Unfortunately not worth playing.
Its not necessarily bad, just not fun.
Subjective dislikes:
Its not necessarily bad, just not fun.
- The grindy aspects aren't rewarding enough, but are plenty repetitive .
- Survival part is useless- it could have been interesting to build necessary survival spots and watch your thirst and hunger, but raw materials are found commonly enough to start ignoring them entirely.
- Limitations on carry capacity- you can carry any amount of wood, metal, ammo, yet can't bring more than 3 pieces of stake, especially when it's not worth the restrictions.
- Resource management isn't challenging or balanced (farmed carrots < common floor potato chips; water harvest spots are basically useless).
- Lack of polish- animations can't be sped up, even though you get to see them over and over again; item pick-up and downed enemy interaction hit-boxes are tiny and shift around, items are prioritized over limited timing enemies.
Subjective dislikes:
- It's a maze- collapsed roofs and blocked entries/ exits are logical and having a large map could be nice, but it still ends up being a linear progression between keys, just having to stumble around to find the often unmarked rooms for them.
- Limited saving- save spots are either existing or player built beds, making the long convoluted journeys between them annoying.
- Low impact upgrades- other than the melee upgrades, that are limited by exploration progress, DNA based upgrades for don't feel like doing anything- just extending time between drinking, eating and sleeping.
- No healing carrying- full restoration for sleeping in beds, nothing else. Makes survival bars even less interesting. Survival isn't a challenge, not being able to heal when needed results in more walking and time wasted, not tension and careful planning.