pitinar277
Newbie
- Sep 27, 2025
- 21
- 42
- 13
For my first post in this website, i will share a little project i've been doing in the Godot engine for the past few months. I'm pretty sure it will take years to complete since it is ambitious for a beginner dev/modeler like me. So, let me just skip the introduction, its time to talk about the game.
Haunted Monster Forest (Placeholder Name)
You don't have permission to view the spoiler content.
Log in or register now.
You don't have permission to view the spoiler content.
Log in or register now.
Overview
A 3D game in first-person, dynamically changing to other angles during h-scenes / inspect scenes. I wanted an interesting art direction, so i settled with low-poly + blurry textures, inspired by N64 graphics, with a little more polish (don't ask me why, i am quite sure it will be an interesting challenge to make low poly erotic). *subject to change
Now for the juicy part: it will feature a wide variety of NPCs, mainly rapey monsters that will try to grab and drain/breed with the player, with dynamic H-scenes that work everywhere. I promise, no pre-rendered stuff for sex.
I will try to mix horror and eroge like this:
Survival Horror in the environment, lantern/flashlight, puzzles, inventory and resource management.
Eroge in gameplay mechanics, like when they rape you, as well as the escape minigames and scenes.
Both of these aspects will be portrayed in their models, some will be scary and ambiguous, others more breedable. I want their appearance to be the best of both worlds, i'm not entirely sure how, but i will try to spice things up and provide an interesting bestiary.
Lore
The game's lore is about a scary place that clashes with eroticism, storytelling is mainly told by the environment and dialogue, and for those who want to know more, there will be pages and notes scattered across the whole map, some very well hidden, others explicitly placed. Hidden sections should be pretty interesting to explore, as they are lore-heavy.
Environment / Weather
Speaking about the environment, there is already a day/night system implemented with in between stages, and a weather system, so it can look like silent hill, ominous, or rainy. They all have their moods, and can be combined to make rainy days, foggy nights, and whatever i may add to the mix.
Ambient sounds are also implemented, it changes if you are inside a building or outside. As you progress, you will discover new places with different vibes and color schemes, i only have the "cabin in the woods" section partially done, which is a small area found after the starting sequence.
*(an abandoned village section is being brainstormed)
*(and very likely a mansion section too)
The Protagonist
The protagonist should be a frail young male, definitively leans towards a shota appearance, that way, the monsterfemales will have physical advantage most of the time, not much can be said right now as i don't have a lot done for him. Just know that there will be a dialogue system, even if the monster is non-talkative, the protagonist still talks. He will have unique lines for everything, and there will sometimes be dialogue choices for NPCs that speak.
H-Scenes
There will be lots of H-Scenes, they all happen on the spot when they get you, no pre-rendered stuff, i want immersion. If you get caught inside the cabin, the scene will be there, in the exact same place, no cutscene, the camera will adapt and not clip. If there are multiple monsterfemales, you will see them menacingly waiting in the background, perhaps they may even join or touch themselves while watching. I will try to make the positions unique. Once a friend told me there were over 500 sexual positions that i could use, that number can only go higher with my body horror monsters!
Physics????
It will feature physics objects, think of source engine games like Half-Life 2. Quite unusual to have it, yes i know, but even early on it already plays a huge role in gameplay, you can use it to bait enemies with a rock, or throw a chair at their faces/bodies to stun them! Or perhaps use that same chair to barricade a door, that by the way is also a physics object. Stronger monsters will try to break down barricaded or locked doors by force, so there is a risk of you losing a door forever, truly dangerous gameplay elements.
I have a dream
And lastly, for my ultimate goal: i want to create a H-game that is replayable. In the eventual major build, i want people to play it, finish it and still discover new stuff in a new save, or just face different challenges in general, so even if you aren't horny you can still enjoy it as a game. I really don't want a h-scene gallery simulator, because i believe my passion project deserves more than that!
*(you will still get your gallery level cheat code)
Finishing Thoughts
Aaaaaaaaaaaaaaand that's it, i think it was enough for a first post. If you have any question or suggestion, i will gladly answer as soon as possible in the replies. I will be posting frequent devlogs and bonus content in this thread, convenient for me and for you. If you HATED the concept, i get you, i will refine it until you refuse to hate it.
Now hide in the hidey closet, or go read the progress below.
Last edited: