Review for 3.0.0 - well, can't really say this is much different from 2.x.x versions, but overall it's a solid one, there's not a ton of content but there's definitely enough of it to have fun for a few hours, and if not played every day might even prove to be a great long runner.
I have an original Vive and full body tracking, but you could basically be fine with any base station tracking based headset and just a single Vive tracker. With that set you get the full of experience of being there, even more with something like Valves' index.
The interactions are good, but lacking in a few places, it is shown in trailer you can kinda scratch characters or kiss them but this proves to be pretty much nothing as there is no reaction from them. There is saliva left when you kiss and lick, looks great enough while cum doesn't, but simulating liquid, and not just any liquid, but viscous liquid in a free space is just nearly impossible with nowadays technology(talking about doing it live, not pre-rendering it). Interactions with genitalia are alright, grabbing the dick is a bit clunky because there are only a few fixed angles at which you can do that and while it's not that bad, it just looks weird to me. Feet are not my thing but it seems to work alright. Inserting things is once again a great problem of game physics nowadays. The game tries to be as less restraining as possible, meaning not limiting the angles and such at which toys enter holes, because of that you do get some weird physics and moments when toys fly away into the abyss, but they in the end don't ruin the overall experience. Insides look good, same as skins' stretchiness. Toys feel great and satisfying, especially when they fully enter your partner , though only 3 are currently available: equine dildo, knotted dildo and some weird 3 ball looking toy(I legit don't know what it is, sry).
As of now the game is mostly about giving rather than taking, though once again we come to a limitation here, as while tracking your head and hands is already done by just having a VR system, calculating where your potential backdoor IS is a bit more complicated. It's either you get a waist tracker, which is expensive but also quite accurate, or you calculate your backdoor position based on headset position, which is doable, but once again, won't give you the accuracy of a separate tracker. So in short, the game is lacking you taking it up the butt if you are up for it.
Characters are just astounding, their models, sounds, skin - they just look great. Don't have much else to say about them, they are all different and I'm sure you will find a favorite one. Customization is currently limited to socks and gloves, though it looks great too.
In the end I rate the game at 4 stars out of 5
Tl;dr lacking content, great style, concept and interactivity