Others - Completed - Hell After School [Final] [ST Hot Dog King]

  1. 2.00 star(s)

    Metsu!!

    Hell After School 1 is an action game with a survival horror sweater wrapped around its waist. The protag, Blondie Longlegs (real name unknown) builds, fights, and survives in an apocalyptic hell fighting wolves, flies, the police state, and worst of all -- lesbians with strapons. She does this to find and save her sister who has been kidnapped by the root of all evil, nuclear sapphic satanism.

    The game itself is around 5-6 hours long, with the majority of that being in a labyrinthine school that only exists to inconvenience the player by being too run down to even navigate. The controls are simple, the combat is even simpler. Press X at the right time, several times, to kill whatever's in front of you.

    There's four different weapons: A sword, a pistol, an assault rifle, and a shotgun. Only the sword matters -- its the only one that has massive amounts of hitscan that can wipe almost any enemy off the map. And, with enough rare metal parts via an upgrading table, it can even one shot a few things. The assault rifle isn't too bad IF its not rapid fired. For some reason, the enemies have invincibility frames.

    Of course, there's also building. All Blondie needs is a bed to sleep in and some fire to cook. Food is such a non-issue that it renders the hunger/thirst system useless. Upgrading max hunger/thirst by sucking and fucking enemies (or by letting them bust in/on Blondie) via a Science Table is a waste of resources. To add insult to injury, Blondie and the game (w/ unskippable animations especially) as a whole is SLOW. It takes a while for any progress to be made. In fact, after the school, the becomes much more bearable.

    All three of the bosses are quite pathetic. Blondie doesn't even need guns to take them out. All she needs is her rank EX "Sword of Promised Hitscan" and her dodge that has at least 4 whole seconds of invul. It's crazy. Upgrading health (all 50 points of it) and building something that can dispense Medkits is basically overkill.

    The best part about Hell After School are the bugs and glitches. There's a solid chance that the game will crash when going to the final boss. That's an easy fix -- just load a save file. What's not easy is the Inventory glitch. Going too fast can make an inventory item stay on the screen. This has a lot of effects, from not being able to see stats of said item (and whatever else that occupies that item space) to not being able to USE it. I've had this happen with potatoes. Hell After School also has a "hard mode". If a save file is messed up, Blondie can start the game with an overflow of health, making her extremely fragile.

    Overall, HAS is certified WEG kusoge. Which isn't surprising because STHDK only did RPGM games in the past. Hell After School 2 looks better, but I hope it plays better as well.
  2. 2.00 star(s)

    Fidzius

    Unfortunately not worth playing.

    Its not necessarily bad, just not fun.

    • The grindy aspects aren't rewarding enough, but are plenty repetitive .
    • Survival part is useless- it could have been interesting to build necessary survival spots and watch your thirst and hunger, but raw materials are found commonly enough to start ignoring them entirely.
    • Limitations on carry capacity- you can carry any amount of wood, metal, ammo, yet can't bring more than 3 pieces of stake, especially when it's not worth the restrictions.
    • Resource management isn't challenging or balanced (farmed carrots < common floor potato chips; water harvest spots are basically useless).
    • Lack of polish- animations can't be sped up, even though you get to see them over and over again; item pick-up and downed enemy interaction hit-boxes are tiny and shift around, items are prioritized over limited timing enemies.

    Subjective dislikes:
    • It's a maze- collapsed roofs and blocked entries/ exits are logical and having a large map could be nice, but it still ends up being a linear progression between keys, just having to stumble around to find the often unmarked rooms for them.
    • Limited saving- save spots are either existing or player built beds, making the long convoluted journeys between them annoying.
    • Low impact upgrades- other than the melee upgrades, that are limited by exploration progress, DNA based upgrades for don't feel like doing anything- just extending time between drinking, eating and sleeping.
    • No healing carrying- full restoration for sleeping in beds, nothing else. Makes survival bars even less interesting. Survival isn't a challenge, not being able to heal when needed results in more walking and time wasted, not tension and careful planning.
    It had an interesting premise and concepts, just not enough attention to details and polish to make it a fun game.
  3. 4.00 star(s)

    Goldspark1

    I greatly enjoyed this game. Though keep in mind, I am a big fan of ST Hot Dog Games and that may be affecting my score. Here are my thoughts.

    First the combat/survival. I actually enjoyed the survival and combat. You have to balance Hunger/Food/Health as you fight your way through the game. The resource points respawn as you go to bed so their is little worry of trapping yourself by having low health and cannot reach the next safe area. The food and water were also fun mechanics to manage as you have to keep them up. Was also fun to upgrade your character/weapons with the special additions.

    Though for me, my favorite part had to be the transformation. We see the main characters breasts expand and contract as she collects DNA capsules. Not only does this offer a fun sex scene to watch. It also adds a gameplay mechanic as you are encouraged to collect as many DNA capsules from enemies by having sex with them.

    The environments are also nice to look at. They really do make you feel like you are in a zombie apacoplse. My only critic is why not give the MC a non gas form of transportation. I doubt gasoline is common in the apocylapse?

    The game also has some small puzzle solving where you have to figure out what keys unlock new areas and go there to explore and continue the story. I personally never had much trouble looking for the next area and welcomed the challenge. For others, I can understand getting a little frustrated.

    The menu was a little weird at the beginning. For example, it is not space bar or enter for doing main command but 'z'.

    Anyway, these are my thoughts and enjoyed the game.
  4. 1.00 star(s)

    rossanna

    3 scenes and 1 more when you reach max size. Game runs bad too. The art looks like they took it straight from a flash game. I don't know why anyone would make this tbh, its just so bad and lacks content.