feierflei Sydoon
I kinda get why people (even non-supporters) are getting frustrated.
Been a fan of the game since the second version posted here, contemplated becoming a patreon, but kept hesitating due to issues with dev's in the past, then the gap happened. I used to support a few games, but got frustrated with most of the dev's. Most were small things that have been forgotten with time, but I did support yummytiger and his intro (don't even remember the name anymore), and the less said about the mess breeding season turned into the better (and I mean before the drama that ended it). There are plenty of other dev's out there that are just as bad, pretty much everyone who supports via patreon is aware they exist, the real frustration is when a promising dev starts picking up those tendencies.
Jury's still out on flimsy, but things aren't looking good. The content gap is past worrying, if I had become a supporter, I'd have dropped after 4-6 months (likely 6ish, exhibitionist games that don't escalate to public use are pretty rare). The real question is 'will the patreons consider the amount of content in the update worth the time spent on it, or will most of the remaining supporters drop when they see the results?'. The answer is almost definitely that a significant amount will drop. Everything other than the prologue (and random npc's and a revamped framework) took about 6 months, sounds like this is just a level up event and a new tier of actions for
some of the locations. Doesn't sound like there's really any way to justify that being worth 4 times/the same amount of time as the rest of the game up to this point (depending on how you count the prologue+ update). The update is theoretically coming out soon, I'm skeptical about it, but I'll let it speak for itself.
Also.... 600+ new sprites? The only way that would make any sense is animation. Would explain the time though, animations tend to take forever for people to don't do them full time (never worth it IMO). My big concern though is the resources needed. Unity is rarely efficient resource wise, and now that I'm writing this I'm half expecting to hear that 60-80% of the stuff needed to be scrapped due to lag issues, which always brings up the question of if the scrapped content ever actually existed, or if it's just a dev trying to make it look like there was more content (same as 5-10 'reworks' of a part that supporters never see).