I'm a little split on that game. All in all it was a nice experience and I really liked the game. But it could have been so much better with only a bit more effort.
Positive aspects:
- The exhibitionism-genre
- A nice, cosy story outline
- Nice (2D-)graphics made with love
- Fantastic Loading-Screen graphics
- In the beginning very exciting and stimulating
- A nice ending scene
Negative aspects:
- No outfit selection - it would be so much more exciting to select Hana's outfit yourself - maybe with her disagreeing if she hasn't reached a certain level yet
- In the endgame
extremely repetative with many shared graphics, which makes the endgame
really boring
- Characters aren't really utilized to their full extent. For example I really would have wished for Mei to be more... manipulative. Pushing Hana into things, being a little more mischievous, persuading Hana to want to do certain things, pushing her boundaries... Like for example she could have demanded her underwear back at a certain point in time so that Hana is basically forced to go commando... or other shenannigans (without evil intent of course).
- No real love scene between Mei and Hana at the very end
- The game is way too linear: No excitement, no random encounters, no random events based on your outfit, no random dialogues e.g. from townsfolk, ... It is e.g. not even possible to accidentially go into the men's lockerroom before a certain event - and then it is not by choice anymore. Or you could have implemented something like being able (as a player's choice) to run naked through town at nighttime after reaching a certain level - maybe after Hana lost a bet to Mei perhaps even on purpose. And why not implement some "hidden" events for players who like to explore the game world? -> The lack of all this makes the game way more boring than it could be
- No real choices for the player
- Waaaay too many dicks in the endgame
- No comfort features like running or skipping text
- Boring grinding in the endgame as there is no randomness or any other form of excitement
- The game mechanic is plain and boring: No assets, no NOTHING is utilized - you can't choose outfits, the money mechanic is completely useless (why even add it?)
- No minigames
- The bukkake stuff doesn't really fit into the game - at least not to this extent!
- Utilizing the mighty Unity engine... why when it is barely utilized?! Why not use something like Ren'Py in the beginning? [Written before the last post: And now since you've chosen it for this project: why not continue using it, when you already made your experience with it? I doubt that the game will exceed 1 million bucks in a 12 months period of time... so why bother about the runtime fee?]
- The changing text sizes are really annoying! And why not use font effects to distinguish between thoughts and spoken text? Putting it in brackets is looking extremely cheap and amateurish. Unity is basically able to provide SO MUCH more in a really easy way - WHY NOT USE THESE THINGS? And what about that annoying "~" character at the end of some sentences?
- Interactions with Sebas and Nube feel rather pointless and are effectively boring!
- A suboptimal Input system (not the worst - but could be better)... And no real Controller support (which would have been very easy to implement)
- No Steam achievements, trading-cards, etc.