Probably one of the best stories ever in a adult VN.
To get the boring stuff out of the way, girls are good looking, scenes are great too (especially the new stuff). For people who've played the older versions, the character models have come a far way. They used to be a bit on the generic side, slightly low poly but not they feel way more reasonable. And when I mean reasonable I mean like 'human' proportion realistic. Girls arn't crazy busty or have ridiculous hip-waist-bust ratios and its a good thing in more ways than 1. This kind of detail is what sets what I think is the core underlying idea that Runey has built this game around.
Honestly this is some of the best writing I have seen. Harem Hotel (HH) starts you off pretty simple. You are a standard MC who's thrown into a situation surrounded by girls. When you meet the women for the first time, it seems like they follow a basic trope/archetype. But quite quickly this changes. Each girl actually gets a solid piece of character development and some of them get a really strong backstory.
*Thematic spoilers ahead*
But where HH is different from other games, or even regular stories is that Runey seems to be REALLY good at managing how characters interact together. Characters outside of their crazy sex drives are believable and consistent. Theres never a moment that I felt like, "Oh what just happened? That wasn't very [character_name] of her." Even as characters grow and change, they actually act accordingly. Most games would give a character a arch and story beat containing some character shift. But in HH, characters change and remain changed.
During group story events, characters interact with each other in a believable way, and I think a lot of care has been put in to how these stories play out. Yes, theres some 'But we love the MC so we'll throw are differences aside' trope. But theres enough personality written into how characters start to build relationships with each other ASIDE from the MC. A lot of harem games and even stories really fail to add this bit of realism. People who arn't in a harem who live in a dorm or in close proximity together eventually come around to be friends (assuming they stay long enough). Theres a bunch of small (and i wish there was more) story beats that happen without the MC that show characters that might of started off on the wrong foot are at the end of the day 'decent' people. From rivals to bully/victim conflicts, characters won't let those things define who they are, they still have a multi-dimension personality and seeing it play out, and have conflicts resolve realistically was some of the best things that happen during the story.
And we haven't even gone into the world building. I found the background world that HH is part of so interesting. So many other games just say 'dont think too hard, its a porn game'. But I have to point out how much work has gone into making this world feel grounded in its own rules. Technology and magic both feel believable. There's limits and neither magic or tech feels like its doing something too insane. (And I hope it remains like this). The most powerful magic wielding character actually has to hide behind a facade of mystery. Mainly because the most powerful part of their magic is a ruse. I thought this was such a great touch, that even though the power in itself is still magic, its not some world breaking power. Tech on the other hand is a bit more advanced but its not anything super new.
World conflict is another part of world building that really helps with getting invested into the story line. Theres a conflict between elves and humans and then humans and androids. Like Detroit: Become Human and the elf conflict in The Witcher 2, I think Runey does a stellar job painting us to have an expectation and then flipping it. If you've played The Witcher 2 (wow congratz), you'll know that I'm talking about the elf and human conflict. Elves are done in a similar way, where the are undoubtedly better for the world. But in the current state, those who are free have failed to adapt and make peace. Free elves outside of your group are violence obsessed, and the humans who support them are blind to their nature. I think this is the most twitter-woke but also touches grass idea I've seen to date. The largest faction of elves are so aggressive they are willing to fight a obvious losing battle than to try and broker peace with parts of the world that don't want to enslave them. (id go into this more but i forgot this is a review and not an analysis for yt.)
Runey clearly draws a lot of inspiration from films that explore 'AI so advanced do you consider it human' and incorporates it well. There's a bit of Detroit: Become Human, Blade Runner, Ex Machina, and Transcendance going on and it put a smile on my face. For these themes, even tho they are wildly popular, I really like how this is my personal first time thinking about it differently - in the perspective of 1st a owner, then a love interest. Games don't often take advantage that some of the interaction gets to be chosen by 'you' the player rather than just a character. And I think maybe I'm giving Runey too much credit here, (since this is a VN and choices arn't real) that I still feel to some extent that my interaction with a AI/android-based love interest is more first-person and personal than it should of been. When you watch or play the movies and games mentioned earlier, theres always some level of disconnect, because as limited as VN choices are, they are more powerful than films and games that currently explore this idea.
Now the game isn't 'perfect'. I don't think any game is. But this will probably be my only review I write on this entire website. This game goes so much farther into character, story, worldbuilding than any other game i've played in the VN genre. Its incredible how much has been done here while remaining fap-able. Seriously, its really good. 5* cause I don't see another game coming close.
Negative stuff because I didn't know where to write it.
This shouldn't be addressed in this game, BUT I really wish I could see what happens in a world where Runey had enough time/dev power to write out a game like this with more player options with consequences. This is a ridiculous ask, but I can't help but think of it. I wish sometimes the story would continue but if you made a choice that you could see the impact it had later (no loss in number of scenes, more like who does it).
Intractability, I wish a few more things in the hotel were intractable with. Eventually money is meaningless and I wish there were some visual changes that the player could buy or something. Furniture, wallpaper, etc. Early on its really nice but I feel as if this portion has been abandoned as the rest of the game has progressed.
Android character being too annoying to grind scenes with. I don't like how the Android character has to get reverted to the original form even after you've unlocked and asked for perma outfit changes. And I don't like how theres no option to have the android 'default' to a certain look for scenes. This wouldn't be a problem you are at the point where the android is making choices. BUT having to go through the same question each time gets really tedious. There should be a QoL change for this. Later, this is especially strange when their role of maid forces a part of them to change outside of JUST the outfit.
On the android topic, I hope the android story gets fleshed out a bit more. Especially including other androids and how that works out. (pls no irobot ending).
And yeah I think thats it. I have no idea why I wrote a review this long. Great game. 9/10, closer to an 8 than a 10. (somehow better story than fallout 4)
To get the boring stuff out of the way, girls are good looking, scenes are great too (especially the new stuff). For people who've played the older versions, the character models have come a far way. They used to be a bit on the generic side, slightly low poly but not they feel way more reasonable. And when I mean reasonable I mean like 'human' proportion realistic. Girls arn't crazy busty or have ridiculous hip-waist-bust ratios and its a good thing in more ways than 1. This kind of detail is what sets what I think is the core underlying idea that Runey has built this game around.
Honestly this is some of the best writing I have seen. Harem Hotel (HH) starts you off pretty simple. You are a standard MC who's thrown into a situation surrounded by girls. When you meet the women for the first time, it seems like they follow a basic trope/archetype. But quite quickly this changes. Each girl actually gets a solid piece of character development and some of them get a really strong backstory.
*Thematic spoilers ahead*
But where HH is different from other games, or even regular stories is that Runey seems to be REALLY good at managing how characters interact together. Characters outside of their crazy sex drives are believable and consistent. Theres never a moment that I felt like, "Oh what just happened? That wasn't very [character_name] of her." Even as characters grow and change, they actually act accordingly. Most games would give a character a arch and story beat containing some character shift. But in HH, characters change and remain changed.
During group story events, characters interact with each other in a believable way, and I think a lot of care has been put in to how these stories play out. Yes, theres some 'But we love the MC so we'll throw are differences aside' trope. But theres enough personality written into how characters start to build relationships with each other ASIDE from the MC. A lot of harem games and even stories really fail to add this bit of realism. People who arn't in a harem who live in a dorm or in close proximity together eventually come around to be friends (assuming they stay long enough). Theres a bunch of small (and i wish there was more) story beats that happen without the MC that show characters that might of started off on the wrong foot are at the end of the day 'decent' people. From rivals to bully/victim conflicts, characters won't let those things define who they are, they still have a multi-dimension personality and seeing it play out, and have conflicts resolve realistically was some of the best things that happen during the story.
And we haven't even gone into the world building. I found the background world that HH is part of so interesting. So many other games just say 'dont think too hard, its a porn game'. But I have to point out how much work has gone into making this world feel grounded in its own rules. Technology and magic both feel believable. There's limits and neither magic or tech feels like its doing something too insane. (And I hope it remains like this). The most powerful magic wielding character actually has to hide behind a facade of mystery. Mainly because the most powerful part of their magic is a ruse. I thought this was such a great touch, that even though the power in itself is still magic, its not some world breaking power. Tech on the other hand is a bit more advanced but its not anything super new.
World conflict is another part of world building that really helps with getting invested into the story line. Theres a conflict between elves and humans and then humans and androids. Like Detroit: Become Human and the elf conflict in The Witcher 2, I think Runey does a stellar job painting us to have an expectation and then flipping it. If you've played The Witcher 2 (wow congratz), you'll know that I'm talking about the elf and human conflict. Elves are done in a similar way, where the are undoubtedly better for the world. But in the current state, those who are free have failed to adapt and make peace. Free elves outside of your group are violence obsessed, and the humans who support them are blind to their nature. I think this is the most twitter-woke but also touches grass idea I've seen to date. The largest faction of elves are so aggressive they are willing to fight a obvious losing battle than to try and broker peace with parts of the world that don't want to enslave them. (id go into this more but i forgot this is a review and not an analysis for yt.)
Runey clearly draws a lot of inspiration from films that explore 'AI so advanced do you consider it human' and incorporates it well. There's a bit of Detroit: Become Human, Blade Runner, Ex Machina, and Transcendance going on and it put a smile on my face. For these themes, even tho they are wildly popular, I really like how this is my personal first time thinking about it differently - in the perspective of 1st a owner, then a love interest. Games don't often take advantage that some of the interaction gets to be chosen by 'you' the player rather than just a character. And I think maybe I'm giving Runey too much credit here, (since this is a VN and choices arn't real) that I still feel to some extent that my interaction with a AI/android-based love interest is more first-person and personal than it should of been. When you watch or play the movies and games mentioned earlier, theres always some level of disconnect, because as limited as VN choices are, they are more powerful than films and games that currently explore this idea.
Now the game isn't 'perfect'. I don't think any game is. But this will probably be my only review I write on this entire website. This game goes so much farther into character, story, worldbuilding than any other game i've played in the VN genre. Its incredible how much has been done here while remaining fap-able. Seriously, its really good. 5* cause I don't see another game coming close.
Negative stuff because I didn't know where to write it.
This shouldn't be addressed in this game, BUT I really wish I could see what happens in a world where Runey had enough time/dev power to write out a game like this with more player options with consequences. This is a ridiculous ask, but I can't help but think of it. I wish sometimes the story would continue but if you made a choice that you could see the impact it had later (no loss in number of scenes, more like who does it).
Intractability, I wish a few more things in the hotel were intractable with. Eventually money is meaningless and I wish there were some visual changes that the player could buy or something. Furniture, wallpaper, etc. Early on its really nice but I feel as if this portion has been abandoned as the rest of the game has progressed.
Android character being too annoying to grind scenes with. I don't like how the Android character has to get reverted to the original form even after you've unlocked and asked for perma outfit changes. And I don't like how theres no option to have the android 'default' to a certain look for scenes. This wouldn't be a problem you are at the point where the android is making choices. BUT having to go through the same question each time gets really tedious. There should be a QoL change for this. Later, this is especially strange when their role of maid forces a part of them to change outside of JUST the outfit.
On the android topic, I hope the android story gets fleshed out a bit more. Especially including other androids and how that works out. (pls no irobot ending).
And yeah I think thats it. I have no idea why I wrote a review this long. Great game. 9/10, closer to an 8 than a 10. (somehow better story than fallout 4)