Guidence for making game

DrakeOnLand

Member
Nov 11, 2019
370
178
Hello guys !
I've always wanted to make a game ( unity or unreal engine) but don't know where to start . If anyone know please enlighten me .
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,174
18,355
Hello guys !
I've always wanted to make a game ( unity or unreal engine) but don't know where to start . If anyone know please enlighten me .
Unity's got really good onboarding tools here:

Unreal's a bit more complex (it's really mostly made for bigger teams), but here's a guide to installing and getting started with it:
 

SoulsSurvivor

Member
Oct 27, 2018
194
631
If you don't want to use premade scripts and you want to actually learn how to make games I suggest starting with learning to code, c++ preferably. Actually making your own game will take shit loads of time. If you just want to start at the game making part then downloading unity and buying assets and scripts is an option.
 

DrakeOnLand

Member
Nov 11, 2019
370
178
If you don't want to use premade scripts and you want to actually learn how to make games I suggest starting with learning to code, c++ preferably. Actually making your own game will take shit loads of time. If you just want to start at the game making part then downloading unity and buying assets and scripts is an option.
Brother i know c++ code basic . Would you give some references which topic in c++ are helping me making game
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,174
18,355
If you don't want to use premade scripts and you want to actually learn how to make games I suggest starting with learning to code, c++ preferably. Actually making your own game will take shit loads of time. If you just want to start at the game making part then downloading unity and buying assets and scripts is an option.
I think there's probably a middle-ground. I started doing this a long time ago, before commercial engines were common (Unreal and Quake were 200-300K USD to license), and the 'roll it yourself' approach was the most common way. It's definitely good for teaching the basics, but it's a rapidly disappearing skillset, and most professional devs starting out today will never go into engine development.

Using unity or unreal doesn't mean you're just buying assets and scripts; Love of Magic's made in Unity, and contains 47k lines. Not anything near as much as the old C++/OGL engine I was working on before I started doing Unity development, but certainly not just slapping together random assets. If you want to do real development in Unity you'll need to pick up a programming language (I'd recommend C#), and if you want to do real coding in Unreal it's C++.
 

Syploore

Newbie
Jun 14, 2020
92
69
There are millions of articles and videos on YouTube, tutorials, and threads on this forum on this topic. Basically:

1. Decide on the game's plot and gameplay. Will it be management or a visual novel? Maybe a 3D RPG? Or a 2D RPG? There's a specific game engine for each of the genres I mentioned, you can choose any. If you are looking for a visual novel, go for Renpy. 2D RPG - rpg maker and so on. Of course, you can create management in Renpy or 2D RPG in Unity, it's up to you. Choose a game engine and learn programming.

2. Decide on the graphical component. Again, it all depends on the game and the game engine you choose. Basically, for most games on this forum uses DAZ 3D. It's easy to get started, there are a lot of tutorial videos and youtube channels on this program. You will need a lot of time and hard work to achieve a good render. If you want or can, draw by hand by yourself in photoshop or other graphic editors, but it takes talent.

3. Work. Work. Work. It's going to take a long time.

This is the most simplified interpretation of everything you have to do before you reach the release point of the game. Of course, this can all vary depending on your preferences and the genre/history/gameplay of your game. Use google and learn as much as you can about making video games. It's a very challenging job. If this is your first game, here's my advice: don't think about making money and start small. Focus on the path and the skills you'll need to improve, not the fact that you can make money. If you really commit to it and work hard, everything will come with time.

That's what I can say about it. I'm sure - more knowledgeable and experienced people can correct me or tell more than me, but that's my 2 cents.
 

SoulsSurvivor

Member
Oct 27, 2018
194
631
Using unity or unreal doesn't mean you're just buying assets and scripts; Love of Magic's made in Unity, and contains 47k lines. Not anything near as much as the old C++/OGL engine I was working on before I started doing Unity development, but certainly not just slapping together random assets. If you want to do real development in Unity you'll need to pick up a programming language (I'd recommend C#), and if you want to do real coding in Unreal it's C++.
I didn't word it properly it seems but I'm not talking about making your own engine here, I meant you can either use scripts so you don't have to program in unity or unreal or to ensure you have your game do everything you want then you learn to code. I'm probably still explaining my point terribly but I definitely didn't mean to insinuate programming your own engine.
 

nulnil

Active Member
May 18, 2021
620
425
If you're searching for ideas..

1. Find a game you like.
I'm assuming you have some knowledge of video-games, and have at least played a few to be considering making your own.

2. Find an issue with that game/Porn integration
There is no perfect game, they all have a flaw somwhere. Think of ways to improve or fix that issue. This will serve as the goal of what you're trying to make.

Now since we are talking in the context of a porn game, there is something I should mention, sexual game mechanics. What makes an adult game stand out from others is making the porn a relevant and important part of the gameplay loop. Having a the game turn into a dating simulator after killing demon hordes will kill the pacing and trivialize the gameplay ( ).

3. Write down your ideas
Before you start working on anything, you should make sure the idea sticks. Many games on here suffer from lack of planning or forethought. It takes much less time to write something out of the game-design document than make and remove a feature from a game.

4. Read up
Game design is a very vast and 'cultured' study. I'd reccomend starting .