- Jul 25, 2019
- 171
- 179
Hey there
I've played a bunch of H games now and I wanted to share my two cents on the design theory of the content in the games (not the tags/genre). There are some games that have a core focus on the sexual action. Often platformer games. Then there are some games that use the sexual content as the reward for completing tasks/ playing the parts of the game that don't have sexual content. Sometimes this is okay, but sometimes this is overdone and the rewards aren't that great/ are scarce. Then there are games that barely have any content at all; the content is unlocked by doing lots of unrelated things and the game could easily have the ero content cut out and still be the same game in essence.
I've come to realize that sexual content is not the goal for many developers. A lot of these games are made for other purposes and happen to have adult/mature themes, giving the devs no choice but to make them AO. That's fine, I'm not focusing on those games.
What I do want to address are games that seem to have sexual content as the core focus of the game yet most of the game has no sexual content. I see this mostly with those rpg maker game with tons of grinding. They use actual battles as if it were a regular old school rpg but there is no sexual content woven into the battles... you don't even unlock a scene or have a scene/animation/picture displayed from winning! Sometimes not even from losing. I mean... that's bad design! What's the point of making an ero focused game with normal regular turn based battles?
From a design standpoint, it would make more sense if the battles actively included sexual content or directly rewarded you with sexual content (instead of only sometimes conditioning you to lose or maybe conditioning you to resist your sexual urges by making you lose progress while showing sexual content). I understand there are some games where the point is to "earn" the content and sort of teaches you patience with or without meaning too but from a design standpoint this really isn't a solid design. Sex games should focus on the sex!
Anyway, that's my two cents. Anyone else have any thoughts?
Also, making people use both hands while playing... that's just cruel.
I've played a bunch of H games now and I wanted to share my two cents on the design theory of the content in the games (not the tags/genre). There are some games that have a core focus on the sexual action. Often platformer games. Then there are some games that use the sexual content as the reward for completing tasks/ playing the parts of the game that don't have sexual content. Sometimes this is okay, but sometimes this is overdone and the rewards aren't that great/ are scarce. Then there are games that barely have any content at all; the content is unlocked by doing lots of unrelated things and the game could easily have the ero content cut out and still be the same game in essence.
I've come to realize that sexual content is not the goal for many developers. A lot of these games are made for other purposes and happen to have adult/mature themes, giving the devs no choice but to make them AO. That's fine, I'm not focusing on those games.
What I do want to address are games that seem to have sexual content as the core focus of the game yet most of the game has no sexual content. I see this mostly with those rpg maker game with tons of grinding. They use actual battles as if it were a regular old school rpg but there is no sexual content woven into the battles... you don't even unlock a scene or have a scene/animation/picture displayed from winning! Sometimes not even from losing. I mean... that's bad design! What's the point of making an ero focused game with normal regular turn based battles?
From a design standpoint, it would make more sense if the battles actively included sexual content or directly rewarded you with sexual content (instead of only sometimes conditioning you to lose or maybe conditioning you to resist your sexual urges by making you lose progress while showing sexual content). I understand there are some games where the point is to "earn" the content and sort of teaches you patience with or without meaning too but from a design standpoint this really isn't a solid design. Sex games should focus on the sex!
Anyway, that's my two cents. Anyone else have any thoughts?
Also, making people use both hands while playing... that's just cruel.