is completely bug free, so no worries there.
Breeding
Breeding is perhaps the most important aspect of the game as it determines your goblins strengths and also can derive different types of goblins from the breeding process. This section will look over the important aspects to consider in the breeding process and some strategies to practice.
Goblin Types
There are six goblin types to consider. (From left to right. Goblin, Hobgoblin, Shaman, Goblin Champion, Goblin Paladin, Goblin Lord). Can also mouse over the icons for their names.
The goblin will be your most common type with every birth yielding a couple of goblins. They are more often used as fodder throughout the game though. You could theoretically rank them from Goblin (weakest) to the Goblin Lord (strongest), although realistically speaking, the shaman will be the most powerful in this guide since they use really OP magic. You could say the Goblin Champion is pretty useless since they can't use magic attacks. Generally, if you have a Hobgoblin breed with your heroine, they will birth Hobgoblins. The same can be applied to the rest of the other types.
Goblin Generation
In the game, every time you breed and birth new goblins, they are classified as a new generation of goblins; delineated by a number.
Here, you can see that this Shaman is generation 112. Depending on who you breed with, their stats and abilities change from dirt poor to really powerful.
Anvil (Heroine)
Anvil is the first heroine that a player will capture. She is quite important not only because she allows you to breed more goblins, but because of her stats and abilities will be useful later on in the game.
There are three things to keep in mind here.
- SAN value
- Magic Possession
- Heredity
SAN Value: Anvil here is the only Heroine in the game with an infinite SAN value. This essentially means that she will never commit suicide due to too much breeding. For any other heroine, their sanity value goes down every time you have goblins breed with them. If their SAN value goes below zero, they commit suicide. This makes Anvil a good starting heroine to create and lead every new generation of goblins.
Magic Possession: If the character can use magic, they will have a certain type of magic spell they can use. Anvil here has a healing magic ability. Thus, if you breed you goblins with no abilities with Anvil, the next generation of goblins will be able to use her ability. This applies to any type of magic. However, as I will elaborate later, you need to be careful on how you breed.
Heredity: Basically, every time a new generation or set of goblins are born from Anvil here, that specific heredity attribute will go up one point. In this case, Anvil has a magic attribute, meaning every time a new generation is born, an additional point to their magic attribute will be added.
Here, if you compare the two shamans, one has a significantly higher magic power attribute. the left is generation 63 while the right is generation 123. Since I had Anvil breeding with the newest generation of goblins, their magic power gradually increases due to her Magic heredity. Of course, other heroines have different heredities that contribute to different attributes for a goblin like attack power or defense power, however this guide prioritizes magic power. If you kill the enemy before they attack, then defense is useless.
Creating Goblins that Smash through Everything
To create strong and powerful goblins, there are five key characters to breed with to obtain their magic possession and heredity attributes.
- Anvil*
Magic Possession: Healing Track
Heredity: Magic
- Jada
Magic Possession: Secret of the Woods (Magic power*1)
Heredity: Defense
- Vivan
Magic Possession: Anger of the Tree (Magic Power*0.5)
Heredity: Defense
- Rikka
Magic Possession: Ice Prison Cathedral (Magic Power*0.7)
Heredity: Magic
- Asteria
Magic Possession: Windstorm Gale (Magic Power*0.9)
Heredity: Magic
Other than Anvil, the other four characters are in order of their power in terms of the magic ability they have. Starting with Jada, her Secret of the Woods Magic ability is technically the most powerful in the game. The spells power is based on the total magic power of that goblin times 1. For example, my shaman above had a magic power of 554. If it had the Secret of the Woods magic ability, it would cause 554 damage unless the enemy has some buff against magic. (most don't)
So you may ask, why should I eventually trade out Secret of the Woods for Vivian's Anger of the Tree? That is because Vivian's, Rikka's, and Asteria's spells attack all enemies on the field. Secret of the Woods only attacks one group of enemy. So while there is a trade off between power, you could potentially kill off the enemy before its their turn to attack. This is why Asteria's magic spell is so OP. It still attacks all the enemy troops while being the closest to the multiplier for Secret of the Woods spell. With Asteria's spell and my Shaman with 554 magic power, I can pretty much one shot everything in the game.
What is more, goblins and goblin champions are the only types that cannot use magic. So, if you had a team with a Goblin lord, goblin paladin, shaman, and hobgoblin, you could fire off this spell four times before the enemy has a chance to attack.
Breeding Strategy
With all of the information previously stated, lets get into creating your invincible goblin army.
When you are starting off, you won't have access to all of the heroines as you will be too weak to capture them, however you will have access to Jada fairly early on. So basically, you want Anvil to breed with the newest generation of goblins that does not have a second spell ability. This is really important for later on. Then, the older generation will be bred with either Jada, Vivian, or Rikka. This is so that whenever Jada, Vivian, or Rikka breed with the goblins, there won't be a chance for older previous abilities to overlap. This is because they will always be breeding with a goblin generation with no second magic ability.
However, once you do obtain Asteria with the most powerful magic ability Windstorm Gale, you will want to make it so all goblins have this magic ability, since this is the most powerful spell possible. So for the first time, you will want to contaminate the clean lead generation with only one spell to have two instead. Then, you will continue as practiced before and have Anvil breeding with the newest generation, however the difference is that all the new generations should only have the healing track and windstorm gale spell.
NOTE: General rule of thumb, use food items on goblins that are going to be used to impregnate heroine for better attributes.
Keeping the Goblins Clean
This has not been mentioned before, but there are heroines which do not possess magic spells or abilities. This is good for a couple of reasons. The first is that you can basically duplicate any goblin with any particular spell without polluting the offspring's with different than intended spells. So for example, after breeding a goblin with either Jada, Vivian, or Rikka, some other Heroine can be bred with those offspring and essentially duplicate them. (Note, their attributes may go up depending on heroine heredity).
For your information, I will list some heroine that don't posses any magic spell or ability.
- Ilari
- Elda (Fleshfloor DLC)
- Sayuki
- Dianna
- Melanie
Endings
The game with all its DLC's has around 11 different endings which are usually unlocked by the end of the 80 (or 90) days in game. Unlocking them usually means driving certain heroines mind states into nasty. After breeding them with goblins enough times and their sanity lowers, their states change from....
Each of the 15 (22 with all DLC) heroines have three states like this for each type of goblin, and an ending may require two or more of the heroines to be in a nasty state by the end of the 80 (or 90) days. However, don't worry about how many times it takes, because you can keep doing a new+ game every time the game ends.
Note: To reach nasty state, the heroine has to lose a certain amount of SAN value without dipping below zero. So feed them food to restore sanity. State does not equal SAN value.
Changing System Locale
Pretty much all the games from DLsite or some from FapForFun will require your systems or settings to be in Japanese Locale. If you don't, your games won't work properly. If you pretty much go to any game on DLsite, there is a notice like below which pops up. Click on the "How can I set my system locale to Japanese?" button, and you can figure it out from there. I would do it here, but I already reached my maximum picture limit.
Conclusion
Hopefully this guide helped you understand the game and what kind of strategy to go about.
NOTE: I used a interface translator called "Universal Game Translator". You should be able to find it. It uses google api translation services to do it. Its free (if you don't surpass 500,000 characters per month). Its clunky and not really user friendly, but its the best MTL service I tried yet. Also, random tip, but if you are having trouble selecting a portion of what you want translated (not picking selected area), then you have to go to your display settings and change the scale of the text (My text was set at 125%, the UGM needs to be set at 100%).
Have fun playing!
[Guide] Goblin Burrow I'll Borne
Background
This is a simulation/strategy game which is premised with managing a goblin hideout. Key game mechanics include a Sengogku Rance like battle format where you pick what goblins fight, a breeding pit to breed your fighters, item/buff collection, and varying maps to fight on, while also defending your base from attackers. Now, goblins are pretty weak, so you need to breed them with heroines with special abilities to make them stronger while also getting different types of goblins. I would say the battles and breeding management are the main focuses of the game.
Goblin Burrow [Estimated 31$]
(1.82 GB Zipped - 3.79 GB Unzipped)
The main game Goblin Burrow was released by peperoncino July 6, 2020. The main game's most recent update was in February 3rd, 2021.
DLC
The game is quite expansive with a myriad of DLC packs that have been released over a year since the original games release. I will cover all of the current DLC that have been released on DLsite by the developer and what they add to the game.
Despair Upgrade (August 3, 2020) [Estimated 1$]
(1.0 GB Zipped - 2.07 BG Unzipped)
This DLC adds three new heroines and new a new map.
Fleshfloor Upgrade (August 31, 2020) [Estimated 1$]
(918.5 MB Zipped - 1.80 GB Unzipped)
This DLC is added two new heroines and a new map. What is significant with this DLC is that one of the heroines uses an attack magic which is superior to any other in the game.
Devilkin Upgrade (October 5, 2020) [Estimated 1$]
(635.7 MB Zipped - 1.25 GB Unzipped)
This DLC did not add any new heroines, but it did add some interesting new mechanics to the game such as:
- A very large map for farming items: (Huge)
- Wolves for goblins to ride
- Human shields to lose less goblins in battle (obtainable from new map)
Demihuman Upgrade (November 9, 2020) [Estimated 1$]
(921.3 MB Zipped - 1.80 GB Unzipped)
- Adds two new heroines. No maps.
- Paige, the hobbit has a similar spell to Asteria's spell, but does the same damage (I think, it has the same 0.9 modifier)
- Adds succubus
Slut Corruption Upgrade (December 16, 2020)
(902.5 MB Zipped - 1.77 GB Unzipped)
- Adds two new heroines.
- New Story, endings, sex scenes, etc...
Burrowpedia + Language Upgrade (April 5, 2021)
(365.6 MB Zipped - 751 MB Unzipped)
Disclaimer: All the DLC must be bought in order for them to work. So you cannot just buy the Language upgrade pack without buying the previous 5 DLC that have been released.
Goblin Lair Layout
This section will look at the fundamentals of the lair layout so that you can successfully navigate with without being proficient in Japanese Kanji.
Buttons
There are a number of buttons that you can see here. The top right buttons are responsible for saving, loading, and returning to the title screen. The top left displays the days and actions you can take within a day. NOTE, the game will end after 80 days (unless you captured Asteria from the 2nd DLC. In which case, it would be extended to 90 days). After the last day, a special ending could occur if you meet some of the requirements. Hints are given after each ending to help unlock the next ending. Once the game ends, you will be asked if you want to go back to the title or restart with the same base. (Will keep all goblins, items, and base stats. Will have to recapture all heroines though.) The bottom right has three buttons.
The arrow like button just ends the day, so don't click it unless you are done and don't want to go out and battle. The handcuffs will show all of the statuses of your captured heroines. The angry face button basically kills some goblins to get one attribute wide bonus. On the bottom left, there are a couple of attributes. You can increase it by training and killing some goblins using the angry face button. As a rule of thumb, always pick the magic attribute. Generally, you only use this when your lair reaches maximum goblin capacity. You can tell when you cannot breed anymore.
Large Room:
This place is where you can assign your heroine with a goblin to breed and birth new goblins.
Material Storage:
This is where you can set up and select items that can heal, block damage, or attack in the case of an attack on the goblin lair. Note, only three items can be deployed at a time.
Armory:
The Armory is where you set your goblin teams for offensive and defensive battles. Note, you cannot put two types of the same goblin within either the looting or defense team. (Cannot put two goblin lord leaders under the looting team)
Food Storage:
Food storage is where your food items are placed. They can be used on heroines and goblins to increase Sanity and to increase the attributes of goblins. However, you can only use food items on newly born goblins, not older ones. Once a day passes since they are birthed, they cannot be fed food items to buff their stats. There are four pages of items to keep note.
The items displayed here are obtained by clearing maps outside the goblin lair.
Note: The command food items are pretty useless, so use those foods to restore SAN value for Heroines.
Doorway:
Allows you to select a map and clear it. Note, it ends the day after clearing any map.
Combat
The combat in this game is pretty straight forward. While in your goblin lair, you can set teams for offense when going into a map and defense when people attack your goblin lair. However, the battle set-up for both are the same. When you go out and attack on different maps, you tend to have the first move, so its quite important on increasing your attack power. The opposite is true when you are being attacked. The enemy attacking your lair will have the first move, so you often lose the most goblins in lair defense battles.
There are six buttons to note in battles.
Starting from left to right, the first button is the auto battle button which will automatically battle for you. I tend to not use this as it doesn't seem to be very good. The second button is for retreat. Generally, retreat takes a turn or 2, so the enemy will still be able to attack while you are retreating, potentially wiping out a bulk of your forces. The third button is for physical attacks. Keep in mind, there is a range for this, so put your physical attacker in the first two groups instead of the back two. The button with the shield is for defense, although I rarely use it. The button with the fire on it allows you to use the spell or ability of your assigned goblin leader. The last button can only be used when the group has goblins, but it essentially gets an item from the field during their turn. (Good for early game).
NOTE: In the FapForFun Version, if you use the last button too often, it will crash the game for some reason. However, the DLsite paid version is completely bug free, so no worries there.
Breeding
Breeding is perhaps the most important aspect of the game as it determines your goblins strengths and also can derive different types of goblins from the breeding process. This section will look over the important aspects to consider in the breeding process and some strategies to practice.
Goblin Types
There are six goblin types to consider. (From left to right. Goblin, Hobgoblin, Shaman, Goblin Champion, Goblin Paladin, Goblin Lord). Can also mouse over the icons for their names.
The goblin will be your most common type with every birth yielding a couple of goblins. They are more often used as fodder throughout the game though. You could theoretically rank them from Goblin (weakest) to the Goblin Lord (strongest), although realistically speaking, the shaman will be the most powerful in this guide since they use really OP magic. You could say the Goblin Champion is pretty useless since they can't use magic attacks. Generally, if you have a Hobgoblin breed with your heroine, they will birth Hobgoblins. The same can be applied to the rest of the other types.
Goblin Generation
In the game, every time you breed and birth new goblins, they are classified as a new generation of goblins; delineated by a number.
Here, you can see that this Shaman is generation 112. Depending on who you breed with, their stats and abilities change from dirt poor to really powerful.
Anvil (Heroine)
Anvil is the first heroine that a player will capture. She is quite important not only because she allows you to breed more goblins, but because of her stats and abilities will be useful later on in the game.
There are three things to keep in mind here.
- SAN value
- Magic Possession
- Heredity
SAN Value: Anvil here is the only Heroine in the game with an infinite SAN value. This essentially means that she will never commit suicide due to too much breeding. For any other heroine, their sanity value goes down every time you have goblins breed with them. If their SAN value goes below zero, they commit suicide. This makes Anvil a good starting heroine to create and lead every new generation of goblins.
Magic Possession: If the character can use magic, they will have a certain type of magic spell they can use. Anvil here has a healing magic ability. Thus, if you breed you goblins with no abilities with Anvil, the next generation of goblins will be able to use her ability. This applies to any type of magic. However, as I will elaborate later, you need to be careful on how you breed.
Heredity: Basically, every time a new generation or set of goblins are born from Anvil here, that specific heredity attribute will go up one point. In this case, Anvil has a magic attribute, meaning every time a new generation is born, an additional point to their magic attribute will be added.
Here, if you compare the two shamans, one has a significantly higher magic power attribute. the left is generation 63 while the right is generation 123. Since I had Anvil breeding with the newest generation of goblins, their magic power gradually increases due to her Magic heredity. Of course, other heroines have different heredities that contribute to different attributes for a goblin like attack power or defense power, however this guide prioritizes magic power. If you kill the enemy before they attack, then defense is useless.
Creating Goblins that Smash through Everything
To create strong and powerful goblins, there are five key characters to breed with to obtain their magic possession and heredity attributes.
- Anvil*
Magic Possession: Healing Track
Heredity: Magic
- Jada
Magic Possession: Secret of the Woods (Magic power*1)
Heredity: Defense
- Vivan
Magic Possession: Anger of the Tree (Magic Power*0.5)
Heredity: Defense
- Rikka
Magic Possession: Ice Prison Cathedral (Magic Power*0.7)
Heredity: Magic
- Asteria
Magic Possession: Windstorm Gale (Magic Power*0.9)
Heredity: Magic
Other than Anvil, the other four characters are in order of their power in terms of the magic ability they have. Starting with Jada, her Secret of the Woods Magic ability is technically the most powerful in the game. The spells power is based on the total magic power of that goblin times 1. For example, my shaman above had a magic power of 554. If it had the Secret of the Woods magic ability, it would cause 554 damage unless the enemy has some buff against magic. (most don't)
So you may ask, why should I eventually trade out Secret of the Woods for Vivian's Anger of the Tree? That is because Vivian's, Rikka's, and Asteria's spells attack all enemies on the field. Secret of the Woods only attacks one group of enemy. So while there is a trade off between power, you could potentially kill off the enemy before its their turn to attack. This is why Asteria's magic spell is so OP. It still attacks all the enemy troops while being the closest to the multiplier for Secret of the Woods spell. With Asteria's spell and my Shaman with 554 magic power, I can pretty much one shot everything in the game.
What is more, goblins and goblin champions are the only types that cannot use magic. So, if you had a team with a Goblin lord, goblin paladin, shaman, and hobgoblin, you could fire off this spell four times before the enemy has a chance to attack.
Breeding Strategy
With all of the information previously stated, lets get into creating your invincible goblin army.
When you are starting off, you won't have access to all of the heroines as you will be too weak to capture them, however you will have access to Jada fairly early on. So basically, you want Anvil to breed with the newest generation of goblins that does not have a second spell ability. This is really important for later on. Then, the older generation will be bred with either Jada, Vivian, or Rikka. This is so that whenever Jada, Vivian, or Rikka breed with the goblins, there won't be a chance for older previous abilities to overlap. This is because they will always be breeding with a goblin generation with no second magic ability.
However, once you do obtain Asteria with the most powerful magic ability Windstorm Gale, you will want to make it so all goblins have this magic ability, since this is the most powerful spell possible. So for the first time, you will want to contaminate the clean lead generation with only one spell to have two instead. Then, you will continue as practiced before and have Anvil breeding with the newest generation, however the difference is that all the new generations should only have the healing track and windstorm gale spell.
NOTE: General rule of thumb, use food items on goblins that are going to be used to impregnate heroine for better attributes.
Keeping the Goblins Clean
This has not been mentioned before, but there are heroines which do not possess magic spells or abilities. This is good for a couple of reasons. The first is that you can basically duplicate any goblin with any particular spell without polluting the offspring's with different than intended spells. So for example, after breeding a goblin with either Jada, Vivian, or Rikka, some other Heroine can be bred with those offspring and essentially duplicate them. (Note, their attributes may go up depending on heroine heredity).
For your information, I will list some heroine that don't posses any magic spell or ability.
- Ilari
- Elda (Fleshfloor DLC)
- Sayuki
- Dianna
- Melanie
Endings
The game with all its DLC's has around 11 different endings which are usually unlocked by the end of the 80 (or 90) days in game. Unlocking them usually means driving certain heroines mind states into nasty. After breeding them with goblins enough times and their sanity lowers, their states change from....
Each of the 15 (22 with all DLC) heroines have three states like this for each type of goblin, and an ending may require two or more of the heroines to be in a nasty state by the end of the 80 (or 90) days. However, don't worry about how many times it takes, because you can keep doing a new+ game every time the game ends.
Note: To reach nasty state, the heroine has to lose a certain amount of SAN value without dipping below zero. So feed them food to restore sanity. State does not equal SAN value.
Changing System Locale
Pretty much all the games from DLsite or some from FapForFun will require your systems or settings to be in Japanese Locale. If you don't, your games won't work properly. If you pretty much go to any game on DLsite, there is a notice like below which pops up. Click on the "How can I set my system locale to Japanese?" button, and you can figure it out from there. I would do it here, but I already reached my maximum picture limit.
Conclusion
Hopefully this guide helped you understand the game and what kind of strategy to go about.
NOTE: I used a interface translator called "Universal Game Translator". You should be able to find it. It uses google api translation services to do it. Its free (if you don't surpass 500,000 characters per month). Its clunky and not really user friendly, but its the best MTL service I tried yet. Also, random tip, but if you are having trouble selecting a portion of what you want translated (not picking selected area), then you have to go to your display settings and change the scale of the text (My text was set at 125%, the UGM needs to be set at 100%).
Have fun playing!
[Guide] Goblin Burrow I'll Borne
Last edited: