This review is on version 0.12.
I have ahard soft spot for the "Mind Control" genre, so this one has been on my list to check out for a while.
Haremence is a pretty standard game. Effort has clearly been put into the visual details, and the girls are universally rather attractive. There is an obvious intent to tell a story and develop the characters into individuals while allowing the player a certain degree of freedom when interacting with them.
The issues start to arise with that interaction. At this time it is rather limited, and the employment of the actual "Mind Control" by the player isn't really present very much at this time.
The sorest points however, and the ones that really do bring my opinion down, are the language, actual storytelling, and knowledge of subject matter.
The English is...not the best. It's serviceable and I would call the speaker fluent, but it doesn't feel native. The actual grammar is fine, with just a few common mistakes here or there, but it's the word choice and way the sentences fail to flow together that make them foreign.
I have no issue with the direction the story takes on a high-level. It's very typical, but in an adult game the story is secondary and serves mostly as a catalyst to deliver the "content". My issue is actually related more to the character definition and stems from the language issue. Primarily, the characters don't do a good job on communicating through their dialogue and they tend to come across as rather stupid.
Here's a specific example:
Lastly, the subject matter. One of the characters is supposed to be a brilliant hacker. This isn't out of the ordinary for games but she...isn't. Many of the explanations or commentary she gives don't make sense.
Effectively, the visuals and concepts are both good and fine, respectively. However, the game is in need a pretty significant low-level rewrite to give it a sense of quality.
I have a
Haremence is a pretty standard game. Effort has clearly been put into the visual details, and the girls are universally rather attractive. There is an obvious intent to tell a story and develop the characters into individuals while allowing the player a certain degree of freedom when interacting with them.
The issues start to arise with that interaction. At this time it is rather limited, and the employment of the actual "Mind Control" by the player isn't really present very much at this time.
The sorest points however, and the ones that really do bring my opinion down, are the language, actual storytelling, and knowledge of subject matter.
The English is...not the best. It's serviceable and I would call the speaker fluent, but it doesn't feel native. The actual grammar is fine, with just a few common mistakes here or there, but it's the word choice and way the sentences fail to flow together that make them foreign.
I have no issue with the direction the story takes on a high-level. It's very typical, but in an adult game the story is secondary and serves mostly as a catalyst to deliver the "content". My issue is actually related more to the character definition and stems from the language issue. Primarily, the characters don't do a good job on communicating through their dialogue and they tend to come across as rather stupid.
Here's a specific example:
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Lastly, the subject matter. One of the characters is supposed to be a brilliant hacker. This isn't out of the ordinary for games but she...isn't. Many of the explanations or commentary she gives don't make sense.
Effectively, the visuals and concepts are both good and fine, respectively. However, the game is in need a pretty significant low-level rewrite to give it a sense of quality.