Review for Heart Problems v0.9
I started playing this game with the 0.3 release. This game easily makes it into my top 10 favorite adult visual novels even after playing several hundred of them. I'm not really a fan of incest, and Heart Problems does have the ability to change relations from the original aunt and cousins. The slow burn with Amelie is the main complaint of most players, and they are not wrong. However, it's also a clear indication of how much players really like the game and just can't wait for more.
Story: 3/5 - The story is the weakest part of the game. It's a fairly vanilla incest story with a young MC, his aunt, and cousins. The characters have stereotypical moral dilemmas over cheating and incest. The relationship building with the MILF aunt is a slow burn and it's another stereotype, but it's still really good. There's really nothing wrong with the story, it's just that there's nothing great or original about it.
Writing: 4.5/5 - The writing is good. It's easily better than 90% of adult visual novels, but it's not outstanding. Grammar and spelling aren't perfect, but errors are infrequent and not distracting.
Visuals 5/5: Both the renders and the animations are excellent. The models for Amelie, Kylie, and Stephanie are beautiful, and the lewd scenes with them are very hot. On the downside, some renders seem a little "soft". Maybe that's not the correct term, but textures and lighting seem to lack detail as if they're intentionally blurred. Other games do this, too, maybe to improve render time, decrease image size, or just cover up rendering artifacts, I don't know. Also, the lighting seems to be overly bright most of the time. I don't find it too distracting, but it is a bit unnatural.
Content: 5/5: The lewd scenes are hot. The dev has a good understanding of erotica. There's a good amount of content in the game, too, but for the amount of time between updates, the amount of content is average or below. Starting with v0.6, the updates had more content, but they also took longer and longer to develop. I do appreciate the quality over quantity mentality, though.
Gameplay: 4/5 - I prefer less choices that are more meaningful. Early in the game, there are quite a few choices, but it's not clear how much they actually matter. I think they allow players to reject the various love interests, but I'm not sure. If the choices do allow you to avoid specific girls, then it's actually much harder to avoid love-interests than it is to win them over. Later in the game there are almost no choices at all. So far, just selecting the obvious choices for improving relationships with love-interests seems to get all of the best scenes. I would rate gameplay higher if the effects of the choices were more obvious, or if there were no choices at all.
Other: The major downside of this entire game is the continued slowing of the development pace. Maybe the dev is a perfectionist or maybe he's got real-life priorities, but either way, the continued slowing makes the eventual completion of the game less and less likely. After 4 years of development, I would estimate that the game is around 60% complete at the 0.9 release, so around 4 more years of development is extremely likely. A lot can happen in real-life in that amount of time.