pitinar277
Newbie
- Sep 27, 2025
- 15
- 9
- 3
UNUSUAL H-GAME ALERT!!!
For my first post in this website, i will share a little project i've been doing in the Godot game engine for the past few months. I'm pretty sure it will take years to complete since it is ambitious for a beginner dev/modeler like me. So, let me just skip the introduction and summarize what it will feature, i hope you get interested in something there:
Haunted Monster Forest (Placeholder Name)
Overview
It is a 3D game in first-person, dynamically changing to a third person camera during h-scenes / inspect scenes. I want an interesting art direction, so i settled with low-poly + blurry textures, inspired by N64 graphics, with a little more polish (don't ask me why, i am quite sure it will be an interesting challenge to make low poly erotic). *subject to change
Now for the juicy part: it will feature a wide variety of NPCs, mainly monsters that will try to grab and drain/breed with the player, with dynamic H-scenes that work everywhere. I promise, no pre-rendered stuff. *(their design leans towards true monster girls, not the usual cute/anime style ones, more on that below)
(Monster Previews Coming In Future Devlogs)
Genre
[3D, Retro, First Person, Horror, Eroge, Reverse R, True Monster Girl, Younger Protagonist, Physics, Puzzles]
Other Tags
[Creampie, Impregnation, Group Sex, Penis Worship, Dirty Sex, Mild Violence, Body Horror]
I will try to mix horror and eroge like this:
Survival Horror in the environment, lantern/flashlight, puzzles, inventory.
Eroge in gameplay mechanics like when they spot/chase/lure/grab you, as well as the reverse r minigames and scenes.
Both of these aspects will be present in their models, with varying levels, some will be scarier and ambiguous, others more breedable. I want their appearance to be the best of both worlds, i'm not entirely sure how, but i will try to spice things up and provide an interesting sexbeast catalogue.
*(my main inspiration is the artist double_deck/bbwdeck, i heavily recommend that you go see their artwork to get an idea of the enemy aesthetic).
Lore
The game will have rich lore that is mainly told by the environment and by NPCs, and for those who want to know more, there will be pages and notes scattered across the whole map, some very well hidden, others explicitly placed. Entire hidden sections will also be present, but they are not necessarily filled with notes. The whole concept is it being a dark place that clashes with eroticism.
Environment / Weather
Speaking about the environment, there is already a day/night system implemented with in between stages, and a weather system, so it can become silent hill, an ominous dusk, or rainy. They all have their moods, and can be combined to make rainy days, foggy nights, and more.
Ambient sounds are also implemented, it changes if you are inside a building or outside. As you progress, you will discover new places with different vibes and color schemes, i only have the "cabin in the woods" section partially done, which is a small area found after the starting sequence.
*(an abandoned village section is being brainstormed)
*(and very likely a mansion section too)
The Protagonist
The protagonist should be a frail young male, definitively leans towards a shota appearance, that way, the monsterfemales will have physical advantage most of the time, not much can be said right now as i don't have a lot done for him. Just know that there will be a dialogue system, even if the monster is non-talkative, the protagonist still talks. He will have unique lines for everything, and there will sometimes be dialogue choices for NPCs that speak.
H-Scenes
There will be lots of H-Scenes, they all happen on the spot when they get you, no pre-rendered stuff, i want immersion. If you get caught inside the cabin, the scene will be there, in the exact same place, no cutscene, the camera will adapt and not clip. If there are multiple monsterfemales, you will see them menacingly waiting in the background, perhaps they may even join or touch themselves while watching. I will try to make the positions unique. Once a friend told me there were over 500 sexual positions that i could use, that number can only go higher with my body horror monsters!
Physics????
It will feature physics objects, think of source engine games like Half-Life 2. Quite unusual to have it, yes i know, but even early on it already plays a huge role in gameplay, you can use it to bait enemies with a rock, or throw a chair at their faces/bodies to stun them! Or perhaps use that same chair to barricade a door, that by the way is also a physics object. Stronger monsters will try to break down barricaded or locked doors by force, so there is a risk of you losing a door forever, truly dangerous gameplay elements.
I have a dream
And lastly, for my ultimate goal: i want to create a H-game that is replayable. In the eventual major build, i want people to play it, finish it and still discover new stuff in a new save, or just face different challenges in general, so even if you aren't horny you can still enjoy it as a game. I really don't want a h-scene gallery simulator, because i believe my passion project deserves more than that!
*(you will still get your gallery level cheat code)
Finishing Thoughts
Aaaaaaaaaaaaaaand that's it, i think it was enough for a first post. If you have any question or suggestion, i will gladly answer as soon as possible in the replies. I will be posting frequent devlogs and bonus content in this thread, convenient for me and for you. If you HATED the concept, i get you, i will refine it until you refuse to hate it.
Now hide in the hidey closet, or go read the progress below.
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