4/5 - A diamond in the rough.
I was reading through the other reviews and thought to myself; "Woaw that's really harsh".
I know this game has it's flaws but some of the reviews would have you believe it's one of the worst games on the forum (which it simply is not).
Here is what it gets right:
Now you might think, omg he's being a dick by writing this review, what does he know. I took the time to write a review expanding on what I think is needed to make your game better. Don't hate me for it. Take it on the chin and keep moving forward. (Your game already better than 90% of the games on f95).
I was reading through the other reviews and thought to myself; "Woaw that's really harsh".
I know this game has it's flaws but some of the reviews would have you believe it's one of the worst games on the forum (which it simply is not).
Here is what it gets right:
- The dialog is concise (not a wall of text).
- Good renders.
- Good audio.
- Overall nice aesthetics and clear UI. (I would have left in the back, skip etc. buttons. I know it doesn't look as clean, but those buttons do serve a purpose).
- The character development does not exist. We get introduced to new characters before knowing what the already existing characters are all about. Maybe this is not something that was thought about before hand. Meaning, dialog was written without fleshing out the characters and backstories. This results in the story jumping around because it might add to a more interesting story. But in actuality it feels like it lacks a "soul".
- Inconsistency between art and story telling. Another user already pointed this out. When the Japan arc started. The story started feeling like it was written by a weeb. I know this game is made by Japanese people. But the way the japanese elements are introduced are EXACTLY the same way weeb developers do it. If you want to introduce new information, do it like a good movie. Don't tell us, show us what it means through image and dialog and expect the viewer to understand. Also the settings being in japanese but the daz3d art being western is unfortunate but maybe unavoidable due to availablity of assets. But seeing as the Japan arc was introduced in later chapters...I think this was an unfortunate mistake.
- Write a background story and personality profile for each character, that way you can write story around the characters instead of writing a story and putting the characters in them.
- More character development instead of rushing to introducing new characters. If there is no development, we don't care about the characters. If we don't care about the characters then we don't care about the story. (The character development in chapter 1 was good).
- Tell us what we need to know and don't tell us what we don't need to know. Anything that affects the interaction between characters is something we need to know. An example of something we don't need to know is "Tokyo has less crime". Unless the MC is trying to move to Tokyo with his daughter to escape crime, how is this piece of information relevant to the story?
Now you might think, omg he's being a dick by writing this review, what does he know. I took the time to write a review expanding on what I think is needed to make your game better. Don't hate me for it. Take it on the chin and keep moving forward. (Your game already better than 90% of the games on f95).