One word to describe this game is "unique". Despite the many unique and interesting mechanics this game has it still falls short in fully realizing the potential of said mechanics. What this game will entail is an experience unlike any other RPGM games, but sometimes being different is not okay, specially if the polish/quality of said product is not good.
First let's talk about the story/plot/setting/kinks. The story is a classic "light-dark theme (not a fully dark story, but not light either)" classic demons/monsters attacking humans and adventurers/heroes must kill monsters, ending in the death of the demon king. The unique take that this game has is that the main character is mainly a quest receptionist (there are two main characters early on, 1 adventurer party leader (a dude) and the quest receptionist (a girl), 2 more party leaders are introduced later (both female).
The player's main role in this game is acting as the quest receptionist/ "town mayor/manager". The player mostly manages the adventurers' gear and skills they use, managing funds, buying consumable items for the adventurers, buying gear, investing in shops in order to have them stock more item/equipment. This is the main GAMEPLAY LOOP = Recruit adventurers (by talking to them and possibly doing their "quests" that entail bringing them an item that can be bought from a shop, or by upgrading a shop by investing, or doing a certain number of quests), use the party leader to form a party (up to 4 people per party) and go on quests(the game utilizes autobattle), level up, set new skills for the adventurers to use, use the money obtained from the quests to either invest in shops or buy equipment/gear so that the adventurers can take harder quests. THE gameplay loop is incredibly fun if you enjoy management games, but it can get tedious and repetitive the longer you play the game/ nearer you are to completing the game.
The kinks of this game is a weird one, early on you'll think that this game will have forced non-consensual scenes for the main characters BUT that is not the case, there are only "two" forced H CG that is non-consensual but the CG themselves are softcore in a way that there is no R happening (no Penetration) as the guy main character saves the heroines before the R begins. The tags for the H CG/Scenes are about 60-65% R/ non-consensual with thugs/monsters (but it's skippable/not FORCED upon the player/the player has to surrender/lose in a dungeon for it to happen/not upgrade town guard investment). BUT the remaining 30-35% is PURE HAREM like scenario (mainly from the POV of the harem protagonist main character) wherein multiple female characters fight to get in the pants of that dense harem protagonist, the endings even being having to choose which girl main character will you like to end up with (sadly no pure harem ending). All the game H CG also unlocks once you beat the game. The artwork might look "generic" but it's decent enough to wank away. If you play the game without literally surrendering or losing then you get a mainly harem type of game.
Translation: The translation is kind of okay, it's an official English translation (NOT MTL) but 0% PROOFREADING. There are many minor spelling errors, wrong gender usage (referring to a girl as he), and a few untranslated (but negligible/not gameplay/story hindering) words.
TLDR: Game is FINE... Try it if you want a unique RPGM experience about managing adventurers as a guild receptionist/manager/master. Some aspects of the gameplay mechanics could have been implemented better, but it is what it is and it's still fun in its own right.