I'd like to put an excellent rating, but since I have a few negative points to add, I can't put a prefect mark.
-Story: 97/100, the story is amazing, the lore is very detailed, there is a very good characters development, and the way the differents characters interwined is very well done. I just have an issue with the pacing some times.
-Visuals: 65/100, maybe I'm too used to these 3D games with ray tracing, detailed environment etc... HH is very barebone visually speaking, at times I feel like I'm looking at sims, sometimes a very old version of source engine. But there are a LOT of CG and animated scenes.
-Audio: 0/100 would be harsh but... there is no audio, and definitely not enough tracks for the length of the game. I finished the game in 70hours, I think there is only 3 tracks per music family. I played the game by listening to Lo-Fi girl, and strangely enough, it goes very well with the game, sometimes I thought I had forgotten to quit the game when the playlist was still running.
-Gameplay: 70/100, it's mostly an issue with pacing. Some events will unlock only if you made some progress in upgrading the hotel or buying some slaves. And some of those are really expensive, I finished the game around day 270. I'm pretty sure half of it was grinding money by selling pinups or skipping time to wait for my bar reports.
Overall, the game is definitely worth a try, the story is the strongest point, but be aware, that you'll be in that game for a very long time (it took me 70 hours to finish the 0.15.1 version)
The lore is one of the deepest I've seen in such a game, you feel attached and involved in it. Even the 'bad guys aren't just black or white, they have their reasons and motivations you can't just brush under the carpet in the name of superior virtue.
Most tenants have their issues, and once again, they are detailed, and we can feel the author either know people with such issues or has done some research on them. You don't just have stereotypical characters.
My biggest issue is with the story/gameplay pacing. Most of the time, the progression is fluid, but at some point, you can be overwhelmed by the number of characters you have to interact with, while some other times, you'll have to grind for money without the possibility to interact with anyone outside of basic interactions.
Progressing in some character's stories can be confusing too, you'll have an indicator you can continue the story but won't find how to trigger it. It can create a bottleneck that once passed will trigger all the other stories and you won't have time to breathe, it will be even after the event, and then... nothing, time to grind again to find the new triggers.
Some blocks are missing too, which can lead in some information we have gained not being used in the story because we got them too soon.
And finally, there are some minor plotholes here and there, but not anything that entirely breaks the world-building.
In conclusion, if you want a really good, deep and well-thought story, with some reflection on freedom, happiness and slavery, this one is for you.
-Story: 97/100, the story is amazing, the lore is very detailed, there is a very good characters development, and the way the differents characters interwined is very well done. I just have an issue with the pacing some times.
-Visuals: 65/100, maybe I'm too used to these 3D games with ray tracing, detailed environment etc... HH is very barebone visually speaking, at times I feel like I'm looking at sims, sometimes a very old version of source engine. But there are a LOT of CG and animated scenes.
-Audio: 0/100 would be harsh but... there is no audio, and definitely not enough tracks for the length of the game. I finished the game in 70hours, I think there is only 3 tracks per music family. I played the game by listening to Lo-Fi girl, and strangely enough, it goes very well with the game, sometimes I thought I had forgotten to quit the game when the playlist was still running.
-Gameplay: 70/100, it's mostly an issue with pacing. Some events will unlock only if you made some progress in upgrading the hotel or buying some slaves. And some of those are really expensive, I finished the game around day 270. I'm pretty sure half of it was grinding money by selling pinups or skipping time to wait for my bar reports.
Overall, the game is definitely worth a try, the story is the strongest point, but be aware, that you'll be in that game for a very long time (it took me 70 hours to finish the 0.15.1 version)
The lore is one of the deepest I've seen in such a game, you feel attached and involved in it. Even the 'bad guys aren't just black or white, they have their reasons and motivations you can't just brush under the carpet in the name of superior virtue.
Most tenants have their issues, and once again, they are detailed, and we can feel the author either know people with such issues or has done some research on them. You don't just have stereotypical characters.
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My biggest issue is with the story/gameplay pacing. Most of the time, the progression is fluid, but at some point, you can be overwhelmed by the number of characters you have to interact with, while some other times, you'll have to grind for money without the possibility to interact with anyone outside of basic interactions.
Progressing in some character's stories can be confusing too, you'll have an indicator you can continue the story but won't find how to trigger it. It can create a bottleneck that once passed will trigger all the other stories and you won't have time to breathe, it will be even after the event, and then... nothing, time to grind again to find the new triggers.
Some blocks are missing too, which can lead in some information we have gained not being used in the story because we got them too soon.
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And finally, there are some minor plotholes here and there, but not anything that entirely breaks the world-building.
In conclusion, if you want a really good, deep and well-thought story, with some reflection on freedom, happiness and slavery, this one is for you.