Ren'Py Harvesting Corruption [Remaster v0.0.5] [JuicyGenieGames]

3.70 star(s) 18 Votes

Lounatick

Cheerleaders' dev
Donor
Game Developer
Jan 30, 2019
518
1,932
330
Damn, difficult choice! Amazing renders, perfect tags... I will wait a bit for more content (and with sex) before playing it. But it's difficult not starting it right now!
 
  • Like
Reactions: Nuverotic

JenMistress

Engaged Member
Oct 1, 2019
3,328
4,004
521
OK, everything is super buggy here now. So much, even starting over from the beginning, and seems like I can't either get choices to show up when they should, or poof, I get sent suddenly back to the main menu, even one point where I was trying to make a choice between siding with Chase, and that other guy, can't remember his name.
 

lonewolf67

New Member
Aug 12, 2020
4
0
193
Shouldn't be an issue with saving...
The Maggie Dialogue that's too long, if that's what you're talking about, I fixed that, but must have overwritten my fix and reverted it on accident.
Yea I just tested it. No errors hard saving after dinner scene. Tried many locations. Tried quick saves too. No issues.

The Maggie fix is already done. Next update. Don't know what to tell you about your saves. I'm not having that issue.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 415, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <function <lambda> at 0x0000000005ab3b80>: attribute lookup <lambda> on store failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\ast.py", line 827, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\core.py", line 3286, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\screen.py", line 791, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1526, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1526, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 1182, in event
    return handle_click(self.clicked)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 1103, in handle_click
    rv = run(action)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 401, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 415, in __call__
    renpy.save(fn, extra_info=save_name)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\loadsave.py", line 431, in save
    reraise(t, e, tb)
  File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\loadsave.py", line 417, in save
    dump((roots, renpy.game.log), logf)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\compat\pickle.py", line 107, in dump
    pickle.dump(o, f, pickle.HIGHEST_PROTOCOL if highest else PROTOCOL)
PicklingError: Can't pickle <function <lambda> at 0x0000000005ab3b80>: attribute lookup <lambda> on store failed

Windows-10-10.0.22631 AMD64
Ren'Py 8.3.4.24120703
Harvesting Corruption 0.5
Mon Apr  7 04:02:55 2025

This is the error I get when trying to save. I'm in sandbox mode if that matters.
 

gymnopedies

Member
Dec 28, 2019
475
654
308
You didn't say something obvious, you said something incorrect. Read the changelog and tell me there's no extra content. Just because there's only a few new story scenes, doesn't mean there's not a shit load of content that has been added in the code and way everything works.

If you're not looking for games that give you the ability to click things, then my game isn't for you. Simple as that.

Of course the story isn't complete. ITS THE THIRD UPDATE. But "Zero Development" is absolutely false. I have the whole story fleshed out and twined. Just because you guys can't see the story, doesn't mean there's no development.

I don't need to mature or control my anger. What I need to do is stop listening to people whine and complain in the comments and tell me what I should be doing. That would stop 90% of my "anger" issues. You see, all the people in my discord and Patreon have had zero issues.

If you're hoping for more in a second update, I'd suggest going to look at ANY other games "Second Update" and tell me how much content they added. Then come back to me.

What you're doing here is telling me I didn't do enough. And that is demonstratively false. I'm probably putting in more time and work than 99% of other devs out there. No offense to other devs, I'm not saying they're not doing enough either. Just that I ADDICTIVELY work on this game during my every waking second.

All that said, having to say this every 30 or so comments, is what causes me to get pissed off. Read the first comment on the first page.
Once again, you're responding angrily for nothing in an immature way. I said there's no extra content. I never said there's no code, no work, or no intention. Did you work hard? Good for you, you put in a lot of code and thought? Excellent!! But I'm not interested. I'm here for the content and the story; what I can't see doesn't matter to me.
You don't like criticism? You're in the wrong place. This is what the forum is for, to give free criticism. If you have thin skin, don't worry, you'll get a thick callus here.
I didn't say you don't work hard enough or that there's no development. I didn't say any of that because I simply can't measure it, nor am I interested. I said: there's no extra content.
I'm not telling you what to do; that's you, the one who wants to tell me whether or not I can comment. I'm emphasizing the fact that "there's no extra content" for the previous update.
 

Ashira13

Well-Known Member
Jan 31, 2024
1,868
5,589
641
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 415, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <function <lambda> at 0x0000000005ab3b80>: attribute lookup <lambda> on store failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\ast.py", line 827, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\core.py", line 3286, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\screen.py", line 791, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1526, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1526, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 1182, in event
    return handle_click(self.clicked)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 1103, in handle_click
    rv = run(action)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 401, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 415, in __call__
    renpy.save(fn, extra_info=save_name)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\loadsave.py", line 431, in save
    reraise(t, e, tb)
  File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\loadsave.py", line 417, in save
    dump((roots, renpy.game.log), logf)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\compat\pickle.py", line 107, in dump
    pickle.dump(o, f, pickle.HIGHEST_PROTOCOL if highest else PROTOCOL)
PicklingError: Can't pickle <function <lambda> at 0x0000000005ab3b80>: attribute lookup <lambda> on store failed

Windows-10-10.0.22631 AMD64
Ren'Py 8.3.4.24120703
Harvesting Corruption 0.5
Mon Apr  7 04:02:55 2025

This is the error I get when trying to save. I'm in sandbox mode if that matters.
this error happens if you try to save the game after getting the "end of content" message. (Annika masturbated in the cabin)
 
  • Like
Reactions: Nuverotic

Nuverotic

Active Member
Game Developer
Oct 29, 2020
605
1,677
317
Once again, you're responding angrily for nothing in an immature way. I said there's no extra content. I never said there's no code, no work, or no intention. Did you work hard? Good for you, you put in a lot of code and thought? Excellent!! But I'm not interested. I'm here for the content and the story; what I can't see doesn't matter to me.
You don't like criticism? You're in the wrong place. This is what the forum is for, to give free criticism. If you have thin skin, don't worry, you'll get a thick callus here.
I didn't say you don't work hard enough or that there's no development. I didn't say any of that because I simply can't measure it, nor am I interested. I said: there's no extra content.
I'm not telling you what to do; that's you, the one who wants to tell me whether or not I can comment. I'm emphasizing the fact that "there's no extra content" for the previous update.
And again, you're wrong. There's 5 different cabin scenes and a new UI as far as NEW content goes. If that's not enough for you, too bad. Game Dev takes time. What you said was inaccurate, period, and you said it cussing and being rude. So no, I don't have to "take that criticism". And no, I don't have a problem with criticism, I have a problem with douchebags in the thread. There's a HUGE difference.
 
Last edited:

Nuverotic

Active Member
Game Developer
Oct 29, 2020
605
1,677
317
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 415, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <function <lambda> at 0x0000000005ab3b80>: attribute lookup <lambda> on store failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\ast.py", line 827, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\core.py", line 3286, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\screen.py", line 791, in event
    rv = self.child.event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1526, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1526, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 1297, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\layout.py", line 285, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 1182, in event
    return handle_click(self.clicked)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 1103, in handle_click
    rv = run(action)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\display\behavior.py", line 401, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 415, in __call__
    renpy.save(fn, extra_info=save_name)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\loadsave.py", line 431, in save
    reraise(t, e, tb)
  File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\loadsave.py", line 417, in save
    dump((roots, renpy.game.log), logf)
  File "D:\memes\HarvestingCorruption-0.5-pc\renpy\compat\pickle.py", line 107, in dump
    pickle.dump(o, f, pickle.HIGHEST_PROTOCOL if highest else PROTOCOL)
PicklingError: Can't pickle <function <lambda> at 0x0000000005ab3b80>: attribute lookup <lambda> on store failed

Windows-10-10.0.22631 AMD64
Ren'Py 8.3.4.24120703
Harvesting Corruption 0.5
Mon Apr  7 04:02:55 2025

This is the error I get when trying to save. I'm in sandbox mode if that matters.
That's helpful. Thanks. I've added it to the bug list.
 

Nuverotic

Active Member
Game Developer
Oct 29, 2020
605
1,677
317
OK, everything is super buggy here now. So much, even starting over from the beginning, and seems like I can't either get choices to show up when they should, or poof, I get sent suddenly back to the main menu, even one point where I was trying to make a choice between siding with Chase, and that other guy, can't remember his name.
Not sure how you're having that problem. Are you clicking something outside of choices during a choice or something?
 

JenMistress

Engaged Member
Oct 1, 2019
3,328
4,004
521
Not sure how you're having that problem. Are you clicking something outside of choices during a choice or something?
The only thing maybe is I forgot for a moment I had to use the mirror when she goes to bathe, so tried clicking on the clothing chest because I remembered there was a nude choice there.
 

Nuverotic

Active Member
Game Developer
Oct 29, 2020
605
1,677
317
The only thing maybe is I forgot for a moment I had to use the mirror when she goes to bathe, so tried clicking on the clothing chest because I remembered there was a nude choice there.
I coded in a gate that should prevent you from using the wardrobe, toilet, or bath, before you use the mirror. There's a chance I messed that code up somehow.
 

JenMistress

Engaged Member
Oct 1, 2019
3,328
4,004
521
I coded in a gate that should prevent you from using the wardrobe, toilet, or bath, before you use the mirror. There's a chance I messed that code up somehow.
Maybe, because think that was where it started that I couldn't get the choices to come up. Until I went to the mirror, then went back to warp speed, because was trying to get back to where I was originally after dinner, until the two guys was arguing, and couldn't get the choices up there either, until I finally did with going forward and back, then as soon as I highlighted a choice, boom, back to main menu.
 

Nuverotic

Active Member
Game Developer
Oct 29, 2020
605
1,677
317
Maybe, because think that was where it started that I couldn't get the choices to come up. Until I went to the mirror, then went back to warp speed, because was trying to get back to where I was originally after dinner, until the two guys was arguing, and couldn't get the choices up there either, until I finally did with going forward and back, then as soon as I highlighted a choice, boom, back to main menu.
Weird. Well, whatever happened, it was a lambda function trying to be saved. Which it shouldn't be doing. That's the error code you gave me anyway. So I'll look through my code and see if I can't track it down. I think it's probably a rare error that you shouldn't get again, but who knows. Hopefully, I'll be able to trace it and squash it by next update.
 

Sorrow2179

Newbie
Apr 3, 2023
37
43
145
I will leave this minireview. Given how early we are here in development, I am impressed.
Annika is gorgeous. The writing also didnt make me click x after 2 pages either, which is another mark in its favor. I'll be paying attention to future releases
 
  • Like
Reactions: Nuverotic

Mahgni Mada

Member
Aug 15, 2017
310
329
326
Very interesting game, I really like the realistic details and interactions the most. Will keep an eye on this one to see how it turns out. Good luck to the dev(s)! :)
 
  • Like
Reactions: Nuverotic

Nuverotic

Active Member
Game Developer
Oct 29, 2020
605
1,677
317
Very interesting game, I really like the realistic details and interactions the most. Will keep an eye on this one to see how it turns out. Good luck to the dev(s)! :)
Just me. I'm glad you like the interactions because the game is going to be CHALK full of them. This should be as close as I can get to one of those old school late 90's point and click adventure games, but in a visual novel format, with lots of naughty stuff.
 
  • Like
Reactions: Mahgni Mada

Trasher2018

Engaged Member
Aug 21, 2018
2,266
3,710
501
If you don't like freeroam. There is story mode. If you don't like story mode. Oh well.

(...)

This isn't a kinetic visual novel. It is a point and click adventure game in a visual novel style. Having to click things is how this game is supposed to work. I went out of my way to offer a Story mode for those who like the story and images, but didn't want to do the point and click stuff.

You're welcome.
I want to explain something. I am German. So I am not here to dance around or sugarcoat my opinion. And that's all I do here - give my honest opinion and feedback. I dont want to diminish your work, your effort and/or time you put into this.

The problem for me is, that the story mode IS just a kinetic novel because I dont get any choices. So its either a sanboxy/freeroam game with choices or a kinetic novel. I have to admit, i just checked for the first choice in the standard and then in the story mode - so I assume that there are no choices, because that is what you said in the mode select.

So do your thing - I would like to play this with a "proper" VN story mode where I still can make the choices from the sandbox version and just miss some fluff that is added there and not mandatory for the progress of the story, but if you dont want to make that or think that it is not possible, that is fine. Then its just not a game for me.

Oh and I do play some sandboxy stuff (e.g. Girl Life), but not many and only very few really have a sandbox - most of them are "just" a VN with added steps/navigation.

So - just try to take some of the responses here into account for your project and go on. I just wish you and your project the best :)
 

Nuverotic

Active Member
Game Developer
Oct 29, 2020
605
1,677
317
I will leave this minireview. Given how early we are here in development, I am impressed.
Annika is gorgeous. The writing also didnt make me click x after 2 pages either, which is another mark in its favor. I'll be paying attention to future releases
Thank you! I love reviews! Especially from people who understand how early in development this is and aren't writing a review because there's not more to do.
If you see the reviews I have so far, it's all people complaining about bugs in v0.01 and 0.03 of a game... That's not what reviews are for.

A lot of people complain about this or that. Not the story, or the renders, but bugs and amount of content. Or that they don't like Sandbox and would rather have just a visual novel. Things like that. All things that are part of early development. In fact, the reason I made this game is because instead of telling other developers how they should make their game, or what I didn't like about theirs, I just decided to take all the things I wish other games had, and make my own. It's a MASSIVE scope for a game like this, but I've been busting it out pretty fast, and almost all the foundational code is already in the game just waiting to get plugged in with something. Part of the reason it takes me a while to get out an update (Still every two weeks) is that I have 9 outfits to render for every single image in each sequence. lol. But when it's done, I think people will appreciate the immersion.
 
Last edited:
  • Haha
Reactions: johnyakuza1

Nuverotic

Active Member
Game Developer
Oct 29, 2020
605
1,677
317
I want to explain something. I am German. So I am not here to dance around or sugarcoat my opinion. And that's all I do here - give my honest opinion and feedback. I dont want to diminish your work, your effort and/or time you put into this.

The problem for me is, that the story mode IS just a kinetic novel because I dont get any choices. So its either a sanboxy/freeroam game with choices or a kinetic novel. I have to admit, i just checked for the first choice in the standard and then in the story mode - so I assume that there are no choices, because that is what you said in the mode select.

So do your thing - I would like to play this with a "proper" VN story mode where I still can make the choices from the sandbox version and just miss some fluff that is added there and not mandatory for the progress of the story, but if you dont want to make that or think that it is not possible, that is fine. Then its just not a game for me.

Oh and I do play some sandboxy stuff (e.g. Girl Life), but not many and only very few really have a sandbox - most of them are "just" a VN with added steps/navigation.

So - just try to take some of the responses here into account for your project and go on. I just wish you and your project the best :)
Probably not going to be the game for you then. Putting in all the choices, into storymode, would require almost as much coding as the sandbox mode. Which would take me probably 4 years to complete this. And I don't want to be working on this for 4 years. I only gave story mode as an option for those who HATE sandbox but loved the story.

This is definitely a point and click style sandbox game, with a LOT of options in the game. And that's my focus.

As far as taking responses into account. I absolutely do. I've already put in place MANY of the features people have asked for in these forums. But when people ask for things I won't do, for a reason, I simply give them a response like I just gave you.
And when people complain that I should have waited to release till there was more content, or complained about v0.03 having bugs, or stuff that just comes with early development, I refer them to page one, comment one, of the comments section.
And when people come here to tell me things that are rude, I give them rude back. I'm not a doormat. And I am under no publisher that requires me to be nice to people that are rude. So yes, sometimes you will see me tell people off. But if I do, it's because they have absolutely deserved it.

Other than that, I'm glad you did like what you saw. But yea, this is 100% a point and click adventure style visual novel. I can say it won't be like most other sandboxes out there were you get lost trying to find your way around. There will be so many things to do that it will just feel like a game. We're just not there with content yet. And there will be some sort of guide in the phone menu, telling you what you should be doing next.
 
  • Haha
Reactions: johnyakuza1
3.70 star(s) 18 Votes