The game is fundamentally flawed in design. If this had been a visual novel where you could just click your way through the dialogue, then the game would easily get at least a 4/5. But unfortunately, it's a complete disaster. Once you get to the later stages, all you're doing is basically blindly following the quest instructions anyway ("Be at X location during Y time, when Z is there.") This is problematic though because there really is nothing else to do in the meantime, so you're forced to just click your way to your room, to your bed, to skip the day(s), until you can continue the quest. And sometimes the quests overlap and so you have to do only one of them, then skip multiple days to do the other one.
You may ask yourself why anyone would design the game this way. It's because the idea was so that you can "progress" each girl whenever you want, meaning that in the time where you can't complete quests, you can then have fun with the girls. Sounds good in theory, but it's done terribly in practice: the girl progression makes little to no sense at all. For example, after having 'steamy hot anal sex' with Yuki, you can still only raise her lust value by doing "light bondage in the school", which is one of the first things you do with Yuki way at the beginning. And no, the writing doesn't progress as you progress, which means that Yuki still acts during those light bondage scenes as if you had just met her a few days ago. Besides, how does it make sense that literally SEX doesn't raise lust, but being spanked does?
On that note, excessive spanking. Virtually every scene contains spanking. And it's manual, with boring dialogue. Don't get me wrong, I like spanking chicks too, but does it really have to be every single scene?
All the choices are illusions also. They have little to no impact and you're forced to go through them anyway. You can't for example progress with Heather unless you go through dozens of foot fetish scenes that are not skippable either. Don't like feet? Too bad. And you can't progress the main story unless you progress with Heather. So there you go, forced foot fetish in a game "about choice".
I could go on and on, but I'll end on the music being repetitive, overused and boring. The only thing that salvages this game is that I like the male-dom BDSM-oriented sex scenes. That's it.
You may ask yourself why anyone would design the game this way. It's because the idea was so that you can "progress" each girl whenever you want, meaning that in the time where you can't complete quests, you can then have fun with the girls. Sounds good in theory, but it's done terribly in practice: the girl progression makes little to no sense at all. For example, after having 'steamy hot anal sex' with Yuki, you can still only raise her lust value by doing "light bondage in the school", which is one of the first things you do with Yuki way at the beginning. And no, the writing doesn't progress as you progress, which means that Yuki still acts during those light bondage scenes as if you had just met her a few days ago. Besides, how does it make sense that literally SEX doesn't raise lust, but being spanked does?
On that note, excessive spanking. Virtually every scene contains spanking. And it's manual, with boring dialogue. Don't get me wrong, I like spanking chicks too, but does it really have to be every single scene?
All the choices are illusions also. They have little to no impact and you're forced to go through them anyway. You can't for example progress with Heather unless you go through dozens of foot fetish scenes that are not skippable either. Don't like feet? Too bad. And you can't progress the main story unless you progress with Heather. So there you go, forced foot fetish in a game "about choice".
I could go on and on, but I'll end on the music being repetitive, overused and boring. The only thing that salvages this game is that I like the male-dom BDSM-oriented sex scenes. That's it.