Hell After School 1 is an action game with a survival horror sweater wrapped around its waist. The protag, Blondie Longlegs (real name unknown) builds, fights, and survives in an apocalyptic hell fighting wolves, flies, the police state, and worst of all -- lesbians with strapons. She does this to find and save her sister who has been kidnapped by the root of all evil, nuclear sapphic satanism.
The game itself is around 5-6 hours long, with the majority of that being in a labyrinthine school that only exists to inconvenience the player by being too run down to even navigate. The controls are simple, the combat is even simpler. Press X at the right time, several times, to kill whatever's in front of you.
There's four different weapons: A sword, a pistol, an assault rifle, and a shotgun. Only the sword matters -- its the only one that has massive amounts of hitscan that can wipe almost any enemy off the map. And, with enough rare metal parts via an upgrading table, it can even one shot a few things. The assault rifle isn't too bad IF its not rapid fired. For some reason, the enemies have invincibility frames.
Of course, there's also building. All Blondie needs is a bed to sleep in and some fire to cook. Food is such a non-issue that it renders the hunger/thirst system useless. Upgrading max hunger/thirst by sucking and fucking enemies (or by letting them bust in/on Blondie) via a Science Table is a waste of resources. To add insult to injury, Blondie and the game (w/ unskippable animations especially) as a whole is SLOW. It takes a while for any progress to be made. In fact, after the school, the becomes much more bearable.
All three of the bosses are quite pathetic. Blondie doesn't even need guns to take them out. All she needs is her rank EX "Sword of Promised Hitscan" and her dodge that has at least 4 whole seconds of invul. It's crazy. Upgrading health (all 50 points of it) and building something that can dispense Medkits is basically overkill.
The best part about Hell After School are the bugs and glitches. There's a solid chance that the game will crash when going to the final boss. That's an easy fix -- just load a save file. What's not easy is the Inventory glitch. Going too fast can make an inventory item stay on the screen. This has a lot of effects, from not being able to see stats of said item (and whatever else that occupies that item space) to not being able to USE it. I've had this happen with potatoes. Hell After School also has a "hard mode". If a save file is messed up, Blondie can start the game with an overflow of health, making her extremely fragile.
Overall, HAS is certified WEG kusoge. Which isn't surprising because STHDK only did RPGM games in the past. Hell After School 2 looks better, but I hope it plays better as well.
The game itself is around 5-6 hours long, with the majority of that being in a labyrinthine school that only exists to inconvenience the player by being too run down to even navigate. The controls are simple, the combat is even simpler. Press X at the right time, several times, to kill whatever's in front of you.
There's four different weapons: A sword, a pistol, an assault rifle, and a shotgun. Only the sword matters -- its the only one that has massive amounts of hitscan that can wipe almost any enemy off the map. And, with enough rare metal parts via an upgrading table, it can even one shot a few things. The assault rifle isn't too bad IF its not rapid fired. For some reason, the enemies have invincibility frames.
Of course, there's also building. All Blondie needs is a bed to sleep in and some fire to cook. Food is such a non-issue that it renders the hunger/thirst system useless. Upgrading max hunger/thirst by sucking and fucking enemies (or by letting them bust in/on Blondie) via a Science Table is a waste of resources. To add insult to injury, Blondie and the game (w/ unskippable animations especially) as a whole is SLOW. It takes a while for any progress to be made. In fact, after the school, the becomes much more bearable.
All three of the bosses are quite pathetic. Blondie doesn't even need guns to take them out. All she needs is her rank EX "Sword of Promised Hitscan" and her dodge that has at least 4 whole seconds of invul. It's crazy. Upgrading health (all 50 points of it) and building something that can dispense Medkits is basically overkill.
The best part about Hell After School are the bugs and glitches. There's a solid chance that the game will crash when going to the final boss. That's an easy fix -- just load a save file. What's not easy is the Inventory glitch. Going too fast can make an inventory item stay on the screen. This has a lot of effects, from not being able to see stats of said item (and whatever else that occupies that item space) to not being able to USE it. I've had this happen with potatoes. Hell After School also has a "hard mode". If a save file is messed up, Blondie can start the game with an overflow of health, making her extremely fragile.
Overall, HAS is certified WEG kusoge. Which isn't surprising because STHDK only did RPGM games in the past. Hell After School 2 looks better, but I hope it plays better as well.