OutwardComplex
Newbie
- Mar 9, 2023
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haha padPlease don't give Doggy anymore ideas on revamping the combat. We've seen like 4 reworks now and all they do is pad the time between diaper content most people don't want.
pun
haha padPlease don't give Doggy anymore ideas on revamping the combat. We've seen like 4 reworks now and all they do is pad the time between diaper content most people don't want.
Eh, all you would need to do is decrease the amount of up front damage you take and increase the DOT and time to escape, there's already a bit of a dynamic around that with you not being able to struggle when your stamina is empty, so if it took slightly over 1 bar of stamina to escape you then need to gauge how much to use in both your initial and second struggle attempts, which adds a little bit of tension.Please don't give Doggy anymore ideas on revamping the combat. We've seen like 4 reworks now and all they do is pad the time between diaper content most people don't want.
You'll notice the little thing holding the WIP sign in various places. Work In Progress, it's marking stuff that isn't available or done yet.how do i complete jessies playhouse i thought you did it by leading the rabbit out of the sewers but i cant seem to get him out (he wont follow me) also how to i unlock the laser next to cast n crew
Yeah basically this, would mean that if you mismanage stamina that you end up actually in one of the second phases which deals more damage, rather than the split second you get now when your HP is full depleted by the initial grab.Eh, all you would need to do is decrease the amount of up front damage you take and increase the DOT and time to escape, there's already a bit of a dynamic around that with you not being able to struggle when your stamina is empty, so if it took slightly over 1 bar of stamina to escape you then need to gauge how much to use in both your initial and second struggle attempts, which adds a little bit of tension.
whos gonna tell bro this is like the 4th combat revamp we've gotten. the last combat system was a downgrade from a combat system that was actually good, and its gotten worse each revamp. it genuinely seems less built around fighting and moreso just dashing and praying you either get grabbed by the enemy you want or not getting grabbed at allCall me delusional but I feel weirdly hopeful for the update pace from now on. This combat overhaul and status system, regardless of it being a good or bad change, would have taken a long ass time of testing and tweaking and probably ate most of the development time in the past [many] months.
Unless doggie is still dealing with a bunch of life stuff I think we should see that third civilian + whatever the hell is at the end of daisy's area before too long. Relatively speaking.
I haven't played the earlier versions but this combat system is straight trash. What kind of half baked dark souls/metroidvania combo are they trying to go for?whos gonna tell bro this is like the 4th combat revamp we've gotten. the last combat system was a downgrade from a combat system that was actually good, and its gotten worse each revamp. it genuinely seems less built around fighting and moreso just dashing and praying you either get grabbed by the enemy you want or not getting grabbed at all
Think along the lines of a shady repair contractor: they'll fix something for extremely cheap, but you keep having issues and they keep repairing them until you realize "wait, they've been fucking it up just to keep me coming back!" That's most of this game anymore.I haven't played the earlier versions but this combat system is straight trash. What kind of half baked dark souls/metroidvania combo are they trying to go for?
To be honest, you can compare it to the other platformer games. It appears to be trying to be like Oh So Hero! but with more cinematic scenery. But instead, it's more like a polished version of bare backstreets.Think along the lines of a shady repair contractor: they'll fix something for extremely cheap, but you keep having issues and they keep repairing them until you realize "wait, they've been fucking it up just to keep me coming back!" That's most of this game anymore.
I haven't played the earlier versions but this combat system is straight trash. What kind of half baked dark souls/metroidvania combo are they trying to go for?
Agreed on most points; my joke was more along the lines that Doggie is undeniably skilled at what they do, but as you said their priorities are consistently in the wrong places. I would love to believe that the reason this game's updates have slowed to a crawl is that Doggie is using their skills elsewhere; they do good enough animations and pixel art that I would be amazed if their portfolio wouldn't impress even professional clients, especially given it's all solo work.To be honest, you can compare it to the other platformer games. It appears to be trying to be like Oh So Hero! but with more cinematic scenery. But instead, it's more like a polished version of bare backstreets.
I think the game is too deep and too high-class to do something as cheap as Kincaid's VN integration even if it gets to the point faster with less. The pixel animation is much simpler than Predation to be visually impressive, yet still more complex than Forest of the Blue skin to actually streamline the development to a satisfying deadline.
It lacks any coherent direction of what it wants to portray, unlike Deep in Brixen Space's horror setting and Max the Elf's standard magic adventure setting, which makes it harder to even know what updates we can broadly expect. The lack of gallery is the game's least concern when even gameplay isn't safe of not being changed.
Of course, its lack of any plot (something all the aforementioned games, except maybe bare backstreets, has) and sluggish pace has placed enormous pressure on the scenes to be on a significantly higher standard of expectation than Oh So Hero! It's becoming less of a production problem and more of a priority problem.
My 2nd paragraph actually covers on the issue. The game's animation department is sort in a bad bind. As you said, it appeal is high quality animation, which basically restricts varieties on how to portray the scenes at a much streamlined production. Kincaid is able to harvest both good animation and densely-packed scenes. Pocket Dungeon's gameplay allows it to segregate the IRL position of the player and the sex scene. So does carpetwurm's duology games.Quite frankly, a big part of what keeps me fascinated is that every update the art and animation quality consistently gets better, yet the amount of content shrinks and increasingly meaningless changes get prioritized. For all I know, Doggie does the revamps precisely because they're easier than slaving over animations, and because no amount of extra content is guaranteed to provide any better results than just doing the former.
IMO, there are a huge chunk of the animation part that you can cut with little to no changes to the overall quality and that is the post post game over scenes. recent updates added enemies that have multiple post game over scenes. although they are good, it is extremely missable and does not really add much to it other than gallery(if that even going to be made) padding. again IMO, its better to have a few enemies with only 1 grab anim rather than an enemy with few grab and game overs(not to mention the works are usually doubled because the dual protagonist they are going for)In short, there's not much corners to cut the bloated timeframe.
If anyone can give me a hint on what program I can use to do this, I'll do it myself and share!Any chance someone export img frames?![]()
That's an awfully long list to say "Take six or seven shots once doggie releases update" but then again, Taking seven shots of anything once a year doesn't seem that bad.Hey guys, let's all play the Doggie Bones drinking game! You take a shot of your choice for every of the following in an update:
...and by the end of that you'll be drunker than Ernest Hemingway on a cheap whiskey binge!
- If it contains just 1-2 new encounters
- If there's been zero checks for spelling, grammar and punctuation in the, uhh... Let's call it "dialogue"
- If it revamps the combat system yet afuckinggain
- If it creates a new area but leaves it woefully unfinished
- If it does absolutely nothing to update/finish any of the older areas
- If it takes several months with numerous delays and poor planning to release
- If it just wasn't worth waiting for at all
Not to mention if you divide your shots in the same way how Doggiebones distributes the time he puts into work.That's an awfully long list to say "Take six or seven shots once doggie releases update" but then again, Taking seven shots of anything once a year doesn't seem that bad.
Those last three are as common as "Take a shot every time HHP lags a bit" or "A non-ABDL update that nobody has even expected of its fetish". They should be off the list for its genericness. Bring 3 more unique things that aren't typical industry standards.
- If it does absolutely nothing to update/finish any of the older areas
- If it takes several months with numerous delays and poor planning to release
- If it just wasn't worth waiting for at all
I only donated $4 so Doggybones sent Pinkertons to shit in my diapers (that they graciously mailed beforehand) and break my fingers.New rule: You cannot criticize a dev unless you pay them a $5 criticism fee beforehand, otherwise your points are invalid...because money.
Amazing.
Story progression is non-existent, save a few exchanges from the Overgrowth boss, the quips from the entrance areas, and that's it. No real semblance of story or cutscenes tying the plot together. You do get a checkmark after beating the boss of the area, but that only applies to the lab and the oriental area.Is there story progression in this game yet or is it still early in development?
It's just funny that you haven't pledged a single cent, and yet you whine like an entitled kid, as if anyone is supposed to do right by you. Keep at it I guess, but I doubt your whining will be acknowledged by the devs.Why would I? Why would anyone when he can't even keep a remotely halfway decent update schedule, and when he keeps giving his fans the finger? Nah, I wouldn't give Doggie Bones a cent if I so had billions. And you can quote me on that for all I care.
-Mal