- May 18, 2019
- 97
- 144
Hey, everyone. It’s been a while since I posted on this site. Over a year, actually, and almost two years since the very first request I posted. I’m talking about [this] request and the one I put a link to previously.
So, uh, it’s been rough. A big thank you to everyone who contacted me in the past (except that one person who ghosted me after promising to send the files, which I presume was due to them having done virtually nothing over the span of several months – yes, I’m still salty after all this time), and tried working on the project with me. Unfortunately, we never managed to make any substantial progress.
Naturally, the only logical next step for me was abandon ship – or do everything myself. And so, I started learning Unity and C#. Just as I expected, this isn’t really my thing. I’m being realistic here – I suck ass at the technical side of game development. Sure, I can do the job (on my level anyway), but it will take more time than it needs, and the result will be subpar.
About the request. You may wonder, why I’m posting here. Well, I’m planning to cobble together an actual demo before the end of the year, so I figured I could use more experienced hands, granted there are people interested in working with me. Yes, I’m aware of the Unity shitstorm unfolding, and I don’t like what’s going on, but I simply have no resolution to re-educate myself to use another engine for the sake of a project that most likely won’t land. If you use Godot, I’m open to the idea of switching, but I won’t be of much help. The porting will be pretty much exclusively on you.
About development roles. If you’re a writer, I would greatly appreciate your help with proofreading and editing, maybe some rewriting. English is not my native language, and the texts I have might sound a bit awkward. If you’re a C# programmer, I’m ready to delegate the work on the combat system or anything else you may be interested in, like overhauling an existing system. If you’re an artist, I could do with some body sprites and backgrounds. Currently, the plan is to utilize AI-generated art since I’m unable to commission due to the challenges of paying abroad from Russia without resorting to questionable third-party methods. For audio, I found some clips and music that I think are okay to use as long as you credit the creators. For UI, I primarily rely on paid assets, so I’ll only share the bare minimum.
About sex. Even though I have a solid idea as to what the sex system should look and play like, I won’t start working on it until: 1) the rest of the demo is ready and it looks sufficiently polished; 2) people are interested in the project. Why? The main reason is that in Russia, it’s illegal to produce explicit pornographic content, and I want to have this project on my hypothetical gamedev resume. I find it absolutely ridiculous, but I must adhere to the regulations of the country I reside in.
About monetization. Don’t expect to get paid. Consider this project a game jam. Your name will be in the credits, and I won’t prohibit you from using this project as a bullet point in your own portfolio. And since it won’t have explicit sex, you will be able to show it basically to anyone. Sure, we can arrange a Patreon/Subscribestar account in someone else’s name, but then I won’t get paid. Look, I’m a very charitable person, but I’m no charity. I won’t be able to work on the game if everyone on the team but me gets monetary incentive to continue the development.
About life after demo. Once the demo is out and polished, I’ll try to promote it a bit and see if people like what they see. If they do, then I’ll try to move slightly past the demo zone, but if the game goes unnoticed, I’ll probably just make the project public (excluding assets such as UI, for obvious reasons), for people to make use of my scripts. I’ve invested a significant amount of time, about 8-9 months, not including time spent on writing, into this project, and I would hate for all that effort to go to waste. If you’ll end up interested in continuing development, you’ll have my support, even if my direct contributions may be limited. I have some worldbuilding and lore ideas I could share.
To get in touch, you can use the contact information provided in my initial post. Both my Discord account and email address are still active. However, I would prefer using Discord as the primary means of communication since that email isn’t my main one, and it might take me some time to go check for new messages there.
So, uh, it’s been rough. A big thank you to everyone who contacted me in the past (except that one person who ghosted me after promising to send the files, which I presume was due to them having done virtually nothing over the span of several months – yes, I’m still salty after all this time), and tried working on the project with me. Unfortunately, we never managed to make any substantial progress.
Naturally, the only logical next step for me was abandon ship – or do everything myself. And so, I started learning Unity and C#. Just as I expected, this isn’t really my thing. I’m being realistic here – I suck ass at the technical side of game development. Sure, I can do the job (on my level anyway), but it will take more time than it needs, and the result will be subpar.
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is a link to a stable build I can show. I changed a few things right before building without proper testing, but I think it should be fine. It’s not a demo or anything of the sort, don’t mind the name. It’s more of a playground for testing the game’s mechanics. I’ve programmed a number of systems, but most of them still need polishing. There’s a dialogue system, inventory system (including exchanging items between containers and trading), craft system, companion system, combat system (easily the biggest and most underdeveloped system – for now the NPCs use random actions instead of applying predefined logic, and the values are not dependent on the characters’ stats), quest system, sleep system (which includes a scene viewer, forwarding time, and leveling up), and save system (well, kinda – I only have autosave for now, to persist the game state between scenes, but the framework is there), and a number of other things, like an in-game encyclopedia, action buttons, backlog, etc. Aside from that I spent a shit ton of time implementing and re-implementing a decent localization system. I know there’s a popular package for that, but I opted for something I was comfortable with.About the request. You may wonder, why I’m posting here. Well, I’m planning to cobble together an actual demo before the end of the year, so I figured I could use more experienced hands, granted there are people interested in working with me. Yes, I’m aware of the Unity shitstorm unfolding, and I don’t like what’s going on, but I simply have no resolution to re-educate myself to use another engine for the sake of a project that most likely won’t land. If you use Godot, I’m open to the idea of switching, but I won’t be of much help. The porting will be pretty much exclusively on you.
About development roles. If you’re a writer, I would greatly appreciate your help with proofreading and editing, maybe some rewriting. English is not my native language, and the texts I have might sound a bit awkward. If you’re a C# programmer, I’m ready to delegate the work on the combat system or anything else you may be interested in, like overhauling an existing system. If you’re an artist, I could do with some body sprites and backgrounds. Currently, the plan is to utilize AI-generated art since I’m unable to commission due to the challenges of paying abroad from Russia without resorting to questionable third-party methods. For audio, I found some clips and music that I think are okay to use as long as you credit the creators. For UI, I primarily rely on paid assets, so I’ll only share the bare minimum.
About sex. Even though I have a solid idea as to what the sex system should look and play like, I won’t start working on it until: 1) the rest of the demo is ready and it looks sufficiently polished; 2) people are interested in the project. Why? The main reason is that in Russia, it’s illegal to produce explicit pornographic content, and I want to have this project on my hypothetical gamedev resume. I find it absolutely ridiculous, but I must adhere to the regulations of the country I reside in.
About monetization. Don’t expect to get paid. Consider this project a game jam. Your name will be in the credits, and I won’t prohibit you from using this project as a bullet point in your own portfolio. And since it won’t have explicit sex, you will be able to show it basically to anyone. Sure, we can arrange a Patreon/Subscribestar account in someone else’s name, but then I won’t get paid. Look, I’m a very charitable person, but I’m no charity. I won’t be able to work on the game if everyone on the team but me gets monetary incentive to continue the development.
About life after demo. Once the demo is out and polished, I’ll try to promote it a bit and see if people like what they see. If they do, then I’ll try to move slightly past the demo zone, but if the game goes unnoticed, I’ll probably just make the project public (excluding assets such as UI, for obvious reasons), for people to make use of my scripts. I’ve invested a significant amount of time, about 8-9 months, not including time spent on writing, into this project, and I would hate for all that effort to go to waste. If you’ll end up interested in continuing development, you’ll have my support, even if my direct contributions may be limited. I have some worldbuilding and lore ideas I could share.
To get in touch, you can use the contact information provided in my initial post. Both my Discord account and email address are still active. However, I would prefer using Discord as the primary means of communication since that email isn’t my main one, and it might take me some time to go check for new messages there.