Hello everyone,
I've been googling around, but can't really find an answer. I'm trying to start distributing my patch for my Twine/SugarCube game as a file, that contains the patch variables. Right now I'm using a built in patch, but I would prefer having some actual separation between game and patch content.
Ideally, I would be able to load variables/a passage from a file on disk, and if that is not possible, I'd like to be able to check if a file "patch.txt" or whatever exists, and then apply the patch.
If anyone knows if this is possible with JS sorcery, please let me know.
I've been googling around, but can't really find an answer. I'm trying to start distributing my patch for my Twine/SugarCube game as a file, that contains the patch variables. Right now I'm using a built in patch, but I would prefer having some actual separation between game and patch content.
Ideally, I would be able to load variables/a passage from a file on disk, and if that is not possible, I'd like to be able to check if a file "patch.txt" or whatever exists, and then apply the patch.
If anyone knows if this is possible with JS sorcery, please let me know.