To be fair, money doesn't write the coding or replace the work needed to draw the art. Different projects will have varying degrees of difficulty in what ever work is being done. Don't get me wrong, I'm not handing out an excuse, but regardless of what ever revenue a dev is getting, many of them are solo or small team of inexperienced coders and artists that have to put a lot of effort into what might seem like the simplest things. I don't know how many people are actively working on Hardcoded or what their level of experience is, but just don't forget we're still not talking about a 200+ man professional developing company pushing millions of dollars or more around their next big product. More money doesn't mean the work is any less and hiring more help isn't as easy or cheap as it might sound.