Gameplay is smooth and responsive, super underrated feature imo. There's a bunch of interesting enemy ideas, and the community made decensor goes a long way to making the h-scenes more engaging. Overall a very enjoyable game.
It's a great game, reminds me a lot of Night of revenge and Eris dysnomia but with different fetishes, this one focuses more on hypnosis and mind control, the animations are amazing and there's some hidden H events that trigger when you are under certain states and interact with some NPCs/boss fights.
game is somewhat short and easy...maybe a bit too easy but I don't really mind it considering I play for the animations not really for the gameplay.
Give it a try if you like hypnosis/mind control. 10/10
Version 1.1
I found the premise and the larger cast appealing, but it felt really rushed. Characters were introduced and their backgrounds revealed almost back to back. Gameplay wise identical to Mission Mermaiden except even easier due to the high availability of healing and mana through the crafting system which you never need to touch except in scripted sequences. The fast travel system and lack of use for currency made the game extra short as well. From the map and dialogue you get the impression you're on a journey throughout warring states era Japan curing illness, but you just go from one bug filled forest to another with dirt farmer "villages" of 2-3 huts in between and you only cure people in a handful of scripted sequences. Midway you find signs to an oni village which I was looking forward to but...
Onmyoji/exorcists are esoteric and don't do anything for me either. The grab scenes aren't particularly compelling and don't have the impact or niche fetishes of something like Fallen Angel by Toffi or some of the more dramatic mind control/domination scenes in Undercrust or even the bad ends in Mission Mermaiden. The distinction between bugs, yokai, and gods isn't intuitive which makes the already short plot even easier to overlook. I'm guessing the translation "bugs" is the issue. If the term was "parasite" or "mushi" it might be clearer what the themes are. I like that the different debuffs had unique mechanics they affected instead of all just increasing arousal with specific enemy types, but most didn't have any visual effect which is half the appeal. Also the game assets are fairly low resolution. Some of Hachina's sprites have bad aliasing and seams.
An excellent game with greats H-animations, people calling them mid just haven't played a lot of H-games at all, simple fact. This one is a really nice improvement from Mission Mermaiden and if anyone has a hypnosis kink, it's just a win.
Genre: 2D hack 'n' slash Game length: 3 hours. Difficulty: Easy (customizable) Adult content: 37 animated adult scenes, quality is okay, not bad and not good. Moaning is annoying... Evaluation: A fine time killer.
TheH part is obviously not the strongest aspect of this game, but the setting, story, few endings and responsive simplistic arcade battle system may steal a few hours of your time, if you don't know where you want to waste it.
Very strong mechanics, sound, effects, quality. Very badly implemented hgame. the hcontent is dull and extremely repetitive. not enough enemies. not enough hscene variations etc. the dev seems talented and skilled and the story is even interesting but the hcontent just isnt there. waste of time sadly.