Almost 8 GB of outdated and badly designed door opening simulator. How this game got to top is a big mistery.
Whole gameplay is based around battling a mess of interface and opening doors in architacuraly challenged hotel (no map to help you get about) to unlock any kind of scene, where a girl tells you how she feels and what can you buy to make her feel better. Ux is unintuitive, clunky trash. The whole time management thing is trash heap of bad mechanics. Graphics is hedious, outdated and would be good in 2004. All girls look the same, square faces, weird grims, petite asian clones (no diversity). Their "sexy" uniforms (that you can unlock after hours of grinding) are basically strings; uniforms should be uniforms like secretary or maid dress, shoes, pantyhose etc. and not just differently coloured panties. Their stories are childish, boring cliche with many inconsistencies. Two main components of this game: upgrading hotel and managing relations are very poorly designed and executed even worse. Relations-management is made through opening doors and walking on some girl (taking a shower) or asking her the same questions every day and half of the progress is hidden in hidden events (opening the right door at the right time). As for managing a weird hotel - it's just grind until you have enough money. Buy upgrades. Make more money. Boring, repetitive. How anyone could find that engaging is a mystery. Even bigger mystery is how many people rated graphics in this game - good or very good, wtf!
Whole gameplay is based around battling a mess of interface and opening doors in architacuraly challenged hotel (no map to help you get about) to unlock any kind of scene, where a girl tells you how she feels and what can you buy to make her feel better. Ux is unintuitive, clunky trash. The whole time management thing is trash heap of bad mechanics. Graphics is hedious, outdated and would be good in 2004. All girls look the same, square faces, weird grims, petite asian clones (no diversity). Their "sexy" uniforms (that you can unlock after hours of grinding) are basically strings; uniforms should be uniforms like secretary or maid dress, shoes, pantyhose etc. and not just differently coloured panties. Their stories are childish, boring cliche with many inconsistencies. Two main components of this game: upgrading hotel and managing relations are very poorly designed and executed even worse. Relations-management is made through opening doors and walking on some girl (taking a shower) or asking her the same questions every day and half of the progress is hidden in hidden events (opening the right door at the right time). As for managing a weird hotel - it's just grind until you have enough money. Buy upgrades. Make more money. Boring, repetitive. How anyone could find that engaging is a mystery. Even bigger mystery is how many people rated graphics in this game - good or very good, wtf!